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-rw-r--r--engines/wintermute/graphics/transform_struct.h13
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/wintermute/graphics/transform_struct.h b/engines/wintermute/graphics/transform_struct.h
index 0ca7e9167d..acde410e89 100644
--- a/engines/wintermute/graphics/transform_struct.h
+++ b/engines/wintermute/graphics/transform_struct.h
@@ -26,6 +26,13 @@
#include "engines/wintermute/math/rect32.h"
#include "engines/wintermute/dctypes.h"
+namespace Wintermute {
+/**
+ * Contains all the required information that define a transform.
+ * Same source sprite + same TransformStruct = Same resulting sprite.
+ * Has a number of overloaded constructors to accomodate various argument lists.
+ */
+
const uint32 kDefaultZoomX = 100;
const uint32 kDefaultZoomY = 100;
const uint32 kDefaultRgbaMod = 0xFFFFFFFF;
@@ -35,12 +42,6 @@ const int32 kDefaultOffsetX = 0;
const int32 kDefaultOffsetY = 0;
const int32 kDefaultAngle = 0;
-namespace Wintermute {
-/**
- * Contains all the required information that define a transform.
- * Same source sprite + same TransformStruct = Same resulting sprite.
- * Has a number of overloaded constructors to accomodate various argument lists.
- */
struct TransformStruct {
private:
void init(Point32 zoom, uint32 angle, Point32 hotspot, bool alphaDisable, TSpriteBlendMode blendMode, uint32 alpha, bool mirrorX, bool mirrorY, Point32 offset);