diff options
Diffstat (limited to 'engines/wintermute/math/vector2.cpp')
-rw-r--r-- | engines/wintermute/math/vector2.cpp | 110 |
1 files changed, 55 insertions, 55 deletions
diff --git a/engines/wintermute/math/vector2.cpp b/engines/wintermute/math/vector2.cpp index 40c2b346d7..74c5586d62 100644 --- a/engines/wintermute/math/vector2.cpp +++ b/engines/wintermute/math/vector2.cpp @@ -1,55 +1,55 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/math/vector2.h"
-#include <math.h>
-
-namespace Wintermute {
-
-//////////////////////////////////////////////////////////////////////////
-Vector2::Vector2() {
- x = y = 0.0f;
-}
-
-//////////////////////////////////////////////////////////////////////////
-Vector2::Vector2(float xVal, float yVal) {
- this->x = xVal;
- this->y = yVal;
-}
-
-//////////////////////////////////////////////////////////////////////////
-Vector2::~Vector2() {
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-float Vector2::length() const {
- return (float)sqrt(x * x + y * y);
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/math/vector2.h" +#include <math.h> + +namespace Wintermute { + +////////////////////////////////////////////////////////////////////////// +Vector2::Vector2() { + x = y = 0.0f; +} + +////////////////////////////////////////////////////////////////////////// +Vector2::Vector2(float xVal, float yVal) { + this->x = xVal; + this->y = yVal; +} + +////////////////////////////////////////////////////////////////////////// +Vector2::~Vector2() { +} + + +////////////////////////////////////////////////////////////////////////// +float Vector2::length() const { + return (float)sqrt(x * x + y * y); +} + +} // end of namespace Wintermute |