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Diffstat (limited to 'engines/wintermute/platform_osystem.h')
-rw-r--r-- | engines/wintermute/platform_osystem.h | 73 |
1 files changed, 73 insertions, 0 deletions
diff --git a/engines/wintermute/platform_osystem.h b/engines/wintermute/platform_osystem.h new file mode 100644 index 0000000000..21a77e0a0e --- /dev/null +++ b/engines/wintermute/platform_osystem.h @@ -0,0 +1,73 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_PLATFORMSDL_H +#define WINTERMUTE_PLATFORMSDL_H + +#include "engines/wintermute/dctypes.h" +#include "engines/wintermute/math/rect32.h" +#include "common/events.h" + +namespace Wintermute { + +class BaseGame; + +////////////////////////////////////////////////////////////////////////// +class BasePlatform { +public: + static int initialize(BaseGame *inGame, int argc, char *argv[]); + static void handleEvent(Common::Event *event); + static AnsiString getPlatformName(); + + // Win32 API bindings + static bool getCursorPos(Point32 *lpPoint); + static bool setCursorPos(int x, int y); + static bool showWindow(int nCmdShow); + + static void setCapture(); + static bool releaseCapture(); + + static bool setRectEmpty(Rect32 *lprc); + static bool isRectEmpty(const Rect32 *lprc); + static bool ptInRect(Rect32 *lprc, Point32 p); + static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom); + static bool intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2); + static bool unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2); + static bool copyRect(Rect32 *lprcDst, Rect32 *lprcSrc); + + // string functions + static char *strlwr(char *string); + +private: + // Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine + static BaseGame *_gameRef; +}; + +} // end of namespace Wintermute + +#endif |