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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_PLATFORMSDL_H
+#define WINTERMUTE_PLATFORMSDL_H
+
+#include "engines/wintermute/dctypes.h"
+#include "engines/wintermute/math/rect32.h"
+#include "common/events.h"
+
+namespace Wintermute {
+
+class BaseGame;
+
+//////////////////////////////////////////////////////////////////////////
+class BasePlatform {
+public:
+ static int initialize(BaseGame *inGame, int argc, char *argv[]);
+ static void handleEvent(Common::Event *event);
+ static AnsiString getPlatformName();
+
+ // Win32 API bindings
+ static bool getCursorPos(Point32 *lpPoint);
+ static bool setCursorPos(int x, int y);
+ static bool showWindow(int nCmdShow);
+
+ static void setCapture();
+ static bool releaseCapture();
+
+ static bool setRectEmpty(Rect32 *lprc);
+ static bool isRectEmpty(const Rect32 *lprc);
+ static bool ptInRect(Rect32 *lprc, Point32 p);
+ static bool setRect(Rect32 *lprc, int left, int top, int right, int bottom);
+ static bool intersectRect(Rect32 *lprcDst, const Rect32 *lprcSrc1, const Rect32 *lprcSrc2);
+ static bool unionRect(Rect32 *lprcDst, Rect32 *lprcSrc1, Rect32 *lprcSrc2);
+ static bool copyRect(Rect32 *lprcDst, Rect32 *lprcSrc);
+
+ // string functions
+ static char *strlwr(char *string);
+
+private:
+ // Set by initialize on game-startup, the object referred to is also deleted by deinit in WintermuteEngine
+ static BaseGame *_gameRef;
+};
+
+} // end of namespace Wintermute
+
+#endif