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path: root/engines/wintermute/system/sys_class_registry.cpp
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Diffstat (limited to 'engines/wintermute/system/sys_class_registry.cpp')
-rw-r--r--engines/wintermute/system/sys_class_registry.cpp10
1 files changed, 5 insertions, 5 deletions
diff --git a/engines/wintermute/system/sys_class_registry.cpp b/engines/wintermute/system/sys_class_registry.cpp
index 7c1911c2bf..8a6aae754f 100644
--- a/engines/wintermute/system/sys_class_registry.cpp
+++ b/engines/wintermute/system/sys_class_registry.cpp
@@ -115,7 +115,7 @@ bool SystemClassRegistry::registerInstance(const char *className, void *instance
}
SystemInstance *inst = (*mapIt)._value->addInstance(instance, _count++);
- return (inst != NULL);
+ return (inst != nullptr);
}
//////////////////////////////////////////////////////////////////////////
@@ -152,7 +152,7 @@ bool SystemClassRegistry::unregisterInstance(const char *className, void *instan
//////////////////////////////////////////////////////////////////////////
bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanceID) {
- if (pointer == NULL) {
+ if (pointer == nullptr) {
return true;
}
@@ -173,7 +173,7 @@ bool SystemClassRegistry::getPointerID(void *pointer, int *classID, int *instanc
void *SystemClassRegistry::idToPointer(int classID, int instanceID) {
SavedInstanceMap::iterator it = _savedInstanceMap.find(instanceID);
if (it == _savedInstanceMap.end()) {
- return NULL;
+ return nullptr;
} else {
return (*it)._value->getInstance();
}
@@ -234,7 +234,7 @@ bool SystemClassRegistry::loadTable(BaseGame *gameRef, BasePersistenceManager *p
uint32 numClasses = persistMgr->getDWORD();
for (uint32 i = 0; i < numClasses; i++) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)i)));
+ gameRef->_renderer->setIndicatorVal((int)(50.0f / (float)((float)numClasses / (float)(i + 1))));
Common::String className = persistMgr->getStringObj();
NameMap::iterator mapIt = _nameMap.find(className);
@@ -286,7 +286,7 @@ bool SystemClassRegistry::loadInstances(BaseGame *gameRef, BasePersistenceManage
for (int i = 0; i < numInstances; i++) {
if (i % 20 == 0) {
- gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)i)));
+ gameRef->_renderer->setIndicatorVal((int)(50.0f + 50.0f / (float)((float)numInstances / (float)(i + 1))));
}
checkHeader("<INSTANCE_HEAD>", persistMgr);