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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_SYSINSTANCE_H
+#define WINTERMUTE_SYSINSTANCE_H
+
+namespace WinterMute {
+
+class CSysClass;
+
+class CSysInstance {
+public:
+ CSysInstance(void *Instance, int ID, CSysClass *sysClass);
+ virtual ~CSysInstance();
+
+ int getID() const {
+ return _id;
+ }
+ int getSavedID() const {
+ return _savedID;
+ }
+ void *getInstance() const {
+ return _instance;
+ }
+ CSysClass *getClass() const {
+ return _class;
+ }
+
+ void setSavedID(int id) {
+ _savedID = id;
+ }
+
+private:
+ bool _used;
+ int _id;
+ int _savedID;
+ void *_instance;
+ CSysClass *_class;
+};
+
+} // end of namespace WinterMute
+
+#endif