diff options
Diffstat (limited to 'engines/wintermute/system/sys_instance.h')
-rw-r--r-- | engines/wintermute/system/sys_instance.h | 136 |
1 files changed, 68 insertions, 68 deletions
diff --git a/engines/wintermute/system/sys_instance.h b/engines/wintermute/system/sys_instance.h index 78eb27c122..215a6d1437 100644 --- a/engines/wintermute/system/sys_instance.h +++ b/engines/wintermute/system/sys_instance.h @@ -1,68 +1,68 @@ -/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#ifndef WINTERMUTE_SYSINSTANCE_H
-#define WINTERMUTE_SYSINSTANCE_H
-
-namespace Wintermute {
-
-class SystemClass;
-
-class SystemInstance {
-public:
- SystemInstance(void *instance, int id, SystemClass *sysClass);
- virtual ~SystemInstance();
-
- int getID() const {
- return _id;
- }
- int getSavedID() const {
- return _savedID;
- }
- void *getInstance() const {
- return _instance;
- }
- SystemClass *getClass() const {
- return _class;
- }
-
- void setSavedID(int id) {
- _savedID = id;
- }
-
-private:
- bool _used;
- int _id;
- int _savedID;
- void *_instance;
- SystemClass *_class;
-};
-
-} // end of namespace Wintermute
-
-#endif
+/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_SYSINSTANCE_H +#define WINTERMUTE_SYSINSTANCE_H + +namespace Wintermute { + +class SystemClass; + +class SystemInstance { +public: + SystemInstance(void *instance, int id, SystemClass *sysClass); + virtual ~SystemInstance(); + + int getID() const { + return _id; + } + int getSavedID() const { + return _savedID; + } + void *getInstance() const { + return _instance; + } + SystemClass *getClass() const { + return _class; + } + + void setSavedID(int id) { + _savedID = id; + } + +private: + bool _used; + int _id; + int _savedID; + void *_instance; + SystemClass *_class; +}; + +} // end of namespace Wintermute + +#endif |