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-rw-r--r--engines/wintermute/ui/UIButton.cpp1046
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diff --git a/engines/wintermute/ui/UIButton.cpp b/engines/wintermute/ui/UIButton.cpp
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index 0000000000..f6c50597bd
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+++ b/engines/wintermute/ui/UIButton.cpp
@@ -0,0 +1,1046 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/dcgf.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/ui/UIButton.h"
+#include "engines/wintermute/ui/UITiledImage.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BActiveRect.h"
+#include "engines/wintermute/base/font/BFontStorage.h"
+#include "engines/wintermute/base/font/BFont.h"
+#include "engines/wintermute/base/BStringTable.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CUIButton, false)
+
+//////////////////////////////////////////////////////////////////////////
+CUIButton::CUIButton(CBGame *inGame): CUIObject(inGame) {
+ _backPress = _backHover = _backDisable = _backFocus = NULL;
+
+ _fontHover = _fontPress = _fontDisable = _fontFocus = NULL;
+
+ _imageDisable = _imagePress = _imageHover = _imageFocus = NULL;
+
+ _align = TAL_CENTER;
+
+ _hover = _press = false;
+
+ _type = UI_BUTTON;
+
+ _canFocus = false;
+ _stayPressed = false;
+
+ _oneTimePress = false;
+ _centerImage = false;
+
+ _pixelPerfect = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CUIButton::~CUIButton() {
+ delete _backPress;
+ delete _backHover;
+ delete _backDisable;
+ delete _backFocus;
+
+ if (!_sharedFonts) {
+ if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
+ if (_fontPress) _gameRef->_fontStorage->removeFont(_fontPress);
+ if (_fontDisable) _gameRef->_fontStorage->removeFont(_fontDisable);
+ if (_fontFocus) _gameRef->_fontStorage->removeFont(_fontFocus);
+ }
+
+ if (!_sharedImages) {
+ delete _imageHover;
+ delete _imagePress;
+ delete _imageDisable;
+ delete _imageFocus;
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIButton::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CUIButton::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing BUTTON file '%s'", filename);
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(BUTTON)
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(FOCUSABLE)
+TOKEN_DEF(BACK_HOVER)
+TOKEN_DEF(BACK_PRESS)
+TOKEN_DEF(BACK_DISABLE)
+TOKEN_DEF(BACK_FOCUS)
+TOKEN_DEF(BACK)
+TOKEN_DEF(CENTER_IMAGE)
+TOKEN_DEF(IMAGE_HOVER)
+TOKEN_DEF(IMAGE_PRESS)
+TOKEN_DEF(IMAGE_DISABLE)
+TOKEN_DEF(IMAGE_FOCUS)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT_HOVER)
+TOKEN_DEF(FONT_PRESS)
+TOKEN_DEF(FONT_DISABLE)
+TOKEN_DEF(FONT_FOCUS)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TEXT_ALIGN)
+TOKEN_DEF(TEXT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(NAME)
+TOKEN_DEF(EVENTS)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(PRESSED)
+TOKEN_DEF(PIXEL_PERFECT)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CUIButton::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(BUTTON)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(FOCUSABLE)
+ TOKEN_TABLE(BACK_HOVER)
+ TOKEN_TABLE(BACK_PRESS)
+ TOKEN_TABLE(BACK_DISABLE)
+ TOKEN_TABLE(BACK_FOCUS)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(CENTER_IMAGE)
+ TOKEN_TABLE(IMAGE_HOVER)
+ TOKEN_TABLE(IMAGE_PRESS)
+ TOKEN_TABLE(IMAGE_DISABLE)
+ TOKEN_TABLE(IMAGE_FOCUS)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT_HOVER)
+ TOKEN_TABLE(FONT_PRESS)
+ TOKEN_TABLE(FONT_DISABLE)
+ TOKEN_TABLE(FONT_FOCUS)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TEXT_ALIGN)
+ TOKEN_TABLE(TEXT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(EVENTS)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(PRESSED)
+ TOKEN_TABLE(PIXEL_PERFECT)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_BUTTON) {
+ _gameRef->LOG(0, "'BUTTON' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new CUITiledImage(_gameRef);
+ if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_HOVER:
+ delete _backHover;
+ _backHover = new CUITiledImage(_gameRef);
+ if (!_backHover || DID_FAIL(_backHover->loadFile((char *)params))) {
+ delete _backHover;
+ _backHover = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_PRESS:
+ delete _backPress;
+ _backPress = new CUITiledImage(_gameRef);
+ if (!_backPress || DID_FAIL(_backPress->loadFile((char *)params))) {
+ delete _backPress;
+ _backPress = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_DISABLE:
+ delete _backDisable;
+ _backDisable = new CUITiledImage(_gameRef);
+ if (!_backDisable || DID_FAIL(_backDisable->loadFile((char *)params))) {
+ delete _backDisable;
+ _backDisable = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_BACK_FOCUS:
+ delete _backFocus;
+ _backFocus = new CUITiledImage(_gameRef);
+ if (!_backFocus || DID_FAIL(_backFocus->loadFile((char *)params))) {
+ delete _backFocus;
+ _backFocus = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new CBSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_HOVER:
+ delete _imageHover;
+ _imageHover = new CBSprite(_gameRef);
+ if (!_imageHover || DID_FAIL(_imageHover->loadFile((char *)params))) {
+ delete _imageHover;
+ _imageHover = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_PRESS:
+ delete _imagePress;
+ _imagePress = new CBSprite(_gameRef);
+ if (!_imagePress || DID_FAIL(_imagePress->loadFile((char *)params))) {
+ delete _imagePress;
+ _imagePress = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_DISABLE:
+ delete _imageDisable;
+ _imageDisable = new CBSprite(_gameRef);
+ if (!_imageDisable || DID_FAIL(_imageDisable->loadFile((char *)params))) {
+ delete _imageDisable;
+ _imageDisable = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE_FOCUS:
+ delete _imageFocus;
+ _imageFocus = new CBSprite(_gameRef);
+ if (!_imageFocus || DID_FAIL(_imageFocus->loadFile((char *)params))) {
+ delete _imageFocus;
+ _imageFocus = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) _gameRef->_fontStorage->removeFont(_font);
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_FONT_HOVER:
+ if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
+ _fontHover = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontHover) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_FONT_PRESS:
+ if (_fontPress) _gameRef->_fontStorage->removeFont(_fontPress);
+ _fontPress = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontPress) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_FONT_DISABLE:
+ if (_fontDisable) _gameRef->_fontStorage->removeFont(_fontDisable);
+ _fontDisable = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontDisable) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_FONT_FOCUS:
+ if (_fontFocus) _gameRef->_fontStorage->removeFont(_fontFocus);
+ _fontFocus = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontFocus) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_TEXT:
+ setText((char *)params);
+ _gameRef->_stringTable->expand(&_text);
+ break;
+
+ case TOKEN_TEXT_ALIGN:
+ if (scumm_stricmp((char *)params, "left") == 0) _align = TAL_LEFT;
+ else if (scumm_stricmp((char *)params, "right") == 0) _align = TAL_RIGHT;
+ else _align = TAL_CENTER;
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new CBSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.scanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_FOCUSABLE:
+ parser.scanStr((char *)params, "%b", &_canFocus);
+ break;
+
+ case TOKEN_CENTER_IMAGE:
+ parser.scanStr((char *)params, "%b", &_centerImage);
+ break;
+
+ case TOKEN_PRESSED:
+ parser.scanStr((char *)params, "%b", &_stayPressed);
+ break;
+
+ case TOKEN_PIXEL_PERFECT:
+ parser.scanStr((char *)params, "%b", &_pixelPerfect);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in BUTTON definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading BUTTON definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIButton::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "BUTTON\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_back && _back->_filename)
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->_filename);
+ if (_backHover && _backHover->_filename)
+ buffer->putTextIndent(indent + 2, "BACK_HOVER=\"%s\"\n", _backHover->_filename);
+ if (_backPress && _backPress->_filename)
+ buffer->putTextIndent(indent + 2, "BACK_PRESS=\"%s\"\n", _backPress->_filename);
+ if (_backDisable && _backDisable->_filename)
+ buffer->putTextIndent(indent + 2, "BACK_DISABLE=\"%s\"\n", _backDisable->_filename);
+ if (_backFocus && _backFocus->_filename)
+ buffer->putTextIndent(indent + 2, "BACK_FOCUS=\"%s\"\n", _backFocus->_filename);
+
+ if (_image && _image->_filename)
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
+ if (_imageHover && _imageHover->_filename)
+ buffer->putTextIndent(indent + 2, "IMAGE_HOVER=\"%s\"\n", _imageHover->_filename);
+ if (_imagePress && _imagePress->_filename)
+ buffer->putTextIndent(indent + 2, "IMAGE_PRESS=\"%s\"\n", _imagePress->_filename);
+ if (_imageDisable && _imageDisable->_filename)
+ buffer->putTextIndent(indent + 2, "IMAGE_DISABLE=\"%s\"\n", _imageDisable->_filename);
+ if (_imageFocus && _imageFocus->_filename)
+ buffer->putTextIndent(indent + 2, "IMAGE_FOCUS=\"%s\"\n", _imageFocus->_filename);
+
+ if (_font && _font->_filename)
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
+ if (_fontHover && _fontHover->_filename)
+ buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->_filename);
+ if (_fontPress && _fontPress->_filename)
+ buffer->putTextIndent(indent + 2, "FONT_PRESS=\"%s\"\n", _fontPress->_filename);
+ if (_fontDisable && _fontDisable->_filename)
+ buffer->putTextIndent(indent + 2, "FONT_DISABLE=\"%s\"\n", _fontDisable->_filename);
+ if (_fontFocus && _fontFocus->_filename)
+ buffer->putTextIndent(indent + 2, "FONT_FOCUS=\"%s\"\n", _fontFocus->_filename);
+
+ if (_cursor && _cursor->_filename)
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
+
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_text)
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+
+ switch (_align) {
+ case TAL_LEFT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left");
+ break;
+ case TAL_RIGHT:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right");
+ break;
+ case TAL_CENTER:
+ buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center");
+ break;
+ default:
+ warning("CUIButton::SaveAsText - unhandled enum");
+ break;
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "FOCUSABLE=%s\n", _canFocus ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "CENTER_IMAGE=%s\n", _centerImage ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PRESSED=%s\n", _stayPressed ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PIXEL_PERFECT=%s\n", _pixelPerfect ? "TRUE" : "FALSE");
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // scripts
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ CBBase::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+void CUIButton::correctSize() {
+ Rect32 rect;
+
+ CBSprite *img = NULL;
+ if (_image) img = _image;
+ else if (_imageDisable) img = _imageDisable;
+ else if (_imageHover) img = _imageHover;
+ else if (_imagePress) img = _imagePress;
+ else if (_imageFocus) img = _imageFocus;
+
+ if (_width <= 0) {
+ if (img) {
+ img->getBoundingRect(&rect, 0, 0);
+ _width = rect.right - rect.left;
+ } else _width = 100;
+ }
+
+ if (_height <= 0) {
+ if (img) {
+ img->getBoundingRect(&rect, 0, 0);
+ _height = rect.bottom - rect.top;
+ }
+ }
+
+ if (_text) {
+ int text_height;
+ if (_font) text_height = _font->getTextHeight((byte *)_text, _width);
+ else text_height = _gameRef->_systemFont->getTextHeight((byte *)_text, _width);
+
+ if (text_height > _height) _height = text_height;
+ }
+
+ if (_height <= 0) _height = 100;
+
+ if (_back) _back->correctSize(&_width, &_height);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIButton::display(int offsetX, int offsetY) {
+ if (!_visible)
+ return STATUS_OK;
+
+ CUITiledImage *back = NULL;
+ CBSprite *image = NULL;
+ CBFont *font = 0;
+
+ //RECT rect;
+ //CBPlatform::setRect(&rect, OffsetX + _posX, OffsetY + _posY, OffsetX+_posX+_width, OffsetY+_posY+_height);
+ //_hover = (!_disable && CBPlatform::ptInRect(&rect, _gameRef->_mousePos)!=FALSE);
+ _hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN));
+
+ if ((_press && _hover && !_gameRef->_mouseLeftDown) ||
+ (_oneTimePress && CBPlatform::getTime() - _oneTimePressTime >= 100)) press();
+
+
+ if (_disable) {
+ if (_backDisable) back = _backDisable;
+ if (_imageDisable) image = _imageDisable;
+ if (_text && _fontDisable) font = _fontDisable;
+ } else if (_press || _oneTimePress || _stayPressed) {
+ if (_backPress) back = _backPress;
+ if (_imagePress) image = _imagePress;
+ if (_text && _fontPress) font = _fontPress;
+ } else if (_hover) {
+ if (_backHover) back = _backHover;
+ if (_imageHover) image = _imageHover;
+ if (_text && _fontHover) font = _fontHover;
+ } else if (_canFocus && isFocused()) {
+ if (_backFocus) back = _backFocus;
+ if (_imageFocus) image = _imageFocus;
+ if (_text && _fontFocus) font = _fontFocus;
+ }
+
+ if (!back && _back) back = _back;
+ if (!image && _image) image = _image;
+ if (_text && !font) {
+ if (_font) font = _font;
+ else font = _gameRef->_systemFont;
+ }
+
+ int imageX = offsetX + _posX;
+ int imageY = offsetY + _posY;
+
+ if (image && _centerImage) {
+ Rect32 rc;
+ image->getBoundingRect(&rc, 0, 0);
+ imageX += (_width - (rc.right - rc.left)) / 2;
+ imageY += (_height - (rc.bottom - rc.top)) / 2;
+ }
+
+ if (back) back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ //if(image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
+ if (image) image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
+
+ if (font && _text) {
+ int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2;
+ font->drawText((byte *)_text, offsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), offsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align);
+ }
+
+ if (!_pixelPerfect || !_image) _gameRef->_renderer->_rectList.add(new CBActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+
+ // reset unused sprites
+ if (_image && _image != image) _image->reset();
+ if (_imageDisable && _imageDisable != image) _imageDisable->reset();
+ if (_imageFocus && _imageFocus != image) _imageFocus->reset();
+ if (_imagePress && _imagePress != image) _imagePress->reset();
+ if (_imageHover && _imageHover != image) _imageHover->reset();
+
+ _press = _hover && _gameRef->_mouseLeftDown && _gameRef->_capturedObject == this;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CUIButton::press() {
+ applyEvent("Press");
+ if (_listenerObject) _listenerObject->listen(_listenerParamObject, _listenerParamDWORD);
+ if (_parentNotify && _parent) _parent->applyEvent(_name);
+
+ _oneTimePress = false;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CUIButton::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetDisabledFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetDisabledFont") == 0) {
+ stack->correctParams(1);
+ CScValue *Val = stack->pop();
+
+ if (_fontDisable) _gameRef->_fontStorage->removeFont(_fontDisable);
+ if (Val->isNULL()) {
+ _fontDisable = NULL;
+ stack->pushBool(true);
+ } else {
+ _fontDisable = _gameRef->_fontStorage->addFont(Val->getString());
+ stack->pushBool(_fontDisable != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetHoverFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetHoverFont") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+
+ if (_fontHover) _gameRef->_fontStorage->removeFont(_fontHover);
+ if (val->isNULL()) {
+ _fontHover = NULL;
+ stack->pushBool(true);
+ } else {
+ _fontHover = _gameRef->_fontStorage->addFont(val->getString());
+ stack->pushBool(_fontHover != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPressedFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPressedFont") == 0) {
+ stack->correctParams(1);
+ CScValue *Val = stack->pop();
+
+ if (_fontPress) _gameRef->_fontStorage->removeFont(_fontPress);
+ if (Val->isNULL()) {
+ _fontPress = NULL;
+ stack->pushBool(true);
+ } else {
+ _fontPress = _gameRef->_fontStorage->addFont(Val->getString());
+ stack->pushBool(_fontPress != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetFocusedFont
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetFocusedFont") == 0) {
+ stack->correctParams(1);
+ CScValue *val = stack->pop();
+
+ if (_fontFocus) _gameRef->_fontStorage->removeFont(_fontFocus);
+ if (val->isNULL()) {
+ _fontFocus = NULL;
+ stack->pushBool(true);
+ } else {
+ _fontFocus = _gameRef->_fontStorage->addFont(val->getString());
+ stack->pushBool(_fontFocus != NULL);
+ }
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetDisabledImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetDisabledImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imageDisable;
+ _imageDisable = new CBSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) {
+ delete _imageDisable;
+ _imageDisable = NULL;
+ stack->pushBool(false);
+ } else stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetDisabledImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetDisabledImage") == 0) {
+ stack->correctParams(0);
+ if (!_imageDisable || !_imageDisable->_filename) stack->pushNULL();
+ else stack->pushString(_imageDisable->_filename);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetDisabledImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetDisabledImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imageDisable) stack->pushNULL();
+ else stack->pushNative(_imageDisable, true);
+
+ return STATUS_OK;
+ }
+
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetHoverImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetHoverImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imageHover;
+ _imageHover = new CBSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) {
+ delete _imageHover;
+ _imageHover = NULL;
+ stack->pushBool(false);
+ } else stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHoverImage") == 0) {
+ stack->correctParams(0);
+ if (!_imageHover || !_imageHover->_filename) stack->pushNULL();
+ else stack->pushString(_imageHover->_filename);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetHoverImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetHoverImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imageHover) stack->pushNULL();
+ else stack->pushNative(_imageHover, true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetPressedImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetPressedImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imagePress;
+ _imagePress = new CBSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) {
+ delete _imagePress;
+ _imagePress = NULL;
+ stack->pushBool(false);
+ } else stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPressedImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetPressedImage") == 0) {
+ stack->correctParams(0);
+ if (!_imagePress || !_imagePress->_filename) stack->pushNULL();
+ else stack->pushString(_imagePress->_filename);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetPressedImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetPressedImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imagePress) stack->pushNULL();
+ else stack->pushNative(_imagePress, true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SetFocusedImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SetFocusedImage") == 0) {
+ stack->correctParams(1);
+
+ delete _imageFocus;
+ _imageFocus = new CBSprite(_gameRef);
+ const char *filename = stack->pop()->getString();
+ if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) {
+ delete _imageFocus;
+ _imageFocus = NULL;
+ stack->pushBool(false);
+ } else stack->pushBool(true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFocusedImage
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFocusedImage") == 0) {
+ stack->correctParams(0);
+ if (!_imageFocus || !_imageFocus->_filename) stack->pushNULL();
+ else stack->pushString(_imageFocus->_filename);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // GetFocusedImageObject
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "GetFocusedImageObject") == 0) {
+ stack->correctParams(0);
+ if (!_imageFocus) stack->pushNULL();
+ else stack->pushNative(_imageFocus, true);
+
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Press
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Press") == 0) {
+ stack->correctParams(0);
+
+ if (_visible && !_disable) {
+ _oneTimePress = true;
+ _oneTimePressTime = CBPlatform::getTime();
+ }
+ stack->pushNULL();
+
+ return STATUS_OK;
+ }
+
+
+ else return CUIObject::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CUIButton::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("button");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "TextAlign") == 0) {
+ _scValue->setInt(_align);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Focusable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Focusable") == 0) {
+ _scValue->setBool(_canFocus);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Pressed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pressed") == 0) {
+ _scValue->setBool(_stayPressed);
+ return _scValue;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PixelPerfect") == 0) {
+ _scValue->setBool(_pixelPerfect);
+ return _scValue;
+ }
+
+ else return CUIObject::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIButton::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // TextAlign
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "TextAlign") == 0) {
+ int i = value->getInt();
+ if (i < 0 || i >= NUM_TEXT_ALIGN) i = 0;
+ _align = (TTextAlign)i;
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Focusable
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Focusable") == 0) {
+ _canFocus = value->getBool();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // Pressed
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Pressed") == 0) {
+ _stayPressed = value->getBool();
+ return STATUS_OK;
+ }
+ //////////////////////////////////////////////////////////////////////////
+ // PixelPerfect
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "PixelPerfect") == 0) {
+ _pixelPerfect = value->getBool();
+ return STATUS_OK;
+ }
+
+ else return CUIObject::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CUIButton::scToString() {
+ return "[button]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIButton::persist(CBPersistMgr *persistMgr) {
+
+ CUIObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER_INT(_align));
+ persistMgr->transfer(TMEMBER(_backDisable));
+ persistMgr->transfer(TMEMBER(_backFocus));
+ persistMgr->transfer(TMEMBER(_backHover));
+ persistMgr->transfer(TMEMBER(_backPress));
+ persistMgr->transfer(TMEMBER(_centerImage));
+ persistMgr->transfer(TMEMBER(_fontDisable));
+ persistMgr->transfer(TMEMBER(_fontFocus));
+ persistMgr->transfer(TMEMBER(_fontHover));
+ persistMgr->transfer(TMEMBER(_fontPress));
+ persistMgr->transfer(TMEMBER(_hover));
+ persistMgr->transfer(TMEMBER(_image));
+ persistMgr->transfer(TMEMBER(_imageDisable));
+ persistMgr->transfer(TMEMBER(_imageFocus));
+ persistMgr->transfer(TMEMBER(_imageHover));
+ persistMgr->transfer(TMEMBER(_imagePress));
+ persistMgr->transfer(TMEMBER(_pixelPerfect));
+ persistMgr->transfer(TMEMBER(_press));
+ persistMgr->transfer(TMEMBER(_stayPressed));
+
+ if (!persistMgr->_saving) {
+ _oneTimePress = false;
+ _oneTimePressTime = 0;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute