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-rw-r--r--engines/wintermute/ui/UIEdit.cpp857
1 files changed, 857 insertions, 0 deletions
diff --git a/engines/wintermute/ui/UIEdit.cpp b/engines/wintermute/ui/UIEdit.cpp
new file mode 100644
index 0000000000..4825761734
--- /dev/null
+++ b/engines/wintermute/ui/UIEdit.cpp
@@ -0,0 +1,857 @@
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ui/UIEdit.h"
+#include "engines/wintermute/ui/UIObject.h"
+#include "engines/wintermute/ui/UITiledImage.h"
+#include "engines/wintermute/utils/StringUtil.h"
+#include "engines/wintermute/base/BActiveRect.h"
+#include "engines/wintermute/base/BFileManager.h"
+#include "engines/wintermute/base/font/BFont.h"
+#include "engines/wintermute/base/font/BFontStorage.h"
+#include "engines/wintermute/base/BKeyboardState.h"
+#include "engines/wintermute/base/BDynBuffer.h"
+#include "engines/wintermute/base/BParser.h"
+#include "engines/wintermute/base/BSprite.h"
+#include "engines/wintermute/base/BStringTable.h"
+#include "engines/wintermute/base/BGame.h"
+#include "engines/wintermute/PlatformSDL.h"
+#include "engines/wintermute/base/scriptables/ScValue.h"
+#include "engines/wintermute/base/scriptables/ScStack.h"
+#include "engines/wintermute/base/scriptables/ScScript.h"
+#include "engines/wintermute/utils/utils.h"
+#include "common/util.h"
+#include "common/keyboard.h"
+
+namespace WinterMute {
+
+IMPLEMENT_PERSISTENT(CUIEdit, false)
+
+//////////////////////////////////////////////////////////////////////////
+CUIEdit::CUIEdit(CBGame *inGame): CUIObject(inGame) {
+ _type = UI_EDIT;
+
+ _fontSelected = NULL;
+
+ _selStart = _selEnd = 10000;
+ _scrollOffset = 0;
+
+ _cursorChar = NULL;
+ setCursorChar("|");
+
+ _cursorBlinkRate = 600;
+
+ _frameWidth = 0;
+
+ setText("");
+
+ _lastBlinkTime = 0;
+ _cursorVisible = true;
+
+ _maxLength = -1;
+
+ _canFocus = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CUIEdit::~CUIEdit() {
+ if (!_sharedFonts) {
+ if (_fontSelected) _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
+
+ delete[] _cursorChar;
+ _cursorChar = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIEdit::loadFile(const char *filename) {
+ byte *buffer = _gameRef->_fileManager->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "CUIEdit::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ _filename = new char [strlen(filename) + 1];
+ strcpy(_filename, filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) _gameRef->LOG(0, "Error parsing EDIT file '%s'", filename);
+
+ delete [] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(BACK)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT_SELECTED)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TEXT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(CURSOR_BLINK_RATE)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(FRAME_WIDTH)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(MAX_LENGTH)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(EDIT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool CUIEdit::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT_SELECTED)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TEXT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(CURSOR_BLINK_RATE)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(FRAME_WIDTH)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(MAX_LENGTH)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(EDIT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ CBParser parser(_gameRef);
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDIT) {
+ _gameRef->LOG(0, "'EDIT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new CUITiledImage(_gameRef);
+ if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new CBSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) _gameRef->_fontStorage->removeFont(_font);
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_FONT_SELECTED:
+ if (_fontSelected) _gameRef->_fontStorage->removeFont(_fontSelected);
+ _fontSelected = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontSelected) cmd = PARSERR_GENERIC;
+ break;
+
+ case TOKEN_TEXT:
+ setText((char *)params);
+ _gameRef->_stringTable->expand(&_text);
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_MAX_LENGTH:
+ parser.scanStr((char *)params, "%d", &_maxLength);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new CBSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_CURSOR_BLINK_RATE:
+ parser.scanStr((char *)params, "%d", &_cursorBlinkRate);
+ break;
+
+ case TOKEN_FRAME_WIDTH:
+ parser.scanStr((char *)params, "%d", &_frameWidth);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.scanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in EDIT definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading EDIT definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIEdit::saveAsText(CBDynBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "EDIT\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", _name);
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_back && _back->_filename)
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->_filename);
+
+ if (_image && _image->_filename)
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->_filename);
+
+ if (_font && _font->_filename)
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->_filename);
+ if (_fontSelected && _fontSelected->_filename)
+ buffer->putTextIndent(indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->_filename);
+
+ if (_cursor && _cursor->_filename)
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->_filename);
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_text)
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "MAX_LENGTH=%d\n", _maxLength);
+ buffer->putTextIndent(indent + 2, "CURSOR_BLINK_RATE=%d\n", _cursorBlinkRate);
+ buffer->putTextIndent(indent + 2, "FRAME_WIDTH=%d\n", _frameWidth);
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+
+ // scripts
+ for (int i = 0; i < _scripts.getSize(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ CBBase::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool CUIEdit::scCallMethod(CScScript *script, CScStack *stack, CScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetSelectedFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSelectedFont") == 0) {
+ stack->correctParams(1);
+
+ if (_fontSelected) _gameRef->_fontStorage->removeFont(_fontSelected);
+ _fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
+ stack->pushBool(_fontSelected != NULL);
+
+ return STATUS_OK;
+ }
+
+ else return CUIObject::scCallMethod(script, stack, thisStack, name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+CScValue *CUIEdit::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("editor");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelStart
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelStart") == 0) {
+ _scValue->setInt(_selStart);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelEnd
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelEnd") == 0) {
+ _scValue->setInt(_selEnd);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorBlinkRate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorBlinkRate") == 0) {
+ _scValue->setInt(_cursorBlinkRate);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorChar
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorChar") == 0) {
+ _scValue->setString(_cursorChar);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FrameWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FrameWidth") == 0) {
+ _scValue->setInt(_frameWidth);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxLength") == 0) {
+ _scValue->setInt(_maxLength);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::ansiToWide(_text);
+ _scValue->setString(StringUtil::wideToUtf8(wstr).c_str());
+ } else {
+ _scValue->setString(_text);
+ }
+ return _scValue;
+ }
+
+ else return CUIObject::scGetProperty(name);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIEdit::scSetProperty(const char *name, CScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // SelStart
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SelStart") == 0) {
+ _selStart = value->getInt();
+ _selStart = MAX(_selStart, 0);
+ _selStart = MIN((size_t)_selStart, strlen(_text));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelEnd
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelEnd") == 0) {
+ _selEnd = value->getInt();
+ _selEnd = MAX(_selEnd, 0);
+ _selEnd = MIN((size_t)_selEnd, strlen(_text));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorBlinkRate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorBlinkRate") == 0) {
+ _cursorBlinkRate = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorChar
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorChar") == 0) {
+ setCursorChar(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FrameWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FrameWidth") == 0) {
+ _frameWidth = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxLength") == 0) {
+ _maxLength = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(value->getString());
+ setText(StringUtil::wideToAnsi(wstr).c_str());
+ } else {
+ setText(value->getString());
+ }
+ return STATUS_OK;
+ }
+
+ else return CUIObject::scSetProperty(name, value);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *CUIEdit::scToString() {
+ return "[edit]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void CUIEdit::setCursorChar(const char *character) {
+ if (!character) return;
+ delete[] _cursorChar;
+ _cursorChar = new char [strlen(character) + 1];
+ if (_cursorChar) strcpy(_cursorChar, character);
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIEdit::display(int offsetX, int offsetY) {
+ if (!_visible) return STATUS_OK;
+
+
+ // hack!
+ TTextEncoding OrigEncoding = _gameRef->_textEncoding;
+ _gameRef->_textEncoding = TEXT_ANSI;
+
+ if (_back) _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ if (_image) _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+
+ // prepare fonts
+ CBFont *font;
+ CBFont *sfont;
+
+ if (_font) font = _font;
+ else font = _gameRef->_systemFont;
+
+ if (_fontSelected) sfont = _fontSelected;
+ else sfont = font;
+
+ bool focused = isFocused();
+
+ _selStart = MAX(_selStart, 0);
+ _selEnd = MAX(_selEnd, 0);
+
+ _selStart = MIN((size_t)_selStart, strlen(_text));
+ _selEnd = MIN((size_t)_selEnd, strlen(_text));
+
+ //int CursorWidth = font->GetCharWidth(_cursorChar[0]);
+ int cursorWidth = font->getTextWidth((byte *)_cursorChar);
+
+ int s1, s2;
+ bool curFirst;
+ // modify scroll offset
+ if (_selStart >= _selEnd) {
+ while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selEnd - _scrollOffset)) > _width - cursorWidth - 2 * _frameWidth) {
+ _scrollOffset++;
+ if (_scrollOffset >= (int)strlen(_text)) break;
+ }
+
+ _scrollOffset = MIN(_scrollOffset, _selEnd);
+
+ s1 = _selEnd;
+ s2 = _selStart;
+ curFirst = true;
+ } else {
+ while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selStart - _scrollOffset)) +
+ sfont->getTextWidth((byte *)(_text + MAX(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
+
+ > _width - cursorWidth - 2 * _frameWidth) {
+ _scrollOffset++;
+ if (_scrollOffset >= (int)strlen(_text)) break;
+ }
+
+ _scrollOffset = MIN(_scrollOffset, _selEnd);
+
+ s1 = _selStart;
+ s2 = _selEnd;
+ curFirst = false;
+ }
+
+
+ int AlignOffset = 0;
+
+ for (int Count = 0; Count < 2; Count++) {
+ // draw text
+ int xxx, yyy, width, height;
+
+ xxx = _posX + _frameWidth + offsetX;
+ yyy = _posY + _frameWidth + offsetY;
+
+ width = _posX + _width + offsetX - _frameWidth;
+ height = MAX(font->getLetterHeight(), sfont->getLetterHeight());
+
+ if (_gameRef->_textRTL) xxx += AlignOffset;
+
+ TTextAlign Align = TAL_LEFT;
+
+
+ // unselected 1
+ if (s1 > _scrollOffset) {
+ if (Count) font->drawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, Align, height, s1 - _scrollOffset);
+ xxx += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ AlignOffset += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ }
+
+ // cursor
+ if (focused && curFirst) {
+ if (Count) {
+ if (CBPlatform::getTime() - _lastBlinkTime >= _cursorBlinkRate) {
+ _lastBlinkTime = CBPlatform::getTime();
+ _cursorVisible = !_cursorVisible;
+ }
+ if (_cursorVisible)
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
+ }
+ xxx += cursorWidth;
+ AlignOffset += cursorWidth;
+ }
+
+ // selected
+ int s3 = MAX(s1, _scrollOffset);
+
+ if (s2 - s3 > 0) {
+ if (Count) sfont->drawText((byte *)_text + s3, xxx, yyy, width - xxx, Align, height, s2 - s3);
+ xxx += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
+ AlignOffset += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
+ }
+
+ // cursor
+ if (focused && !curFirst) {
+ if (Count) {
+ if (CBPlatform::getTime() - _lastBlinkTime >= _cursorBlinkRate) {
+ _lastBlinkTime = CBPlatform::getTime();
+ _cursorVisible = !_cursorVisible;
+ }
+ if (_cursorVisible)
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, Align, height, 1);
+ }
+ xxx += cursorWidth;
+ AlignOffset += cursorWidth;
+ }
+
+ // unselected 2
+ if (Count) font->drawText((byte *)_text + s2, xxx, yyy, width - xxx, Align, height);
+ AlignOffset += font->getTextWidth((byte *)_text + s2);
+
+ AlignOffset = (_width - 2 * _frameWidth) - AlignOffset;
+ if (AlignOffset < 0) AlignOffset = 0;
+ }
+
+
+ _gameRef->_renderer->_rectList.add(new CBActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+
+
+ _gameRef->_textEncoding = OrigEncoding;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIEdit::handleKeypress(Common::Event *event, bool printable) {
+ bool handled = false;
+
+ if (event->type == Common::EVENT_KEYDOWN && !printable) {
+ switch (event->kbd.keycode) {
+ case Common::KEYCODE_ESCAPE:
+ case Common::KEYCODE_TAB:
+ case Common::KEYCODE_RETURN:
+ return false;
+
+ // ctrl+A
+ case Common::KEYCODE_a:
+ if (CBKeyboardState::isControlDown()) {
+ _selStart = 0;
+ _selEnd = strlen(_text);
+ handled = true;
+ }
+ break;
+
+ case Common::KEYCODE_BACKSPACE:
+ if (_selStart == _selEnd) {
+ if (_gameRef->_textRTL) deleteChars(_selStart, _selStart + 1);
+ else deleteChars(_selStart - 1, _selStart);
+ } else deleteChars(_selStart, _selEnd);
+ if (_selEnd >= _selStart) _selEnd -= MAX(1, _selEnd - _selStart);
+ _selStart = _selEnd;
+
+ handled = true;
+ break;
+
+ case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_UP:
+ _selEnd--;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
+ handled = true;
+ break;
+
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_DOWN:
+ _selEnd++;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
+ handled = true;
+ break;
+
+ case Common::KEYCODE_HOME:
+ if (_gameRef->_textRTL) {
+ _selEnd = strlen(_text);
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
+ } else {
+ _selEnd = 0;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_END:
+ if (_gameRef->_textRTL) {
+ _selEnd = 0;
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
+ } else {
+ _selEnd = strlen(_text);
+ if (!CBKeyboardState::isShiftDown()) _selStart = _selEnd;
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_DELETE:
+ if (_selStart == _selEnd) {
+ if (_gameRef->_textRTL) {
+ deleteChars(_selStart - 1, _selStart);
+ _selEnd--;
+ if (_selEnd < 0) _selEnd = 0;
+ } else deleteChars(_selStart, _selStart + 1);
+ } else deleteChars(_selStart, _selEnd);
+ if (_selEnd > _selStart) _selEnd -= (_selEnd - _selStart);
+
+ _selStart = _selEnd;
+ handled = true;
+ break;
+ default:
+ break;
+ }
+ return handled;
+ } else if (event->type == Common::EVENT_KEYDOWN && printable) {
+ if (_selStart != _selEnd) deleteChars(_selStart, _selEnd);
+
+ //WideString wstr = StringUtil::Utf8ToWide(event->kbd.ascii);
+ WideString wstr;
+ wstr += (char)event->kbd.ascii;
+ _selEnd += insertChars(_selEnd, (byte *)StringUtil::wideToAnsi(wstr).c_str(), 1);
+
+ if (_gameRef->_textRTL) _selEnd = _selStart;
+ else _selStart = _selEnd;
+
+ return true;
+ }
+
+ return false;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+int CUIEdit::deleteChars(int start, int end) {
+ if (start > end) CBUtils::swap(&start, &end);
+
+ start = MAX(start, (int)0);
+ end = MIN((size_t)end, strlen(_text));
+
+ char *str = new char[strlen(_text) - (end - start) + 1];
+ if (str) {
+ if (start > 0) memcpy(str, _text, start);
+ memcpy(str + MAX(0, start), _text + end, strlen(_text) - end + 1);
+
+ delete[] _text;
+ _text = str;
+ }
+ if (_parentNotify && _parent) _parent->applyEvent(_name);
+
+ return end - start;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int CUIEdit::insertChars(int pos, byte *chars, int num) {
+ if ((int)strlen(_text) + num > _maxLength) {
+ num -= (strlen(_text) + num - _maxLength);
+ }
+
+ pos = MAX(pos, (int)0);
+ pos = MIN((size_t)pos, strlen(_text));
+
+ char *str = new char[strlen(_text) + num + 1];
+ if (str) {
+ if (pos > 0) memcpy(str, _text, pos);
+ memcpy(str + pos + num, _text + pos, strlen(_text) - pos + 1);
+
+ memcpy(str + pos, chars, num);
+
+ delete[] _text;
+ _text = str;
+ }
+ if (_parentNotify && _parent) _parent->applyEvent(_name);
+
+ return num;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool CUIEdit::persist(CBPersistMgr *persistMgr) {
+
+ CUIObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_cursorBlinkRate));
+ persistMgr->transfer(TMEMBER(_cursorChar));
+ persistMgr->transfer(TMEMBER(_fontSelected));
+ persistMgr->transfer(TMEMBER(_frameWidth));
+ persistMgr->transfer(TMEMBER(_maxLength));
+ persistMgr->transfer(TMEMBER(_scrollOffset));
+ persistMgr->transfer(TMEMBER(_selEnd));
+ persistMgr->transfer(TMEMBER(_selStart));
+
+ if (!persistMgr->_saving) {
+ _cursorVisible = false;
+ _lastBlinkTime = 0;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace WinterMute