diff options
Diffstat (limited to 'engines/wintermute/ui/ui_button.cpp')
-rw-r--r-- | engines/wintermute/ui/ui_button.cpp | 1208 |
1 files changed, 1208 insertions, 0 deletions
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp new file mode 100644 index 0000000000..f2ac5b2fdd --- /dev/null +++ b/engines/wintermute/ui/ui_button.cpp @@ -0,0 +1,1208 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#include "engines/wintermute/base/base_dynamic_buffer.h" +#include "engines/wintermute/base/base_game.h" +#include "engines/wintermute/ui/ui_button.h" +#include "engines/wintermute/ui/ui_tiled_image.h" +#include "engines/wintermute/base/base_parser.h" +#include "engines/wintermute/base/base_active_rect.h" +#include "engines/wintermute/base/font/base_font_storage.h" +#include "engines/wintermute/base/font/base_font.h" +#include "engines/wintermute/base/base_string_table.h" +#include "engines/wintermute/base/base_sprite.h" +#include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/scriptables/script_value.h" +#include "engines/wintermute/base/scriptables/script.h" +#include "engines/wintermute/base/scriptables/script_stack.h" + +namespace Wintermute { + +IMPLEMENT_PERSISTENT(UIButton, false) + +////////////////////////////////////////////////////////////////////////// +UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) { + _backPress = _backHover = _backDisable = _backFocus = NULL; + + _fontHover = _fontPress = _fontDisable = _fontFocus = NULL; + + _imageDisable = _imagePress = _imageHover = _imageFocus = NULL; + + _align = TAL_CENTER; + + _hover = _press = false; + + _type = UI_BUTTON; + + _canFocus = false; + _stayPressed = false; + + _oneTimePress = false; + _centerImage = false; + + _pixelPerfect = false; +} + + +////////////////////////////////////////////////////////////////////////// +UIButton::~UIButton() { + delete _backPress; + delete _backHover; + delete _backDisable; + delete _backFocus; + + if (!_sharedFonts) { + if (_fontHover) { + _gameRef->_fontStorage->removeFont(_fontHover); + } + if (_fontPress) { + _gameRef->_fontStorage->removeFont(_fontPress); + } + if (_fontDisable) { + _gameRef->_fontStorage->removeFont(_fontDisable); + } + if (_fontFocus) { + _gameRef->_fontStorage->removeFont(_fontFocus); + } + } + + if (!_sharedImages) { + delete _imageHover; + delete _imagePress; + delete _imageDisable; + delete _imageFocus; + } +} + + +////////////////////////////////////////////////////////////////////////// +bool UIButton::loadFile(const char *filename) { + byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename); + if (buffer == NULL) { + _gameRef->LOG(0, "UIButton::LoadFile failed for file '%s'", filename); + return STATUS_FAILED; + } + + bool ret; + + setFilename(filename); + + if (DID_FAIL(ret = loadBuffer(buffer, true))) { + _gameRef->LOG(0, "Error parsing BUTTON file '%s'", filename); + } + + delete[] buffer; + + return ret; +} + + +TOKEN_DEF_START +TOKEN_DEF(BUTTON) +TOKEN_DEF(TEMPLATE) +TOKEN_DEF(DISABLED) +TOKEN_DEF(VISIBLE) +TOKEN_DEF(FOCUSABLE) +TOKEN_DEF(BACK_HOVER) +TOKEN_DEF(BACK_PRESS) +TOKEN_DEF(BACK_DISABLE) +TOKEN_DEF(BACK_FOCUS) +TOKEN_DEF(BACK) +TOKEN_DEF(CENTER_IMAGE) +TOKEN_DEF(IMAGE_HOVER) +TOKEN_DEF(IMAGE_PRESS) +TOKEN_DEF(IMAGE_DISABLE) +TOKEN_DEF(IMAGE_FOCUS) +TOKEN_DEF(IMAGE) +TOKEN_DEF(FONT_HOVER) +TOKEN_DEF(FONT_PRESS) +TOKEN_DEF(FONT_DISABLE) +TOKEN_DEF(FONT_FOCUS) +TOKEN_DEF(FONT) +TOKEN_DEF(TEXT_ALIGN) +TOKEN_DEF(TEXT) +TOKEN_DEF(X) +TOKEN_DEF(Y) +TOKEN_DEF(WIDTH) +TOKEN_DEF(HEIGHT) +TOKEN_DEF(CURSOR) +TOKEN_DEF(NAME) +TOKEN_DEF(EVENTS) +TOKEN_DEF(SCRIPT) +TOKEN_DEF(CAPTION) +TOKEN_DEF(PARENT_NOTIFY) +TOKEN_DEF(PRESSED) +TOKEN_DEF(PIXEL_PERFECT) +TOKEN_DEF(EDITOR_PROPERTY) +TOKEN_DEF_END +////////////////////////////////////////////////////////////////////////// +bool UIButton::loadBuffer(byte *buffer, bool complete) { + TOKEN_TABLE_START(commands) + TOKEN_TABLE(BUTTON) + TOKEN_TABLE(TEMPLATE) + TOKEN_TABLE(DISABLED) + TOKEN_TABLE(VISIBLE) + TOKEN_TABLE(FOCUSABLE) + TOKEN_TABLE(BACK_HOVER) + TOKEN_TABLE(BACK_PRESS) + TOKEN_TABLE(BACK_DISABLE) + TOKEN_TABLE(BACK_FOCUS) + TOKEN_TABLE(BACK) + TOKEN_TABLE(CENTER_IMAGE) + TOKEN_TABLE(IMAGE_HOVER) + TOKEN_TABLE(IMAGE_PRESS) + TOKEN_TABLE(IMAGE_DISABLE) + TOKEN_TABLE(IMAGE_FOCUS) + TOKEN_TABLE(IMAGE) + TOKEN_TABLE(FONT_HOVER) + TOKEN_TABLE(FONT_PRESS) + TOKEN_TABLE(FONT_DISABLE) + TOKEN_TABLE(FONT_FOCUS) + TOKEN_TABLE(FONT) + TOKEN_TABLE(TEXT_ALIGN) + TOKEN_TABLE(TEXT) + TOKEN_TABLE(X) + TOKEN_TABLE(Y) + TOKEN_TABLE(WIDTH) + TOKEN_TABLE(HEIGHT) + TOKEN_TABLE(CURSOR) + TOKEN_TABLE(NAME) + TOKEN_TABLE(EVENTS) + TOKEN_TABLE(SCRIPT) + TOKEN_TABLE(CAPTION) + TOKEN_TABLE(PARENT_NOTIFY) + TOKEN_TABLE(PRESSED) + TOKEN_TABLE(PIXEL_PERFECT) + TOKEN_TABLE(EDITOR_PROPERTY) + TOKEN_TABLE_END + + byte *params; + int cmd = 2; + BaseParser parser; + + if (complete) { + if (parser.getCommand((char **)&buffer, commands, (char **)¶ms) != TOKEN_BUTTON) { + _gameRef->LOG(0, "'BUTTON' keyword expected."); + return STATUS_FAILED; + } + buffer = params; + } + + while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)¶ms)) > 0) { + switch (cmd) { + case TOKEN_TEMPLATE: + if (DID_FAIL(loadFile((char *)params))) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_NAME: + setName((char *)params); + break; + + case TOKEN_CAPTION: + setCaption((char *)params); + break; + + case TOKEN_BACK: + delete _back; + _back = new UITiledImage(_gameRef); + if (!_back || DID_FAIL(_back->loadFile((char *)params))) { + delete _back; + _back = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_BACK_HOVER: + delete _backHover; + _backHover = new UITiledImage(_gameRef); + if (!_backHover || DID_FAIL(_backHover->loadFile((char *)params))) { + delete _backHover; + _backHover = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_BACK_PRESS: + delete _backPress; + _backPress = new UITiledImage(_gameRef); + if (!_backPress || DID_FAIL(_backPress->loadFile((char *)params))) { + delete _backPress; + _backPress = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_BACK_DISABLE: + delete _backDisable; + _backDisable = new UITiledImage(_gameRef); + if (!_backDisable || DID_FAIL(_backDisable->loadFile((char *)params))) { + delete _backDisable; + _backDisable = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_BACK_FOCUS: + delete _backFocus; + _backFocus = new UITiledImage(_gameRef); + if (!_backFocus || DID_FAIL(_backFocus->loadFile((char *)params))) { + delete _backFocus; + _backFocus = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_IMAGE: + delete _image; + _image = new BaseSprite(_gameRef); + if (!_image || DID_FAIL(_image->loadFile((char *)params))) { + delete _image; + _image = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_IMAGE_HOVER: + delete _imageHover; + _imageHover = new BaseSprite(_gameRef); + if (!_imageHover || DID_FAIL(_imageHover->loadFile((char *)params))) { + delete _imageHover; + _imageHover = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_IMAGE_PRESS: + delete _imagePress; + _imagePress = new BaseSprite(_gameRef); + if (!_imagePress || DID_FAIL(_imagePress->loadFile((char *)params))) { + delete _imagePress; + _imagePress = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_IMAGE_DISABLE: + delete _imageDisable; + _imageDisable = new BaseSprite(_gameRef); + if (!_imageDisable || DID_FAIL(_imageDisable->loadFile((char *)params))) { + delete _imageDisable; + _imageDisable = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_IMAGE_FOCUS: + delete _imageFocus; + _imageFocus = new BaseSprite(_gameRef); + if (!_imageFocus || DID_FAIL(_imageFocus->loadFile((char *)params))) { + delete _imageFocus; + _imageFocus = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_FONT: + if (_font) { + _gameRef->_fontStorage->removeFont(_font); + } + _font = _gameRef->_fontStorage->addFont((char *)params); + if (!_font) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_FONT_HOVER: + if (_fontHover) { + _gameRef->_fontStorage->removeFont(_fontHover); + } + _fontHover = _gameRef->_fontStorage->addFont((char *)params); + if (!_fontHover) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_FONT_PRESS: + if (_fontPress) { + _gameRef->_fontStorage->removeFont(_fontPress); + } + _fontPress = _gameRef->_fontStorage->addFont((char *)params); + if (!_fontPress) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_FONT_DISABLE: + if (_fontDisable) { + _gameRef->_fontStorage->removeFont(_fontDisable); + } + _fontDisable = _gameRef->_fontStorage->addFont((char *)params); + if (!_fontDisable) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_FONT_FOCUS: + if (_fontFocus) { + _gameRef->_fontStorage->removeFont(_fontFocus); + } + _fontFocus = _gameRef->_fontStorage->addFont((char *)params); + if (!_fontFocus) { + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_TEXT: + setText((char *)params); + _gameRef->_stringTable->expand(&_text); + break; + + case TOKEN_TEXT_ALIGN: + if (scumm_stricmp((char *)params, "left") == 0) { + _align = TAL_LEFT; + } else if (scumm_stricmp((char *)params, "right") == 0) { + _align = TAL_RIGHT; + } else { + _align = TAL_CENTER; + } + break; + + case TOKEN_X: + parser.scanStr((char *)params, "%d", &_posX); + break; + + case TOKEN_Y: + parser.scanStr((char *)params, "%d", &_posY); + break; + + case TOKEN_WIDTH: + parser.scanStr((char *)params, "%d", &_width); + break; + + case TOKEN_HEIGHT: + parser.scanStr((char *)params, "%d", &_height); + break; + + case TOKEN_CURSOR: + delete _cursor; + _cursor = new BaseSprite(_gameRef); + if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) { + delete _cursor; + _cursor = NULL; + cmd = PARSERR_GENERIC; + } + break; + + case TOKEN_SCRIPT: + addScript((char *)params); + break; + + case TOKEN_PARENT_NOTIFY: + parser.scanStr((char *)params, "%b", &_parentNotify); + break; + + case TOKEN_DISABLED: + parser.scanStr((char *)params, "%b", &_disable); + break; + + case TOKEN_VISIBLE: + parser.scanStr((char *)params, "%b", &_visible); + break; + + case TOKEN_FOCUSABLE: + parser.scanStr((char *)params, "%b", &_canFocus); + break; + + case TOKEN_CENTER_IMAGE: + parser.scanStr((char *)params, "%b", &_centerImage); + break; + + case TOKEN_PRESSED: + parser.scanStr((char *)params, "%b", &_stayPressed); + break; + + case TOKEN_PIXEL_PERFECT: + parser.scanStr((char *)params, "%b", &_pixelPerfect); + break; + + case TOKEN_EDITOR_PROPERTY: + parseEditorProperty(params, false); + break; + } + } + if (cmd == PARSERR_TOKENNOTFOUND) { + _gameRef->LOG(0, "Syntax error in BUTTON definition"); + return STATUS_FAILED; + } + if (cmd == PARSERR_GENERIC) { + _gameRef->LOG(0, "Error loading BUTTON definition"); + return STATUS_FAILED; + } + + correctSize(); + + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) { + buffer->putTextIndent(indent, "BUTTON\n"); + buffer->putTextIndent(indent, "{\n"); + + buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName()); + buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption()); + + buffer->putTextIndent(indent + 2, "\n"); + + if (_back && _back->getFilename()) { + buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename()); + } + if (_backHover && _backHover->getFilename()) { + buffer->putTextIndent(indent + 2, "BACK_HOVER=\"%s\"\n", _backHover->getFilename()); + } + if (_backPress && _backPress->getFilename()) { + buffer->putTextIndent(indent + 2, "BACK_PRESS=\"%s\"\n", _backPress->getFilename()); + } + if (_backDisable && _backDisable->getFilename()) { + buffer->putTextIndent(indent + 2, "BACK_DISABLE=\"%s\"\n", _backDisable->getFilename()); + } + if (_backFocus && _backFocus->getFilename()) { + buffer->putTextIndent(indent + 2, "BACK_FOCUS=\"%s\"\n", _backFocus->getFilename()); + } + + if (_image && _image->getFilename()) { + buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename()); + } + if (_imageHover && _imageHover->getFilename()) { + buffer->putTextIndent(indent + 2, "IMAGE_HOVER=\"%s\"\n", _imageHover->getFilename()); + } + if (_imagePress && _imagePress->getFilename()) { + buffer->putTextIndent(indent + 2, "IMAGE_PRESS=\"%s\"\n", _imagePress->getFilename()); + } + if (_imageDisable && _imageDisable->getFilename()) { + buffer->putTextIndent(indent + 2, "IMAGE_DISABLE=\"%s\"\n", _imageDisable->getFilename()); + } + if (_imageFocus && _imageFocus->getFilename()) { + buffer->putTextIndent(indent + 2, "IMAGE_FOCUS=\"%s\"\n", _imageFocus->getFilename()); + } + + if (_font && _font->getFilename()) { + buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename()); + } + if (_fontHover && _fontHover->getFilename()) { + buffer->putTextIndent(indent + 2, "FONT_HOVER=\"%s\"\n", _fontHover->getFilename()); + } + if (_fontPress && _fontPress->getFilename()) { + buffer->putTextIndent(indent + 2, "FONT_PRESS=\"%s\"\n", _fontPress->getFilename()); + } + if (_fontDisable && _fontDisable->getFilename()) { + buffer->putTextIndent(indent + 2, "FONT_DISABLE=\"%s\"\n", _fontDisable->getFilename()); + } + if (_fontFocus && _fontFocus->getFilename()) { + buffer->putTextIndent(indent + 2, "FONT_FOCUS=\"%s\"\n", _fontFocus->getFilename()); + } + + if (_cursor && _cursor->getFilename()) { + buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename()); + } + + + buffer->putTextIndent(indent + 2, "\n"); + + if (_text) { + buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text); + } + + switch (_align) { + case TAL_LEFT: + buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "left"); + break; + case TAL_RIGHT: + buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "right"); + break; + case TAL_CENTER: + buffer->putTextIndent(indent + 2, "TEXT_ALIGN=\"%s\"\n", "center"); + break; + default: + warning("UIButton::SaveAsText - unhandled enum"); + break; + } + + buffer->putTextIndent(indent + 2, "\n"); + + buffer->putTextIndent(indent + 2, "X=%d\n", _posX); + buffer->putTextIndent(indent + 2, "Y=%d\n", _posY); + buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width); + buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height); + + + buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "FOCUSABLE=%s\n", _canFocus ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "CENTER_IMAGE=%s\n", _centerImage ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "PRESSED=%s\n", _stayPressed ? "TRUE" : "FALSE"); + buffer->putTextIndent(indent + 2, "PIXEL_PERFECT=%s\n", _pixelPerfect ? "TRUE" : "FALSE"); + + buffer->putTextIndent(indent + 2, "\n"); + + // scripts + for (uint32 i = 0; i < _scripts.size(); i++) { + buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename); + } + + buffer->putTextIndent(indent + 2, "\n"); + + // editor properties + BaseClass::saveAsText(buffer, indent + 2); + + buffer->putTextIndent(indent, "}\n"); + return STATUS_OK; +} + +////////////////////////////////////////////////////////////////////////// +void UIButton::correctSize() { + Rect32 rect; + + BaseSprite *img = NULL; + if (_image) { + img = _image; + } else if (_imageDisable) { + img = _imageDisable; + } else if (_imageHover) { + img = _imageHover; + } else if (_imagePress) { + img = _imagePress; + } else if (_imageFocus) { + img = _imageFocus; + } + + if (_width <= 0) { + if (img) { + img->getBoundingRect(&rect, 0, 0); + _width = rect.right - rect.left; + } else { + _width = 100; + } + } + + if (_height <= 0) { + if (img) { + img->getBoundingRect(&rect, 0, 0); + _height = rect.bottom - rect.top; + } + } + + if (_text) { + int text_height; + if (_font) { + text_height = _font->getTextHeight((byte *)_text, _width); + } else { + text_height = _gameRef->_systemFont->getTextHeight((byte *)_text, _width); + } + + if (text_height > _height) { + _height = text_height; + } + } + + if (_height <= 0) { + _height = 100; + } + + if (_back) { + _back->correctSize(&_width, &_height); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool UIButton::display(int offsetX, int offsetY) { + if (!_visible) { + return STATUS_OK; + } + + UITiledImage *back = NULL; + BaseSprite *image = NULL; + BaseFont *font = 0; + + //RECT rect; + //BasePlatform::setRect(&rect, OffsetX + _posX, OffsetY + _posY, OffsetX+_posX+_width, OffsetY+_posY+_height); + //_hover = (!_disable && BasePlatform::ptInRect(&rect, _gameRef->_mousePos)!=FALSE); + _hover = (!_disable && _gameRef->_activeObject == this && (_gameRef->_interactive || _gameRef->_state == GAME_SEMI_FROZEN)); + + if ((_press && _hover && !_gameRef->_mouseLeftDown) || + (_oneTimePress && g_system->getMillis() - _oneTimePressTime >= 100)) { + press(); + } + + + if (_disable) { + if (_backDisable) { + back = _backDisable; + } + if (_imageDisable) { + image = _imageDisable; + } + if (_text && _fontDisable) { + font = _fontDisable; + } + } else if (_press || _oneTimePress || _stayPressed) { + if (_backPress) { + back = _backPress; + } + if (_imagePress) { + image = _imagePress; + } + if (_text && _fontPress) { + font = _fontPress; + } + } else if (_hover) { + if (_backHover) { + back = _backHover; + } + if (_imageHover) { + image = _imageHover; + } + if (_text && _fontHover) { + font = _fontHover; + } + } else if (_canFocus && isFocused()) { + if (_backFocus) { + back = _backFocus; + } + if (_imageFocus) { + image = _imageFocus; + } + if (_text && _fontFocus) { + font = _fontFocus; + } + } + + if (!back && _back) { + back = _back; + } + if (!image && _image) { + image = _image; + } + if (_text && !font) { + if (_font) { + font = _font; + } else { + font = _gameRef->_systemFont; + } + } + + int imageX = offsetX + _posX; + int imageY = offsetY + _posY; + + if (image && _centerImage) { + Rect32 rc; + image->getBoundingRect(&rc, 0, 0); + imageX += (_width - (rc.right - rc.left)) / 2; + imageY += (_height - (rc.bottom - rc.top)) / 2; + } + + if (back) { + back->display(offsetX + _posX, offsetY + _posY, _width, _height); + } + //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL); + if (image) { + image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL); + } + + if (font && _text) { + int text_offset = (_height - font->getTextHeight((byte *)_text, _width)) / 2; + font->drawText((byte *)_text, offsetX + _posX + ((_press || _oneTimePress) ? 1 : 0), offsetY + _posY + text_offset + ((_press || _oneTimePress) ? 1 : 0), _width, _align); + } + + if (!_pixelPerfect || !_image) { + _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false)); + } + + // reset unused sprites + if (_image && _image != image) { + _image->reset(); + } + if (_imageDisable && _imageDisable != image) { + _imageDisable->reset(); + } + if (_imageFocus && _imageFocus != image) { + _imageFocus->reset(); + } + if (_imagePress && _imagePress != image) { + _imagePress->reset(); + } + if (_imageHover && _imageHover != image) { + _imageHover->reset(); + } + + _press = _hover && _gameRef->_mouseLeftDown && _gameRef->_capturedObject == this; + + return STATUS_OK; +} + + +////////////////////////////////////////////////////////////////////////// +void UIButton::press() { + applyEvent("Press"); + if (_listenerObject) { + _listenerObject->listen(_listenerParamObject, _listenerParamDWORD); + } + if (_parentNotify && _parent) { + _parent->applyEvent(getName()); + } + + _oneTimePress = false; +} + + +////////////////////////////////////////////////////////////////////////// +// high level scripting interface +////////////////////////////////////////////////////////////////////////// +bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) { + ////////////////////////////////////////////////////////////////////////// + // SetDisabledFont + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "SetDisabledFont") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (_fontDisable) { + _gameRef->_fontStorage->removeFont(_fontDisable); + } + if (val->isNULL()) { + _fontDisable = NULL; + stack->pushBool(true); + } else { + _fontDisable = _gameRef->_fontStorage->addFont(val->getString()); + stack->pushBool(_fontDisable != NULL); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetHoverFont + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetHoverFont") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (_fontHover) { + _gameRef->_fontStorage->removeFont(_fontHover); + } + if (val->isNULL()) { + _fontHover = NULL; + stack->pushBool(true); + } else { + _fontHover = _gameRef->_fontStorage->addFont(val->getString()); + stack->pushBool(_fontHover != NULL); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetPressedFont + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetPressedFont") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (_fontPress) { + _gameRef->_fontStorage->removeFont(_fontPress); + } + if (val->isNULL()) { + _fontPress = NULL; + stack->pushBool(true); + } else { + _fontPress = _gameRef->_fontStorage->addFont(val->getString()); + stack->pushBool(_fontPress != NULL); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetFocusedFont + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetFocusedFont") == 0) { + stack->correctParams(1); + ScValue *val = stack->pop(); + + if (_fontFocus) { + _gameRef->_fontStorage->removeFont(_fontFocus); + } + if (val->isNULL()) { + _fontFocus = NULL; + stack->pushBool(true); + } else { + _fontFocus = _gameRef->_fontStorage->addFont(val->getString()); + stack->pushBool(_fontFocus != NULL); + } + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetDisabledImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetDisabledImage") == 0) { + stack->correctParams(1); + + delete _imageDisable; + _imageDisable = new BaseSprite(_gameRef); + const char *filename = stack->pop()->getString(); + if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) { + delete _imageDisable; + _imageDisable = NULL; + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetDisabledImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetDisabledImage") == 0) { + stack->correctParams(0); + if (!_imageDisable || !_imageDisable->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_imageDisable->getFilename()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetDisabledImageObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetDisabledImageObject") == 0) { + stack->correctParams(0); + if (!_imageDisable) { + stack->pushNULL(); + } else { + stack->pushNative(_imageDisable, true); + } + + return STATUS_OK; + } + + + ////////////////////////////////////////////////////////////////////////// + // SetHoverImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetHoverImage") == 0) { + stack->correctParams(1); + + delete _imageHover; + _imageHover = new BaseSprite(_gameRef); + const char *filename = stack->pop()->getString(); + if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) { + delete _imageHover; + _imageHover = NULL; + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetHoverImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHoverImage") == 0) { + stack->correctParams(0); + if (!_imageHover || !_imageHover->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_imageHover->getFilename()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetHoverImageObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetHoverImageObject") == 0) { + stack->correctParams(0); + if (!_imageHover) { + stack->pushNULL(); + } else { + stack->pushNative(_imageHover, true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetPressedImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetPressedImage") == 0) { + stack->correctParams(1); + + delete _imagePress; + _imagePress = new BaseSprite(_gameRef); + const char *filename = stack->pop()->getString(); + if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) { + delete _imagePress; + _imagePress = NULL; + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetPressedImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetPressedImage") == 0) { + stack->correctParams(0); + if (!_imagePress || !_imagePress->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_imagePress->getFilename()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetPressedImageObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetPressedImageObject") == 0) { + stack->correctParams(0); + if (!_imagePress) { + stack->pushNULL(); + } else { + stack->pushNative(_imagePress, true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // SetFocusedImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "SetFocusedImage") == 0) { + stack->correctParams(1); + + delete _imageFocus; + _imageFocus = new BaseSprite(_gameRef); + const char *filename = stack->pop()->getString(); + if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) { + delete _imageFocus; + _imageFocus = NULL; + stack->pushBool(false); + } else { + stack->pushBool(true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFocusedImage + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFocusedImage") == 0) { + stack->correctParams(0); + if (!_imageFocus || !_imageFocus->getFilename()) { + stack->pushNULL(); + } else { + stack->pushString(_imageFocus->getFilename()); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // GetFocusedImageObject + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "GetFocusedImageObject") == 0) { + stack->correctParams(0); + if (!_imageFocus) { + stack->pushNULL(); + } else { + stack->pushNative(_imageFocus, true); + } + + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Press + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Press") == 0) { + stack->correctParams(0); + + if (_visible && !_disable) { + _oneTimePress = true; + _oneTimePressTime = g_system->getMillis(); + } + stack->pushNULL(); + + return STATUS_OK; + } else { + return UIObject::scCallMethod(script, stack, thisStack, name); + } +} + + +////////////////////////////////////////////////////////////////////////// +ScValue *UIButton::scGetProperty(const char *name) { + _scValue->setNULL(); + + ////////////////////////////////////////////////////////////////////////// + // Type + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "Type") == 0) { + _scValue->setString("button"); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // TextAlign + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "TextAlign") == 0) { + _scValue->setInt(_align); + return _scValue; + } + + ////////////////////////////////////////////////////////////////////////// + // Focusable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Focusable") == 0) { + _scValue->setBool(_canFocus); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // Pressed + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pressed") == 0) { + _scValue->setBool(_stayPressed); + return _scValue; + } + ////////////////////////////////////////////////////////////////////////// + // PixelPerfect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PixelPerfect") == 0) { + _scValue->setBool(_pixelPerfect); + return _scValue; + } else { + return UIObject::scGetProperty(name); + } +} + + +////////////////////////////////////////////////////////////////////////// +bool UIButton::scSetProperty(const char *name, ScValue *value) { + ////////////////////////////////////////////////////////////////////////// + // TextAlign + ////////////////////////////////////////////////////////////////////////// + if (strcmp(name, "TextAlign") == 0) { + int i = value->getInt(); + if (i < 0 || i >= NUM_TEXT_ALIGN) { + i = 0; + } + _align = (TTextAlign)i; + return STATUS_OK; + } + + ////////////////////////////////////////////////////////////////////////// + // Focusable + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Focusable") == 0) { + _canFocus = value->getBool(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // Pressed + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "Pressed") == 0) { + _stayPressed = value->getBool(); + return STATUS_OK; + } + ////////////////////////////////////////////////////////////////////////// + // PixelPerfect + ////////////////////////////////////////////////////////////////////////// + else if (strcmp(name, "PixelPerfect") == 0) { + _pixelPerfect = value->getBool(); + return STATUS_OK; + } else { + return UIObject::scSetProperty(name, value); + } +} + + +////////////////////////////////////////////////////////////////////////// +const char *UIButton::scToString() { + return "[button]"; +} + + +////////////////////////////////////////////////////////////////////////// +bool UIButton::persist(BasePersistenceManager *persistMgr) { + + UIObject::persist(persistMgr); + + persistMgr->transfer(TMEMBER_INT(_align)); + persistMgr->transfer(TMEMBER(_backDisable)); + persistMgr->transfer(TMEMBER(_backFocus)); + persistMgr->transfer(TMEMBER(_backHover)); + persistMgr->transfer(TMEMBER(_backPress)); + persistMgr->transfer(TMEMBER(_centerImage)); + persistMgr->transfer(TMEMBER(_fontDisable)); + persistMgr->transfer(TMEMBER(_fontFocus)); + persistMgr->transfer(TMEMBER(_fontHover)); + persistMgr->transfer(TMEMBER(_fontPress)); + persistMgr->transfer(TMEMBER(_hover)); + persistMgr->transfer(TMEMBER(_image)); + persistMgr->transfer(TMEMBER(_imageDisable)); + persistMgr->transfer(TMEMBER(_imageFocus)); + persistMgr->transfer(TMEMBER(_imageHover)); + persistMgr->transfer(TMEMBER(_imagePress)); + persistMgr->transfer(TMEMBER(_pixelPerfect)); + persistMgr->transfer(TMEMBER(_press)); + persistMgr->transfer(TMEMBER(_stayPressed)); + + if (!persistMgr->getIsSaving()) { + _oneTimePress = false; + _oneTimePressTime = 0; + } + + return STATUS_OK; +} + +} // end of namespace Wintermute |