diff options
Diffstat (limited to 'engines/wintermute/ui/ui_button.cpp')
-rw-r--r-- | engines/wintermute/ui/ui_button.cpp | 13 |
1 files changed, 7 insertions, 6 deletions
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp index f2ac5b2fdd..7967d566f9 100644 --- a/engines/wintermute/ui/ui_button.cpp +++ b/engines/wintermute/ui/ui_button.cpp @@ -37,6 +37,7 @@ #include "engines/wintermute/base/base_string_table.h" #include "engines/wintermute/base/base_sprite.h" #include "engines/wintermute/base/base_file_manager.h" +#include "engines/wintermute/base/gfx/base_renderer.h" #include "engines/wintermute/base/scriptables/script_value.h" #include "engines/wintermute/base/scriptables/script.h" #include "engines/wintermute/base/scriptables/script_stack.h" @@ -1081,13 +1082,13 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack ////////////////////////////////////////////////////////////////////////// -ScValue *UIButton::scGetProperty(const char *name) { +ScValue *UIButton::scGetProperty(const Common::String &name) { _scValue->setNULL(); ////////////////////////////////////////////////////////////////////////// // Type ////////////////////////////////////////////////////////////////////////// - if (strcmp(name, "Type") == 0) { + if (name == "Type") { _scValue->setString("button"); return _scValue; } @@ -1095,7 +1096,7 @@ ScValue *UIButton::scGetProperty(const char *name) { ////////////////////////////////////////////////////////////////////////// // TextAlign ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "TextAlign") == 0) { + else if (name == "TextAlign") { _scValue->setInt(_align); return _scValue; } @@ -1103,21 +1104,21 @@ ScValue *UIButton::scGetProperty(const char *name) { ////////////////////////////////////////////////////////////////////////// // Focusable ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Focusable") == 0) { + else if (name == "Focusable") { _scValue->setBool(_canFocus); return _scValue; } ////////////////////////////////////////////////////////////////////////// // Pressed ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "Pressed") == 0) { + else if (name == "Pressed") { _scValue->setBool(_stayPressed); return _scValue; } ////////////////////////////////////////////////////////////////////////// // PixelPerfect ////////////////////////////////////////////////////////////////////////// - else if (strcmp(name, "PixelPerfect") == 0) { + else if (name == "PixelPerfect") { _scValue->setBool(_pixelPerfect); return _scValue; } else { |