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path: root/engines/wintermute/ui/ui_button.cpp
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Diffstat (limited to 'engines/wintermute/ui/ui_button.cpp')
-rw-r--r--engines/wintermute/ui/ui_button.cpp66
1 files changed, 33 insertions, 33 deletions
diff --git a/engines/wintermute/ui/ui_button.cpp b/engines/wintermute/ui/ui_button.cpp
index 7967d566f9..2c356b2b7e 100644
--- a/engines/wintermute/ui/ui_button.cpp
+++ b/engines/wintermute/ui/ui_button.cpp
@@ -48,11 +48,11 @@ IMPLEMENT_PERSISTENT(UIButton, false)
//////////////////////////////////////////////////////////////////////////
UIButton::UIButton(BaseGame *inGame) : UIObject(inGame) {
- _backPress = _backHover = _backDisable = _backFocus = NULL;
+ _backPress = _backHover = _backDisable = _backFocus = nullptr;
- _fontHover = _fontPress = _fontDisable = _fontFocus = NULL;
+ _fontHover = _fontPress = _fontDisable = _fontFocus = nullptr;
- _imageDisable = _imagePress = _imageHover = _imageFocus = NULL;
+ _imageDisable = _imagePress = _imageHover = _imageFocus = nullptr;
_align = TAL_CENTER;
@@ -104,7 +104,7 @@ UIButton::~UIButton() {
//////////////////////////////////////////////////////////////////////////
bool UIButton::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIButton::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -235,7 +235,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -245,7 +245,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backHover = new UITiledImage(_gameRef);
if (!_backHover || DID_FAIL(_backHover->loadFile((char *)params))) {
delete _backHover;
- _backHover = NULL;
+ _backHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -255,7 +255,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backPress = new UITiledImage(_gameRef);
if (!_backPress || DID_FAIL(_backPress->loadFile((char *)params))) {
delete _backPress;
- _backPress = NULL;
+ _backPress = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -265,7 +265,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backDisable = new UITiledImage(_gameRef);
if (!_backDisable || DID_FAIL(_backDisable->loadFile((char *)params))) {
delete _backDisable;
- _backDisable = NULL;
+ _backDisable = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -275,7 +275,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_backFocus = new UITiledImage(_gameRef);
if (!_backFocus || DID_FAIL(_backFocus->loadFile((char *)params))) {
delete _backFocus;
- _backFocus = NULL;
+ _backFocus = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -285,7 +285,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -295,7 +295,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageHover = new BaseSprite(_gameRef);
if (!_imageHover || DID_FAIL(_imageHover->loadFile((char *)params))) {
delete _imageHover;
- _imageHover = NULL;
+ _imageHover = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -305,7 +305,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imagePress = new BaseSprite(_gameRef);
if (!_imagePress || DID_FAIL(_imagePress->loadFile((char *)params))) {
delete _imagePress;
- _imagePress = NULL;
+ _imagePress = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -315,7 +315,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageDisable = new BaseSprite(_gameRef);
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile((char *)params))) {
delete _imageDisable;
- _imageDisable = NULL;
+ _imageDisable = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -325,7 +325,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_imageFocus = new BaseSprite(_gameRef);
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile((char *)params))) {
delete _imageFocus;
- _imageFocus = NULL;
+ _imageFocus = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -416,7 +416,7 @@ bool UIButton::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -592,7 +592,7 @@ bool UIButton::saveAsText(BaseDynamicBuffer *buffer, int indent) {
void UIButton::correctSize() {
Rect32 rect;
- BaseSprite *img = NULL;
+ BaseSprite *img = nullptr;
if (_image) {
img = _image;
} else if (_imageDisable) {
@@ -650,8 +650,8 @@ bool UIButton::display(int offsetX, int offsetY) {
return STATUS_OK;
}
- UITiledImage *back = NULL;
- BaseSprite *image = NULL;
+ UITiledImage *back = nullptr;
+ BaseSprite *image = nullptr;
BaseFont *font = 0;
//RECT rect;
@@ -734,9 +734,9 @@ bool UIButton::display(int offsetX, int offsetY) {
if (back) {
back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
- //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), NULL);
+ //if (image) image->Draw(ImageX +((_press||_oneTimePress)&&back?1:0), ImageY +((_press||_oneTimePress)&&back?1:0), nullptr);
if (image) {
- image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : NULL);
+ image->draw(imageX + ((_press || _oneTimePress) && back ? 1 : 0), imageY + ((_press || _oneTimePress) && back ? 1 : 0), _pixelPerfect ? this : nullptr);
}
if (font && _text) {
@@ -745,7 +745,7 @@ bool UIButton::display(int offsetX, int offsetY) {
}
if (!_pixelPerfect || !_image) {
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
}
// reset unused sprites
@@ -800,11 +800,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontDisable);
}
if (val->isNULL()) {
- _fontDisable = NULL;
+ _fontDisable = nullptr;
stack->pushBool(true);
} else {
_fontDisable = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontDisable != NULL);
+ stack->pushBool(_fontDisable != nullptr);
}
return STATUS_OK;
}
@@ -820,11 +820,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontHover);
}
if (val->isNULL()) {
- _fontHover = NULL;
+ _fontHover = nullptr;
stack->pushBool(true);
} else {
_fontHover = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontHover != NULL);
+ stack->pushBool(_fontHover != nullptr);
}
return STATUS_OK;
}
@@ -840,11 +840,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontPress);
}
if (val->isNULL()) {
- _fontPress = NULL;
+ _fontPress = nullptr;
stack->pushBool(true);
} else {
_fontPress = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontPress != NULL);
+ stack->pushBool(_fontPress != nullptr);
}
return STATUS_OK;
}
@@ -860,11 +860,11 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
_gameRef->_fontStorage->removeFont(_fontFocus);
}
if (val->isNULL()) {
- _fontFocus = NULL;
+ _fontFocus = nullptr;
stack->pushBool(true);
} else {
_fontFocus = _gameRef->_fontStorage->addFont(val->getString());
- stack->pushBool(_fontFocus != NULL);
+ stack->pushBool(_fontFocus != nullptr);
}
return STATUS_OK;
}
@@ -880,7 +880,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageDisable || DID_FAIL(_imageDisable->loadFile(filename))) {
delete _imageDisable;
- _imageDisable = NULL;
+ _imageDisable = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -929,7 +929,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageHover || DID_FAIL(_imageHover->loadFile(filename))) {
delete _imageHover;
- _imageHover = NULL;
+ _imageHover = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -977,7 +977,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imagePress || DID_FAIL(_imagePress->loadFile(filename))) {
delete _imagePress;
- _imagePress = NULL;
+ _imagePress = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);
@@ -1025,7 +1025,7 @@ bool UIButton::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack
const char *filename = stack->pop()->getString();
if (!_imageFocus || DID_FAIL(_imageFocus->loadFile(filename))) {
delete _imageFocus;
- _imageFocus = NULL;
+ _imageFocus = nullptr;
stack->pushBool(false);
} else {
stack->pushBool(true);