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-rw-r--r--engines/wintermute/ui/ui_button.h12
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/ui/ui_button.h b/engines/wintermute/ui/ui_button.h
index 93333a2534..5db9356ef9 100644
--- a/engines/wintermute/ui/ui_button.h
+++ b/engines/wintermute/ui/ui_button.h
@@ -62,17 +62,17 @@ public:
UITiledImage *_backHover;
UITiledImage *_backDisable;
UITiledImage *_backFocus;
- UIButton(BaseGame *inGame = NULL);
+ UIButton(BaseGame *inGame = nullptr);
virtual ~UIButton();
bool loadFile(const char *filename);
bool loadBuffer(byte *buffer, bool complete = true);
- virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
+ virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent) override;
// scripting interface
- virtual ScValue *scGetProperty(const Common::String &name);
- virtual bool scSetProperty(const char *name, ScValue *value);
- virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
- virtual const char *scToString();
+ virtual ScValue *scGetProperty(const Common::String &name) override;
+ virtual bool scSetProperty(const char *name, ScValue *value) override;
+ virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) override;
+ virtual const char *scToString() override;
};
} // end of namespace Wintermute