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path: root/engines/wintermute/ui/ui_edit.cpp
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Diffstat (limited to 'engines/wintermute/ui/ui_edit.cpp')
-rw-r--r--engines/wintermute/ui/ui_edit.cpp24
1 files changed, 12 insertions, 12 deletions
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index a3283d5a01..7fddf59898 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -56,12 +56,12 @@ IMPLEMENT_PERSISTENT(UIEdit, false)
UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) {
_type = UI_EDIT;
- _fontSelected = NULL;
+ _fontSelected = nullptr;
_selStart = _selEnd = 10000;
_scrollOffset = 0;
- _cursorChar = NULL;
+ _cursorChar = nullptr;
setCursorChar("|");
_cursorBlinkRate = 600;
@@ -88,14 +88,14 @@ UIEdit::~UIEdit() {
}
delete[] _cursorChar;
- _cursorChar = NULL;
+ _cursorChar = nullptr;
}
//////////////////////////////////////////////////////////////////////////
bool UIEdit::loadFile(const char *filename) {
byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
+ if (buffer == nullptr) {
_gameRef->LOG(0, "UIEdit::LoadFile failed for file '%s'", filename);
return STATUS_FAILED;
}
@@ -194,7 +194,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_back = new UITiledImage(_gameRef);
if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
delete _back;
- _back = NULL;
+ _back = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -204,7 +204,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_image = new BaseSprite(_gameRef);
if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
delete _image;
- _image = NULL;
+ _image = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -231,7 +231,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
case TOKEN_TEXT:
setText((char *)params);
- _gameRef->_stringTable->expand(&_text);
+ _gameRef->expandStringByStringTable(&_text);
break;
case TOKEN_X:
@@ -263,7 +263,7 @@ bool UIEdit::loadBuffer(byte *buffer, bool complete) {
_cursor = new BaseSprite(_gameRef);
if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
delete _cursor;
- _cursor = NULL;
+ _cursor = nullptr;
cmd = PARSERR_GENERIC;
}
break;
@@ -388,7 +388,7 @@ bool UIEdit::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack,
_gameRef->_fontStorage->removeFont(_fontSelected);
}
_fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
- stack->pushBool(_fontSelected != NULL);
+ stack->pushBool(_fontSelected != nullptr);
return STATUS_OK;
} else {
@@ -579,7 +579,7 @@ bool UIEdit::display(int offsetX, int offsetY) {
_back->display(offsetX + _posX, offsetY + _posY, _width, _height);
}
if (_image) {
- _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ _image->draw(offsetX + _posX, offsetY + _posY, nullptr);
}
// prepare fonts
@@ -589,7 +589,7 @@ bool UIEdit::display(int offsetX, int offsetY) {
if (_font) {
font = _font;
} else {
- font = _gameRef->_systemFont;
+ font = _gameRef->getSystemFont();
}
if (_fontSelected) {
@@ -726,7 +726,7 @@ bool UIEdit::display(int offsetX, int offsetY) {
}
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, nullptr, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
_gameRef->_textEncoding = OrigEncoding;