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-rw-r--r--engines/wintermute/ui/ui_edit.cpp1902
1 files changed, 951 insertions, 951 deletions
diff --git a/engines/wintermute/ui/ui_edit.cpp b/engines/wintermute/ui/ui_edit.cpp
index 2ea44cd64c..94d11255ce 100644
--- a/engines/wintermute/ui/ui_edit.cpp
+++ b/engines/wintermute/ui/ui_edit.cpp
@@ -1,951 +1,951 @@
-/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
-
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
-
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
-
-/*
- * This file is based on WME Lite.
- * http://dead-code.org/redir.php?target=wmelite
- * Copyright (c) 2011 Jan Nedoma
- */
-
-#include "engines/wintermute/ui/ui_edit.h"
-#include "engines/wintermute/ui/ui_object.h"
-#include "engines/wintermute/ui/ui_tiled_image.h"
-#include "engines/wintermute/utils/string_util.h"
-#include "engines/wintermute/base/base_active_rect.h"
-#include "engines/wintermute/base/base_file_manager.h"
-#include "engines/wintermute/base/font/base_font.h"
-#include "engines/wintermute/base/font/base_font_storage.h"
-#include "engines/wintermute/base/base_keyboard_state.h"
-#include "engines/wintermute/base/base_dynamic_buffer.h"
-#include "engines/wintermute/base/base_parser.h"
-#include "engines/wintermute/base/base_sprite.h"
-#include "engines/wintermute/base/base_string_table.h"
-#include "engines/wintermute/base/base_game.h"
-#include "engines/wintermute/base/scriptables/script_value.h"
-#include "engines/wintermute/base/scriptables/script_stack.h"
-#include "engines/wintermute/base/scriptables/script.h"
-#include "engines/wintermute/utils/utils.h"
-#include "common/util.h"
-#include "common/keyboard.h"
-
-namespace Wintermute {
-
-IMPLEMENT_PERSISTENT(UIEdit, false)
-
-//////////////////////////////////////////////////////////////////////////
-UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) {
- _type = UI_EDIT;
-
- _fontSelected = NULL;
-
- _selStart = _selEnd = 10000;
- _scrollOffset = 0;
-
- _cursorChar = NULL;
- setCursorChar("|");
-
- _cursorBlinkRate = 600;
-
- _frameWidth = 0;
-
- setText("");
-
- _lastBlinkTime = 0;
- _cursorVisible = true;
-
- _maxLength = -1;
-
- _canFocus = true;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-UIEdit::~UIEdit() {
- if (!_sharedFonts) {
- if (_fontSelected) {
- _gameRef->_fontStorage->removeFont(_fontSelected);
- }
- }
-
- delete[] _cursorChar;
- _cursorChar = NULL;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEdit::loadFile(const char *filename) {
- byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
- if (buffer == NULL) {
- _gameRef->LOG(0, "UIEdit::LoadFile failed for file '%s'", filename);
- return STATUS_FAILED;
- }
-
- bool ret;
-
- setFilename(filename);
-
- if (DID_FAIL(ret = loadBuffer(buffer, true))) {
- _gameRef->LOG(0, "Error parsing EDIT file '%s'", filename);
- }
-
- delete[] buffer;
-
- return ret;
-}
-
-
-TOKEN_DEF_START
-TOKEN_DEF(TEMPLATE)
-TOKEN_DEF(DISABLED)
-TOKEN_DEF(VISIBLE)
-TOKEN_DEF(BACK)
-TOKEN_DEF(IMAGE)
-TOKEN_DEF(FONT_SELECTED)
-TOKEN_DEF(FONT)
-TOKEN_DEF(TEXT)
-TOKEN_DEF(X)
-TOKEN_DEF(Y)
-TOKEN_DEF(WIDTH)
-TOKEN_DEF(HEIGHT)
-TOKEN_DEF(CURSOR_BLINK_RATE)
-TOKEN_DEF(CURSOR)
-TOKEN_DEF(FRAME_WIDTH)
-TOKEN_DEF(NAME)
-TOKEN_DEF(SCRIPT)
-TOKEN_DEF(PARENT_NOTIFY)
-TOKEN_DEF(MAX_LENGTH)
-TOKEN_DEF(EDITOR_PROPERTY)
-TOKEN_DEF(EDIT)
-TOKEN_DEF(CAPTION)
-TOKEN_DEF_END
-//////////////////////////////////////////////////////////////////////////
-bool UIEdit::loadBuffer(byte *buffer, bool complete) {
- TOKEN_TABLE_START(commands)
- TOKEN_TABLE(TEMPLATE)
- TOKEN_TABLE(DISABLED)
- TOKEN_TABLE(VISIBLE)
- TOKEN_TABLE(BACK)
- TOKEN_TABLE(IMAGE)
- TOKEN_TABLE(FONT_SELECTED)
- TOKEN_TABLE(FONT)
- TOKEN_TABLE(TEXT)
- TOKEN_TABLE(X)
- TOKEN_TABLE(Y)
- TOKEN_TABLE(WIDTH)
- TOKEN_TABLE(HEIGHT)
- TOKEN_TABLE(CURSOR_BLINK_RATE)
- TOKEN_TABLE(CURSOR)
- TOKEN_TABLE(FRAME_WIDTH)
- TOKEN_TABLE(NAME)
- TOKEN_TABLE(SCRIPT)
- TOKEN_TABLE(PARENT_NOTIFY)
- TOKEN_TABLE(MAX_LENGTH)
- TOKEN_TABLE(EDITOR_PROPERTY)
- TOKEN_TABLE(EDIT)
- TOKEN_TABLE(CAPTION)
- TOKEN_TABLE_END
-
- byte *params;
- int cmd = 2;
- BaseParser parser;
-
- if (complete) {
- if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDIT) {
- _gameRef->LOG(0, "'EDIT' keyword expected.");
- return STATUS_FAILED;
- }
- buffer = params;
- }
-
- while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
- switch (cmd) {
- case TOKEN_TEMPLATE:
- if (DID_FAIL(loadFile((char *)params))) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_NAME:
- setName((char *)params);
- break;
-
- case TOKEN_BACK:
- delete _back;
- _back = new UITiledImage(_gameRef);
- if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
- delete _back;
- _back = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_IMAGE:
- delete _image;
- _image = new BaseSprite(_gameRef);
- if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
- delete _image;
- _image = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_FONT:
- if (_font) {
- _gameRef->_fontStorage->removeFont(_font);
- }
- _font = _gameRef->_fontStorage->addFont((char *)params);
- if (!_font) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_FONT_SELECTED:
- if (_fontSelected) {
- _gameRef->_fontStorage->removeFont(_fontSelected);
- }
- _fontSelected = _gameRef->_fontStorage->addFont((char *)params);
- if (!_fontSelected) {
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_TEXT:
- setText((char *)params);
- _gameRef->_stringTable->expand(&_text);
- break;
-
- case TOKEN_X:
- parser.scanStr((char *)params, "%d", &_posX);
- break;
-
- case TOKEN_Y:
- parser.scanStr((char *)params, "%d", &_posY);
- break;
-
- case TOKEN_WIDTH:
- parser.scanStr((char *)params, "%d", &_width);
- break;
-
- case TOKEN_HEIGHT:
- parser.scanStr((char *)params, "%d", &_height);
- break;
-
- case TOKEN_MAX_LENGTH:
- parser.scanStr((char *)params, "%d", &_maxLength);
- break;
-
- case TOKEN_CAPTION:
- setCaption((char *)params);
- break;
-
- case TOKEN_CURSOR:
- delete _cursor;
- _cursor = new BaseSprite(_gameRef);
- if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
- delete _cursor;
- _cursor = NULL;
- cmd = PARSERR_GENERIC;
- }
- break;
-
- case TOKEN_CURSOR_BLINK_RATE:
- parser.scanStr((char *)params, "%d", &_cursorBlinkRate);
- break;
-
- case TOKEN_FRAME_WIDTH:
- parser.scanStr((char *)params, "%d", &_frameWidth);
- break;
-
- case TOKEN_SCRIPT:
- addScript((char *)params);
- break;
-
- case TOKEN_PARENT_NOTIFY:
- parser.scanStr((char *)params, "%b", &_parentNotify);
- break;
-
- case TOKEN_DISABLED:
- parser.scanStr((char *)params, "%b", &_disable);
- break;
-
- case TOKEN_VISIBLE:
- parser.scanStr((char *)params, "%b", &_visible);
- break;
-
- case TOKEN_EDITOR_PROPERTY:
- parseEditorProperty(params, false);
- break;
- }
- }
- if (cmd == PARSERR_TOKENNOTFOUND) {
- _gameRef->LOG(0, "Syntax error in EDIT definition");
- return STATUS_FAILED;
- }
- if (cmd == PARSERR_GENERIC) {
- _gameRef->LOG(0, "Error loading EDIT definition");
- return STATUS_FAILED;
- }
-
- correctSize();
-
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEdit::saveAsText(BaseDynamicBuffer *buffer, int indent) {
- buffer->putTextIndent(indent, "EDIT\n");
- buffer->putTextIndent(indent, "{\n");
-
- buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
- buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
-
- buffer->putTextIndent(indent + 2, "\n");
-
- if (_back && _back->getFilename()) {
- buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
- }
-
- if (_image && _image->getFilename()) {
- buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
- }
-
- if (_font && _font->getFilename()) {
- buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
- }
- if (_fontSelected && _fontSelected->getFilename()) {
- buffer->putTextIndent(indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->getFilename());
- }
-
- if (_cursor && _cursor->getFilename()) {
- buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- if (_text) {
- buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
- buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
- buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
- buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
- buffer->putTextIndent(indent + 2, "MAX_LENGTH=%d\n", _maxLength);
- buffer->putTextIndent(indent + 2, "CURSOR_BLINK_RATE=%d\n", _cursorBlinkRate);
- buffer->putTextIndent(indent + 2, "FRAME_WIDTH=%d\n", _frameWidth);
-
- buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
- buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
-
- // scripts
- for (uint32 i = 0; i < _scripts.size(); i++) {
- buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
- }
-
- buffer->putTextIndent(indent + 2, "\n");
-
- // editor properties
- BaseClass::saveAsText(buffer, indent + 2);
-
- buffer->putTextIndent(indent, "}\n");
- return STATUS_OK;
-}
-
-//////////////////////////////////////////////////////////////////////////
-// high level scripting interface
-//////////////////////////////////////////////////////////////////////////
-bool UIEdit::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
- //////////////////////////////////////////////////////////////////////////
- // SetSelectedFont
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SetSelectedFont") == 0) {
- stack->correctParams(1);
-
- if (_fontSelected) {
- _gameRef->_fontStorage->removeFont(_fontSelected);
- }
- _fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
- stack->pushBool(_fontSelected != NULL);
-
- return STATUS_OK;
- } else {
- return UIObject::scCallMethod(script, stack, thisStack, name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-ScValue *UIEdit::scGetProperty(const char *name) {
- _scValue->setNULL();
-
- //////////////////////////////////////////////////////////////////////////
- // Type
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "Type") == 0) {
- _scValue->setString("editor");
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SelStart
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SelStart") == 0) {
- _scValue->setInt(_selStart);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SelEnd
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SelEnd") == 0) {
- _scValue->setInt(_selEnd);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CursorBlinkRate
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CursorBlinkRate") == 0) {
- _scValue->setInt(_cursorBlinkRate);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CursorChar
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CursorChar") == 0) {
- _scValue->setString(_cursorChar);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // FrameWidth
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "FrameWidth") == 0) {
- _scValue->setInt(_frameWidth);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MaxLength
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MaxLength") == 0) {
- _scValue->setInt(_maxLength);
- return _scValue;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Text
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Text") == 0) {
- if (_gameRef->_textEncoding == TEXT_UTF8) {
- WideString wstr = StringUtil::ansiToWide(_text);
- _scValue->setString(StringUtil::wideToUtf8(wstr).c_str());
- } else {
- _scValue->setString(_text);
- }
- return _scValue;
- } else {
- return UIObject::scGetProperty(name);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEdit::scSetProperty(const char *name, ScValue *value) {
- //////////////////////////////////////////////////////////////////////////
- // SelStart
- //////////////////////////////////////////////////////////////////////////
- if (strcmp(name, "SelStart") == 0) {
- _selStart = value->getInt();
- _selStart = MAX(_selStart, 0);
- _selStart = (int)MIN((size_t)_selStart, strlen(_text));
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // SelEnd
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "SelEnd") == 0) {
- _selEnd = value->getInt();
- _selEnd = MAX(_selEnd, 0);
- _selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CursorBlinkRate
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CursorBlinkRate") == 0) {
- _cursorBlinkRate = (uint32)value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // CursorChar
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "CursorChar") == 0) {
- setCursorChar(value->getString());
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // FrameWidth
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "FrameWidth") == 0) {
- _frameWidth = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // MaxLength
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "MaxLength") == 0) {
- _maxLength = value->getInt();
- return STATUS_OK;
- }
-
- //////////////////////////////////////////////////////////////////////////
- // Text
- //////////////////////////////////////////////////////////////////////////
- else if (strcmp(name, "Text") == 0) {
- if (_gameRef->_textEncoding == TEXT_UTF8) {
- WideString wstr = StringUtil::utf8ToWide(value->getString());
- setText(StringUtil::wideToAnsi(wstr).c_str());
- } else {
- setText(value->getString());
- }
- return STATUS_OK;
- } else {
- return UIObject::scSetProperty(name, value);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-const char *UIEdit::scToString() {
- return "[edit]";
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-void UIEdit::setCursorChar(const char *character) {
- if (!character) {
- return;
- }
- delete[] _cursorChar;
- _cursorChar = new char [strlen(character) + 1];
- if (_cursorChar) {
- strcpy(_cursorChar, character);
- }
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEdit::display(int offsetX, int offsetY) {
- if (!_visible) {
- return STATUS_OK;
- }
-
-
- // hack!
- TTextEncoding OrigEncoding = _gameRef->_textEncoding;
- _gameRef->_textEncoding = TEXT_ANSI;
-
- if (_back) {
- _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
- }
- if (_image) {
- _image->draw(offsetX + _posX, offsetY + _posY, NULL);
- }
-
- // prepare fonts
- BaseFont *font;
- BaseFont *sfont;
-
- if (_font) {
- font = _font;
- } else {
- font = _gameRef->_systemFont;
- }
-
- if (_fontSelected) {
- sfont = _fontSelected;
- } else {
- sfont = font;
- }
-
- bool focused = isFocused();
-
- _selStart = MAX(_selStart, 0);
- _selEnd = MAX(_selEnd, 0);
-
- _selStart = (int)MIN((size_t)_selStart, strlen(_text));
- _selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
-
- //int CursorWidth = font->GetCharWidth(_cursorChar[0]);
- int cursorWidth = font->getTextWidth((byte *)_cursorChar);
-
- int s1, s2;
- bool curFirst;
- // modify scroll offset
- if (_selStart >= _selEnd) {
- while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selEnd - _scrollOffset)) > _width - cursorWidth - 2 * _frameWidth) {
- _scrollOffset++;
- if (_scrollOffset >= (int)strlen(_text)) {
- break;
- }
- }
-
- _scrollOffset = MIN(_scrollOffset, _selEnd);
-
- s1 = _selEnd;
- s2 = _selStart;
- curFirst = true;
- } else {
- while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selStart - _scrollOffset)) +
- sfont->getTextWidth((byte *)(_text + MAX(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
-
- > _width - cursorWidth - 2 * _frameWidth) {
- _scrollOffset++;
- if (_scrollOffset >= (int)strlen(_text)) {
- break;
- }
- }
-
- _scrollOffset = MIN(_scrollOffset, _selEnd);
-
- s1 = _selStart;
- s2 = _selEnd;
- curFirst = false;
- }
-
-
- int alignOffset = 0;
-
- for (int count = 0; count < 2; count++) {
- // draw text
- int xxx, yyy, width, height;
-
- xxx = _posX + _frameWidth + offsetX;
- yyy = _posY + _frameWidth + offsetY;
-
- width = _posX + _width + offsetX - _frameWidth;
- height = MAX(font->getLetterHeight(), sfont->getLetterHeight());
-
- if (_gameRef->_textRTL) {
- xxx += alignOffset;
- }
-
- TTextAlign align = TAL_LEFT;
-
-
- // unselected 1
- if (s1 > _scrollOffset) {
- if (count) {
- font->drawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, align, height, s1 - _scrollOffset);
- }
- xxx += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
- alignOffset += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
- }
-
- // cursor
- if (focused && curFirst) {
- if (count) {
- if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
- _lastBlinkTime = g_system->getMillis();
- _cursorVisible = !_cursorVisible;
- }
- if (_cursorVisible) {
- font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
- }
- }
- xxx += cursorWidth;
- alignOffset += cursorWidth;
- }
-
- // selected
- int s3 = MAX(s1, _scrollOffset);
-
- if (s2 - s3 > 0) {
- if (count) {
- sfont->drawText((byte *)_text + s3, xxx, yyy, width - xxx, align, height, s2 - s3);
- }
- xxx += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
- alignOffset += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
- }
-
- // cursor
- if (focused && !curFirst) {
- if (count) {
- if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
- _lastBlinkTime = g_system->getMillis();
- _cursorVisible = !_cursorVisible;
- }
- if (_cursorVisible) {
- font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
- }
- }
- xxx += cursorWidth;
- alignOffset += cursorWidth;
- }
-
- // unselected 2
- if (count) {
- font->drawText((byte *)_text + s2, xxx, yyy, width - xxx, align, height);
- }
- alignOffset += font->getTextWidth((byte *)_text + s2);
-
- alignOffset = (_width - 2 * _frameWidth) - alignOffset;
- if (alignOffset < 0) {
- alignOffset = 0;
- }
- }
-
-
- _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
-
-
- _gameRef->_textEncoding = OrigEncoding;
-
- return STATUS_OK;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
- bool handled = false;
-
- if (event->type == Common::EVENT_KEYDOWN && !printable) {
- switch (event->kbd.keycode) {
- case Common::KEYCODE_ESCAPE:
- case Common::KEYCODE_TAB:
- case Common::KEYCODE_RETURN:
- return false;
-
- // ctrl+A
- case Common::KEYCODE_a:
- if (BaseKeyboardState::isControlDown()) {
- _selStart = 0;
- _selEnd = strlen(_text);
- handled = true;
- }
- break;
-
- case Common::KEYCODE_BACKSPACE:
- if (_selStart == _selEnd) {
- if (_gameRef->_textRTL) {
- deleteChars(_selStart, _selStart + 1);
- } else {
- deleteChars(_selStart - 1, _selStart);
- }
- } else {
- deleteChars(_selStart, _selEnd);
- }
- if (_selEnd >= _selStart) {
- _selEnd -= MAX(1, _selEnd - _selStart);
- }
- _selStart = _selEnd;
-
- handled = true;
- break;
-
- case Common::KEYCODE_LEFT:
- case Common::KEYCODE_UP:
- _selEnd--;
- if (!BaseKeyboardState::isShiftDown()) {
- _selStart = _selEnd;
- }
- handled = true;
- break;
-
- case Common::KEYCODE_RIGHT:
- case Common::KEYCODE_DOWN:
- _selEnd++;
- if (!BaseKeyboardState::isShiftDown()) {
- _selStart = _selEnd;
- }
- handled = true;
- break;
-
- case Common::KEYCODE_HOME:
- if (_gameRef->_textRTL) {
- _selEnd = strlen(_text);
- if (!BaseKeyboardState::isShiftDown()) {
- _selStart = _selEnd;
- }
- } else {
- _selEnd = 0;
- if (!BaseKeyboardState::isShiftDown()) {
- _selStart = _selEnd;
- }
- }
- handled = true;
- break;
-
- case Common::KEYCODE_END:
- if (_gameRef->_textRTL) {
- _selEnd = 0;
- if (!BaseKeyboardState::isShiftDown()) {
- _selStart = _selEnd;
- }
- } else {
- _selEnd = strlen(_text);
- if (!BaseKeyboardState::isShiftDown()) {
- _selStart = _selEnd;
- }
- }
- handled = true;
- break;
-
- case Common::KEYCODE_DELETE:
- if (_selStart == _selEnd) {
- if (_gameRef->_textRTL) {
- deleteChars(_selStart - 1, _selStart);
- _selEnd--;
- if (_selEnd < 0) {
- _selEnd = 0;
- }
- } else {
- deleteChars(_selStart, _selStart + 1);
- }
- } else {
- deleteChars(_selStart, _selEnd);
- }
- if (_selEnd > _selStart) {
- _selEnd -= (_selEnd - _selStart);
- }
-
- _selStart = _selEnd;
- handled = true;
- break;
- default:
- break;
- }
- return handled;
- } else if (event->type == Common::EVENT_KEYDOWN && printable) {
- if (_selStart != _selEnd) {
- deleteChars(_selStart, _selEnd);
- }
-
- //WideString wstr = StringUtil::Utf8ToWide(event->kbd.ascii);
- WideString wstr;
- wstr += (char)event->kbd.ascii;
- _selEnd += insertChars(_selEnd, (const byte *)StringUtil::wideToAnsi(wstr).c_str(), 1);
-
- if (_gameRef->_textRTL) {
- _selEnd = _selStart;
- } else {
- _selStart = _selEnd;
- }
-
- return true;
- }
-
- return false;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-int UIEdit::deleteChars(int start, int end) {
- if (start > end) {
- BaseUtils::swap(&start, &end);
- }
-
- start = MAX(start, (int)0);
- end = MIN((size_t)end, strlen(_text));
-
- char *str = new char[strlen(_text) - (end - start) + 1];
- if (str) {
- if (start > 0) {
- memcpy(str, _text, start);
- }
- memcpy(str + MAX(0, start), _text + end, strlen(_text) - end + 1);
-
- delete[] _text;
- _text = str;
- }
- if (_parentNotify && _parent) {
- _parent->applyEvent(getName());
- }
-
- return end - start;
-}
-
-
-//////////////////////////////////////////////////////////////////////////
-int UIEdit::insertChars(int pos, const byte *chars, int num) {
- if ((int)strlen(_text) + num > _maxLength) {
- num -= (strlen(_text) + num - _maxLength);
- }
-
- pos = MAX(pos, (int)0);
- pos = MIN((size_t)pos, strlen(_text));
-
- char *str = new char[strlen(_text) + num + 1];
- if (str) {
- if (pos > 0) {
- memcpy(str, _text, pos);
- }
- memcpy(str + pos + num, _text + pos, strlen(_text) - pos + 1);
-
- memcpy(str + pos, chars, num);
-
- delete[] _text;
- _text = str;
- }
- if (_parentNotify && _parent) {
- _parent->applyEvent(getName());
- }
-
- return num;
-}
-
-
-
-//////////////////////////////////////////////////////////////////////////
-bool UIEdit::persist(BasePersistenceManager *persistMgr) {
-
- UIObject::persist(persistMgr);
-
- persistMgr->transfer(TMEMBER(_cursorBlinkRate));
- persistMgr->transfer(TMEMBER(_cursorChar));
- persistMgr->transfer(TMEMBER(_fontSelected));
- persistMgr->transfer(TMEMBER(_frameWidth));
- persistMgr->transfer(TMEMBER(_maxLength));
- persistMgr->transfer(TMEMBER(_scrollOffset));
- persistMgr->transfer(TMEMBER(_selEnd));
- persistMgr->transfer(TMEMBER(_selStart));
-
- if (!persistMgr->getIsSaving()) {
- _cursorVisible = false;
- _lastBlinkTime = 0;
- }
-
- return STATUS_OK;
-}
-
-} // end of namespace Wintermute
+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#include "engines/wintermute/ui/ui_edit.h"
+#include "engines/wintermute/ui/ui_object.h"
+#include "engines/wintermute/ui/ui_tiled_image.h"
+#include "engines/wintermute/utils/string_util.h"
+#include "engines/wintermute/base/base_active_rect.h"
+#include "engines/wintermute/base/base_file_manager.h"
+#include "engines/wintermute/base/font/base_font.h"
+#include "engines/wintermute/base/font/base_font_storage.h"
+#include "engines/wintermute/base/base_keyboard_state.h"
+#include "engines/wintermute/base/base_dynamic_buffer.h"
+#include "engines/wintermute/base/base_parser.h"
+#include "engines/wintermute/base/base_sprite.h"
+#include "engines/wintermute/base/base_string_table.h"
+#include "engines/wintermute/base/base_game.h"
+#include "engines/wintermute/base/scriptables/script_value.h"
+#include "engines/wintermute/base/scriptables/script_stack.h"
+#include "engines/wintermute/base/scriptables/script.h"
+#include "engines/wintermute/utils/utils.h"
+#include "common/util.h"
+#include "common/keyboard.h"
+
+namespace Wintermute {
+
+IMPLEMENT_PERSISTENT(UIEdit, false)
+
+//////////////////////////////////////////////////////////////////////////
+UIEdit::UIEdit(BaseGame *inGame) : UIObject(inGame) {
+ _type = UI_EDIT;
+
+ _fontSelected = NULL;
+
+ _selStart = _selEnd = 10000;
+ _scrollOffset = 0;
+
+ _cursorChar = NULL;
+ setCursorChar("|");
+
+ _cursorBlinkRate = 600;
+
+ _frameWidth = 0;
+
+ setText("");
+
+ _lastBlinkTime = 0;
+ _cursorVisible = true;
+
+ _maxLength = -1;
+
+ _canFocus = true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+UIEdit::~UIEdit() {
+ if (!_sharedFonts) {
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
+ }
+
+ delete[] _cursorChar;
+ _cursorChar = NULL;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::loadFile(const char *filename) {
+ byte *buffer = BaseFileManager::getEngineInstance()->readWholeFile(filename);
+ if (buffer == NULL) {
+ _gameRef->LOG(0, "UIEdit::LoadFile failed for file '%s'", filename);
+ return STATUS_FAILED;
+ }
+
+ bool ret;
+
+ setFilename(filename);
+
+ if (DID_FAIL(ret = loadBuffer(buffer, true))) {
+ _gameRef->LOG(0, "Error parsing EDIT file '%s'", filename);
+ }
+
+ delete[] buffer;
+
+ return ret;
+}
+
+
+TOKEN_DEF_START
+TOKEN_DEF(TEMPLATE)
+TOKEN_DEF(DISABLED)
+TOKEN_DEF(VISIBLE)
+TOKEN_DEF(BACK)
+TOKEN_DEF(IMAGE)
+TOKEN_DEF(FONT_SELECTED)
+TOKEN_DEF(FONT)
+TOKEN_DEF(TEXT)
+TOKEN_DEF(X)
+TOKEN_DEF(Y)
+TOKEN_DEF(WIDTH)
+TOKEN_DEF(HEIGHT)
+TOKEN_DEF(CURSOR_BLINK_RATE)
+TOKEN_DEF(CURSOR)
+TOKEN_DEF(FRAME_WIDTH)
+TOKEN_DEF(NAME)
+TOKEN_DEF(SCRIPT)
+TOKEN_DEF(PARENT_NOTIFY)
+TOKEN_DEF(MAX_LENGTH)
+TOKEN_DEF(EDITOR_PROPERTY)
+TOKEN_DEF(EDIT)
+TOKEN_DEF(CAPTION)
+TOKEN_DEF_END
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::loadBuffer(byte *buffer, bool complete) {
+ TOKEN_TABLE_START(commands)
+ TOKEN_TABLE(TEMPLATE)
+ TOKEN_TABLE(DISABLED)
+ TOKEN_TABLE(VISIBLE)
+ TOKEN_TABLE(BACK)
+ TOKEN_TABLE(IMAGE)
+ TOKEN_TABLE(FONT_SELECTED)
+ TOKEN_TABLE(FONT)
+ TOKEN_TABLE(TEXT)
+ TOKEN_TABLE(X)
+ TOKEN_TABLE(Y)
+ TOKEN_TABLE(WIDTH)
+ TOKEN_TABLE(HEIGHT)
+ TOKEN_TABLE(CURSOR_BLINK_RATE)
+ TOKEN_TABLE(CURSOR)
+ TOKEN_TABLE(FRAME_WIDTH)
+ TOKEN_TABLE(NAME)
+ TOKEN_TABLE(SCRIPT)
+ TOKEN_TABLE(PARENT_NOTIFY)
+ TOKEN_TABLE(MAX_LENGTH)
+ TOKEN_TABLE(EDITOR_PROPERTY)
+ TOKEN_TABLE(EDIT)
+ TOKEN_TABLE(CAPTION)
+ TOKEN_TABLE_END
+
+ byte *params;
+ int cmd = 2;
+ BaseParser parser;
+
+ if (complete) {
+ if (parser.getCommand((char **)&buffer, commands, (char **)&params) != TOKEN_EDIT) {
+ _gameRef->LOG(0, "'EDIT' keyword expected.");
+ return STATUS_FAILED;
+ }
+ buffer = params;
+ }
+
+ while (cmd > 0 && (cmd = parser.getCommand((char **)&buffer, commands, (char **)&params)) > 0) {
+ switch (cmd) {
+ case TOKEN_TEMPLATE:
+ if (DID_FAIL(loadFile((char *)params))) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_NAME:
+ setName((char *)params);
+ break;
+
+ case TOKEN_BACK:
+ delete _back;
+ _back = new UITiledImage(_gameRef);
+ if (!_back || DID_FAIL(_back->loadFile((char *)params))) {
+ delete _back;
+ _back = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_IMAGE:
+ delete _image;
+ _image = new BaseSprite(_gameRef);
+ if (!_image || DID_FAIL(_image->loadFile((char *)params))) {
+ delete _image;
+ _image = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT:
+ if (_font) {
+ _gameRef->_fontStorage->removeFont(_font);
+ }
+ _font = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_font) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_FONT_SELECTED:
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
+ _fontSelected = _gameRef->_fontStorage->addFont((char *)params);
+ if (!_fontSelected) {
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_TEXT:
+ setText((char *)params);
+ _gameRef->_stringTable->expand(&_text);
+ break;
+
+ case TOKEN_X:
+ parser.scanStr((char *)params, "%d", &_posX);
+ break;
+
+ case TOKEN_Y:
+ parser.scanStr((char *)params, "%d", &_posY);
+ break;
+
+ case TOKEN_WIDTH:
+ parser.scanStr((char *)params, "%d", &_width);
+ break;
+
+ case TOKEN_HEIGHT:
+ parser.scanStr((char *)params, "%d", &_height);
+ break;
+
+ case TOKEN_MAX_LENGTH:
+ parser.scanStr((char *)params, "%d", &_maxLength);
+ break;
+
+ case TOKEN_CAPTION:
+ setCaption((char *)params);
+ break;
+
+ case TOKEN_CURSOR:
+ delete _cursor;
+ _cursor = new BaseSprite(_gameRef);
+ if (!_cursor || DID_FAIL(_cursor->loadFile((char *)params))) {
+ delete _cursor;
+ _cursor = NULL;
+ cmd = PARSERR_GENERIC;
+ }
+ break;
+
+ case TOKEN_CURSOR_BLINK_RATE:
+ parser.scanStr((char *)params, "%d", &_cursorBlinkRate);
+ break;
+
+ case TOKEN_FRAME_WIDTH:
+ parser.scanStr((char *)params, "%d", &_frameWidth);
+ break;
+
+ case TOKEN_SCRIPT:
+ addScript((char *)params);
+ break;
+
+ case TOKEN_PARENT_NOTIFY:
+ parser.scanStr((char *)params, "%b", &_parentNotify);
+ break;
+
+ case TOKEN_DISABLED:
+ parser.scanStr((char *)params, "%b", &_disable);
+ break;
+
+ case TOKEN_VISIBLE:
+ parser.scanStr((char *)params, "%b", &_visible);
+ break;
+
+ case TOKEN_EDITOR_PROPERTY:
+ parseEditorProperty(params, false);
+ break;
+ }
+ }
+ if (cmd == PARSERR_TOKENNOTFOUND) {
+ _gameRef->LOG(0, "Syntax error in EDIT definition");
+ return STATUS_FAILED;
+ }
+ if (cmd == PARSERR_GENERIC) {
+ _gameRef->LOG(0, "Error loading EDIT definition");
+ return STATUS_FAILED;
+ }
+
+ correctSize();
+
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::saveAsText(BaseDynamicBuffer *buffer, int indent) {
+ buffer->putTextIndent(indent, "EDIT\n");
+ buffer->putTextIndent(indent, "{\n");
+
+ buffer->putTextIndent(indent + 2, "NAME=\"%s\"\n", getName());
+ buffer->putTextIndent(indent + 2, "CAPTION=\"%s\"\n", getCaption());
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_back && _back->getFilename()) {
+ buffer->putTextIndent(indent + 2, "BACK=\"%s\"\n", _back->getFilename());
+ }
+
+ if (_image && _image->getFilename()) {
+ buffer->putTextIndent(indent + 2, "IMAGE=\"%s\"\n", _image->getFilename());
+ }
+
+ if (_font && _font->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT=\"%s\"\n", _font->getFilename());
+ }
+ if (_fontSelected && _fontSelected->getFilename()) {
+ buffer->putTextIndent(indent + 2, "FONT_SELECTED=\"%s\"\n", _fontSelected->getFilename());
+ }
+
+ if (_cursor && _cursor->getFilename()) {
+ buffer->putTextIndent(indent + 2, "CURSOR=\"%s\"\n", _cursor->getFilename());
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ if (_text) {
+ buffer->putTextIndent(indent + 2, "TEXT=\"%s\"\n", _text);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ buffer->putTextIndent(indent + 2, "X=%d\n", _posX);
+ buffer->putTextIndent(indent + 2, "Y=%d\n", _posY);
+ buffer->putTextIndent(indent + 2, "WIDTH=%d\n", _width);
+ buffer->putTextIndent(indent + 2, "HEIGHT=%d\n", _height);
+ buffer->putTextIndent(indent + 2, "MAX_LENGTH=%d\n", _maxLength);
+ buffer->putTextIndent(indent + 2, "CURSOR_BLINK_RATE=%d\n", _cursorBlinkRate);
+ buffer->putTextIndent(indent + 2, "FRAME_WIDTH=%d\n", _frameWidth);
+
+ buffer->putTextIndent(indent + 2, "DISABLED=%s\n", _disable ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "VISIBLE=%s\n", _visible ? "TRUE" : "FALSE");
+ buffer->putTextIndent(indent + 2, "PARENT_NOTIFY=%s\n", _parentNotify ? "TRUE" : "FALSE");
+
+ // scripts
+ for (uint32 i = 0; i < _scripts.size(); i++) {
+ buffer->putTextIndent(indent + 2, "SCRIPT=\"%s\"\n", _scripts[i]->_filename);
+ }
+
+ buffer->putTextIndent(indent + 2, "\n");
+
+ // editor properties
+ BaseClass::saveAsText(buffer, indent + 2);
+
+ buffer->putTextIndent(indent, "}\n");
+ return STATUS_OK;
+}
+
+//////////////////////////////////////////////////////////////////////////
+// high level scripting interface
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name) {
+ //////////////////////////////////////////////////////////////////////////
+ // SetSelectedFont
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SetSelectedFont") == 0) {
+ stack->correctParams(1);
+
+ if (_fontSelected) {
+ _gameRef->_fontStorage->removeFont(_fontSelected);
+ }
+ _fontSelected = _gameRef->_fontStorage->addFont(stack->pop()->getString());
+ stack->pushBool(_fontSelected != NULL);
+
+ return STATUS_OK;
+ } else {
+ return UIObject::scCallMethod(script, stack, thisStack, name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+ScValue *UIEdit::scGetProperty(const char *name) {
+ _scValue->setNULL();
+
+ //////////////////////////////////////////////////////////////////////////
+ // Type
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "Type") == 0) {
+ _scValue->setString("editor");
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelStart
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelStart") == 0) {
+ _scValue->setInt(_selStart);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelEnd
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelEnd") == 0) {
+ _scValue->setInt(_selEnd);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorBlinkRate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorBlinkRate") == 0) {
+ _scValue->setInt(_cursorBlinkRate);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorChar
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorChar") == 0) {
+ _scValue->setString(_cursorChar);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FrameWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FrameWidth") == 0) {
+ _scValue->setInt(_frameWidth);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxLength") == 0) {
+ _scValue->setInt(_maxLength);
+ return _scValue;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::ansiToWide(_text);
+ _scValue->setString(StringUtil::wideToUtf8(wstr).c_str());
+ } else {
+ _scValue->setString(_text);
+ }
+ return _scValue;
+ } else {
+ return UIObject::scGetProperty(name);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::scSetProperty(const char *name, ScValue *value) {
+ //////////////////////////////////////////////////////////////////////////
+ // SelStart
+ //////////////////////////////////////////////////////////////////////////
+ if (strcmp(name, "SelStart") == 0) {
+ _selStart = value->getInt();
+ _selStart = MAX(_selStart, 0);
+ _selStart = (int)MIN((size_t)_selStart, strlen(_text));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // SelEnd
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "SelEnd") == 0) {
+ _selEnd = value->getInt();
+ _selEnd = MAX(_selEnd, 0);
+ _selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorBlinkRate
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorBlinkRate") == 0) {
+ _cursorBlinkRate = (uint32)value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // CursorChar
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "CursorChar") == 0) {
+ setCursorChar(value->getString());
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // FrameWidth
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "FrameWidth") == 0) {
+ _frameWidth = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // MaxLength
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "MaxLength") == 0) {
+ _maxLength = value->getInt();
+ return STATUS_OK;
+ }
+
+ //////////////////////////////////////////////////////////////////////////
+ // Text
+ //////////////////////////////////////////////////////////////////////////
+ else if (strcmp(name, "Text") == 0) {
+ if (_gameRef->_textEncoding == TEXT_UTF8) {
+ WideString wstr = StringUtil::utf8ToWide(value->getString());
+ setText(StringUtil::wideToAnsi(wstr).c_str());
+ } else {
+ setText(value->getString());
+ }
+ return STATUS_OK;
+ } else {
+ return UIObject::scSetProperty(name, value);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+const char *UIEdit::scToString() {
+ return "[edit]";
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+void UIEdit::setCursorChar(const char *character) {
+ if (!character) {
+ return;
+ }
+ delete[] _cursorChar;
+ _cursorChar = new char [strlen(character) + 1];
+ if (_cursorChar) {
+ strcpy(_cursorChar, character);
+ }
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::display(int offsetX, int offsetY) {
+ if (!_visible) {
+ return STATUS_OK;
+ }
+
+
+ // hack!
+ TTextEncoding OrigEncoding = _gameRef->_textEncoding;
+ _gameRef->_textEncoding = TEXT_ANSI;
+
+ if (_back) {
+ _back->display(offsetX + _posX, offsetY + _posY, _width, _height);
+ }
+ if (_image) {
+ _image->draw(offsetX + _posX, offsetY + _posY, NULL);
+ }
+
+ // prepare fonts
+ BaseFont *font;
+ BaseFont *sfont;
+
+ if (_font) {
+ font = _font;
+ } else {
+ font = _gameRef->_systemFont;
+ }
+
+ if (_fontSelected) {
+ sfont = _fontSelected;
+ } else {
+ sfont = font;
+ }
+
+ bool focused = isFocused();
+
+ _selStart = MAX(_selStart, 0);
+ _selEnd = MAX(_selEnd, 0);
+
+ _selStart = (int)MIN((size_t)_selStart, strlen(_text));
+ _selEnd = (int)MIN((size_t)_selEnd, strlen(_text));
+
+ //int CursorWidth = font->GetCharWidth(_cursorChar[0]);
+ int cursorWidth = font->getTextWidth((byte *)_cursorChar);
+
+ int s1, s2;
+ bool curFirst;
+ // modify scroll offset
+ if (_selStart >= _selEnd) {
+ while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selEnd - _scrollOffset)) > _width - cursorWidth - 2 * _frameWidth) {
+ _scrollOffset++;
+ if (_scrollOffset >= (int)strlen(_text)) {
+ break;
+ }
+ }
+
+ _scrollOffset = MIN(_scrollOffset, _selEnd);
+
+ s1 = _selEnd;
+ s2 = _selStart;
+ curFirst = true;
+ } else {
+ while (font->getTextWidth((byte *)_text + _scrollOffset, MAX(0, _selStart - _scrollOffset)) +
+ sfont->getTextWidth((byte *)(_text + MAX(_scrollOffset, _selStart)), _selEnd - MAX(_scrollOffset, _selStart))
+
+ > _width - cursorWidth - 2 * _frameWidth) {
+ _scrollOffset++;
+ if (_scrollOffset >= (int)strlen(_text)) {
+ break;
+ }
+ }
+
+ _scrollOffset = MIN(_scrollOffset, _selEnd);
+
+ s1 = _selStart;
+ s2 = _selEnd;
+ curFirst = false;
+ }
+
+
+ int alignOffset = 0;
+
+ for (int count = 0; count < 2; count++) {
+ // draw text
+ int xxx, yyy, width, height;
+
+ xxx = _posX + _frameWidth + offsetX;
+ yyy = _posY + _frameWidth + offsetY;
+
+ width = _posX + _width + offsetX - _frameWidth;
+ height = MAX(font->getLetterHeight(), sfont->getLetterHeight());
+
+ if (_gameRef->_textRTL) {
+ xxx += alignOffset;
+ }
+
+ TTextAlign align = TAL_LEFT;
+
+
+ // unselected 1
+ if (s1 > _scrollOffset) {
+ if (count) {
+ font->drawText((byte *)_text + _scrollOffset, xxx, yyy, width - xxx, align, height, s1 - _scrollOffset);
+ }
+ xxx += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ alignOffset += font->getTextWidth((byte *)_text + _scrollOffset, s1 - _scrollOffset);
+ }
+
+ // cursor
+ if (focused && curFirst) {
+ if (count) {
+ if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
+ _lastBlinkTime = g_system->getMillis();
+ _cursorVisible = !_cursorVisible;
+ }
+ if (_cursorVisible) {
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
+ }
+ }
+ xxx += cursorWidth;
+ alignOffset += cursorWidth;
+ }
+
+ // selected
+ int s3 = MAX(s1, _scrollOffset);
+
+ if (s2 - s3 > 0) {
+ if (count) {
+ sfont->drawText((byte *)_text + s3, xxx, yyy, width - xxx, align, height, s2 - s3);
+ }
+ xxx += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
+ alignOffset += sfont->getTextWidth((byte *)_text + s3, s2 - s3);
+ }
+
+ // cursor
+ if (focused && !curFirst) {
+ if (count) {
+ if (g_system->getMillis() - _lastBlinkTime >= _cursorBlinkRate) {
+ _lastBlinkTime = g_system->getMillis();
+ _cursorVisible = !_cursorVisible;
+ }
+ if (_cursorVisible) {
+ font->drawText((byte *)_cursorChar, xxx, yyy, width - xxx, align, height, 1);
+ }
+ }
+ xxx += cursorWidth;
+ alignOffset += cursorWidth;
+ }
+
+ // unselected 2
+ if (count) {
+ font->drawText((byte *)_text + s2, xxx, yyy, width - xxx, align, height);
+ }
+ alignOffset += font->getTextWidth((byte *)_text + s2);
+
+ alignOffset = (_width - 2 * _frameWidth) - alignOffset;
+ if (alignOffset < 0) {
+ alignOffset = 0;
+ }
+ }
+
+
+ _gameRef->_renderer->addRectToList(new BaseActiveRect(_gameRef, this, NULL, offsetX + _posX, offsetY + _posY, _width, _height, 100, 100, false));
+
+
+ _gameRef->_textEncoding = OrigEncoding;
+
+ return STATUS_OK;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::handleKeypress(Common::Event *event, bool printable) {
+ bool handled = false;
+
+ if (event->type == Common::EVENT_KEYDOWN && !printable) {
+ switch (event->kbd.keycode) {
+ case Common::KEYCODE_ESCAPE:
+ case Common::KEYCODE_TAB:
+ case Common::KEYCODE_RETURN:
+ return false;
+
+ // ctrl+A
+ case Common::KEYCODE_a:
+ if (BaseKeyboardState::isControlDown()) {
+ _selStart = 0;
+ _selEnd = strlen(_text);
+ handled = true;
+ }
+ break;
+
+ case Common::KEYCODE_BACKSPACE:
+ if (_selStart == _selEnd) {
+ if (_gameRef->_textRTL) {
+ deleteChars(_selStart, _selStart + 1);
+ } else {
+ deleteChars(_selStart - 1, _selStart);
+ }
+ } else {
+ deleteChars(_selStart, _selEnd);
+ }
+ if (_selEnd >= _selStart) {
+ _selEnd -= MAX(1, _selEnd - _selStart);
+ }
+ _selStart = _selEnd;
+
+ handled = true;
+ break;
+
+ case Common::KEYCODE_LEFT:
+ case Common::KEYCODE_UP:
+ _selEnd--;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_RIGHT:
+ case Common::KEYCODE_DOWN:
+ _selEnd++;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_HOME:
+ if (_gameRef->_textRTL) {
+ _selEnd = strlen(_text);
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ } else {
+ _selEnd = 0;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_END:
+ if (_gameRef->_textRTL) {
+ _selEnd = 0;
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ } else {
+ _selEnd = strlen(_text);
+ if (!BaseKeyboardState::isShiftDown()) {
+ _selStart = _selEnd;
+ }
+ }
+ handled = true;
+ break;
+
+ case Common::KEYCODE_DELETE:
+ if (_selStart == _selEnd) {
+ if (_gameRef->_textRTL) {
+ deleteChars(_selStart - 1, _selStart);
+ _selEnd--;
+ if (_selEnd < 0) {
+ _selEnd = 0;
+ }
+ } else {
+ deleteChars(_selStart, _selStart + 1);
+ }
+ } else {
+ deleteChars(_selStart, _selEnd);
+ }
+ if (_selEnd > _selStart) {
+ _selEnd -= (_selEnd - _selStart);
+ }
+
+ _selStart = _selEnd;
+ handled = true;
+ break;
+ default:
+ break;
+ }
+ return handled;
+ } else if (event->type == Common::EVENT_KEYDOWN && printable) {
+ if (_selStart != _selEnd) {
+ deleteChars(_selStart, _selEnd);
+ }
+
+ //WideString wstr = StringUtil::Utf8ToWide(event->kbd.ascii);
+ WideString wstr;
+ wstr += (char)event->kbd.ascii;
+ _selEnd += insertChars(_selEnd, (const byte *)StringUtil::wideToAnsi(wstr).c_str(), 1);
+
+ if (_gameRef->_textRTL) {
+ _selEnd = _selStart;
+ } else {
+ _selStart = _selEnd;
+ }
+
+ return true;
+ }
+
+ return false;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+int UIEdit::deleteChars(int start, int end) {
+ if (start > end) {
+ BaseUtils::swap(&start, &end);
+ }
+
+ start = MAX(start, (int)0);
+ end = MIN((size_t)end, strlen(_text));
+
+ char *str = new char[strlen(_text) - (end - start) + 1];
+ if (str) {
+ if (start > 0) {
+ memcpy(str, _text, start);
+ }
+ memcpy(str + MAX(0, start), _text + end, strlen(_text) - end + 1);
+
+ delete[] _text;
+ _text = str;
+ }
+ if (_parentNotify && _parent) {
+ _parent->applyEvent(getName());
+ }
+
+ return end - start;
+}
+
+
+//////////////////////////////////////////////////////////////////////////
+int UIEdit::insertChars(int pos, const byte *chars, int num) {
+ if ((int)strlen(_text) + num > _maxLength) {
+ num -= (strlen(_text) + num - _maxLength);
+ }
+
+ pos = MAX(pos, (int)0);
+ pos = MIN((size_t)pos, strlen(_text));
+
+ char *str = new char[strlen(_text) + num + 1];
+ if (str) {
+ if (pos > 0) {
+ memcpy(str, _text, pos);
+ }
+ memcpy(str + pos + num, _text + pos, strlen(_text) - pos + 1);
+
+ memcpy(str + pos, chars, num);
+
+ delete[] _text;
+ _text = str;
+ }
+ if (_parentNotify && _parent) {
+ _parent->applyEvent(getName());
+ }
+
+ return num;
+}
+
+
+
+//////////////////////////////////////////////////////////////////////////
+bool UIEdit::persist(BasePersistenceManager *persistMgr) {
+
+ UIObject::persist(persistMgr);
+
+ persistMgr->transfer(TMEMBER(_cursorBlinkRate));
+ persistMgr->transfer(TMEMBER(_cursorChar));
+ persistMgr->transfer(TMEMBER(_fontSelected));
+ persistMgr->transfer(TMEMBER(_frameWidth));
+ persistMgr->transfer(TMEMBER(_maxLength));
+ persistMgr->transfer(TMEMBER(_scrollOffset));
+ persistMgr->transfer(TMEMBER(_selEnd));
+ persistMgr->transfer(TMEMBER(_selStart));
+
+ if (!persistMgr->getIsSaving()) {
+ _cursorVisible = false;
+ _lastBlinkTime = 0;
+ }
+
+ return STATUS_OK;
+}
+
+} // end of namespace Wintermute