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Diffstat (limited to 'engines/wintermute/ui/ui_object.h')
| -rw-r--r-- | engines/wintermute/ui/ui_object.h | 84 | 
1 files changed, 84 insertions, 0 deletions
diff --git a/engines/wintermute/ui/ui_object.h b/engines/wintermute/ui/ui_object.h new file mode 100644 index 0000000000..8059207a9a --- /dev/null +++ b/engines/wintermute/ui/ui_object.h @@ -0,0 +1,84 @@ +/* ScummVM - Graphic Adventure Engine
 + *
 + * ScummVM is the legal property of its developers, whose names
 + * are too numerous to list here. Please refer to the COPYRIGHT
 + * file distributed with this source distribution.
 + *
 + * This program is free software; you can redistribute it and/or
 + * modify it under the terms of the GNU General Public License
 + * as published by the Free Software Foundation; either version 2
 + * of the License, or (at your option) any later version.
 +
 + * This program is distributed in the hope that it will be useful,
 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 + * GNU General Public License for more details.
 +
 + * You should have received a copy of the GNU General Public License
 + * along with this program; if not, write to the Free Software
 + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
 + *
 + */
 +
 +/*
 + * This file is based on WME Lite.
 + * http://dead-code.org/redir.php?target=wmelite
 + * Copyright (c) 2011 Jan Nedoma
 + */
 +
 +#ifndef WINTERMUTE_UIOBJECT_H
 +#define WINTERMUTE_UIOBJECT_H
 +
 +
 +#include "engines/wintermute/base/base_object.h"
 +#include "engines/wintermute/dctypes.h"    // Added by ClassView
 +
 +namespace Wintermute {
 +
 +class UITiledImage;
 +class BaseFont;
 +class UIObject : public BaseObject {
 +public:
 +
 +	bool getTotalOffset(int *offsetX, int *offsetY);
 +	bool _canFocus;
 +	bool focus();
 +	virtual bool handleMouse(TMouseEvent event, TMouseButton button);
 +	bool isFocused();
 +	bool _parentNotify;
 +	DECLARE_PERSISTENT(UIObject, BaseObject)
 +	UIObject *_parent;
 +	virtual bool display() { return display(0, 0); }
 +	virtual bool display(int offsetX = 0, int offsetY = 0);
 +	virtual void correctSize();
 +	bool _sharedFonts;
 +	bool _sharedImages;
 +	void setText(const char *text);
 +	char *_text;
 +	BaseFont *_font;
 +	bool _visible;
 +	UITiledImage *_back;
 +	bool _disable;
 +	UIObject(BaseGame *inGame = NULL);
 +	virtual ~UIObject();
 +	int _width;
 +	int _height;
 +	TUIObjectType _type;
 +	BaseSprite *_image;
 +	void setListener(BaseScriptHolder *object, BaseScriptHolder *listenerObject, uint32 listenerParam);
 +	BaseScriptHolder *_listenerParamObject;
 +	uint32 _listenerParamDWORD;
 +	BaseScriptHolder *_listenerObject;
 +	UIObject *_focusedWidget;
 +	virtual bool saveAsText(BaseDynamicBuffer *buffer, int indent);
 +
 +	// scripting interface
 +	virtual ScValue *scGetProperty(const char *name);
 +	virtual bool scSetProperty(const char *name, ScValue *value);
 +	virtual bool scCallMethod(ScScript *script, ScStack *stack, ScStack *thisStack, const char *name);
 +	virtual const char *scToString();
 +};
 +
 +} // end of namespace Wintermute
 +
 +#endif
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