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Diffstat (limited to 'engines/wintermute/utils/utils.h')
-rw-r--r-- | engines/wintermute/utils/utils.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/engines/wintermute/utils/utils.h b/engines/wintermute/utils/utils.h new file mode 100644 index 0000000000..d6a603ec72 --- /dev/null +++ b/engines/wintermute/utils/utils.h @@ -0,0 +1,64 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on WME Lite. + * http://dead-code.org/redir.php?target=wmelite + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_UTILS_H +#define WINTERMUTE_UTILS_H + +#include "engines/wintermute/wintypes.h" +#include "engines/wintermute/math/rect32.h" + +namespace Wintermute { + +class BaseGame; + +class BaseUtils { +public: + static void swap(int *a, int *b); + static float normalizeAngle(float angle); + + static void createPath(const char *path, bool pathOnly = false); + + static void debugMessage(const char *text); + static char *setString(char **string, const char *value); + + static char *strEntry(int entry, const char *str, const char delim = ','); + + static int randomInt(int from, int to); + static float randomFloat(float from, float to); + static float randomAngle(float from, float to); + + static void RGBtoHSL(uint32 rgbColor, byte *outH, byte *outS, byte *outL); + static uint32 HSLtoRGB(byte H, byte S, byte L); + +private: + static float Hue2RGB(float v1, float v2, float vH); +}; + +} // end of namespace Wintermute + +#endif |