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Diffstat (limited to 'engines/wintermute/utils/utils.h')
-rw-r--r-- | engines/wintermute/utils/utils.h | 71 |
1 files changed, 71 insertions, 0 deletions
diff --git a/engines/wintermute/utils/utils.h b/engines/wintermute/utils/utils.h new file mode 100644 index 0000000000..46e895ff4d --- /dev/null +++ b/engines/wintermute/utils/utils.h @@ -0,0 +1,71 @@ +/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+/*
+ * This file is based on WME Lite.
+ * http://dead-code.org/redir.php?target=wmelite
+ * Copyright (c) 2011 Jan Nedoma
+ */
+
+#ifndef WINTERMUTE_UTILS_H
+#define WINTERMUTE_UTILS_H
+
+#include "engines/wintermute/wintypes.h"
+
+namespace WinterMute {
+
+class CBGame;
+
+class CBUtils {
+public:
+ static void Clip(int *DestX, int *DestY, RECT *SrcRect, RECT *DestRect);
+ static void Swap(int *a, int *b);
+ static bool StrBeginsI(const char *String, const char *Fragment);
+ static float NormalizeAngle(float Angle);
+
+ static void CreatePath(const char *Path, bool PathOnly = false);
+
+ static void DebugMessage(HWND hWnd, const char *Text);
+ static char *SetString(char **String, const char *Value);
+
+ static int StrNumEntries(const char *Str, const char Delim = ',');
+ static char *StrEntry(int Entry, const char *Str, const char Delim = ',');
+
+ static int RandomInt(int From, int To);
+ static float RandomFloat(float From, float To);
+ static float RandomAngle(float From, float To);
+
+ static bool MatchesPattern(const char *pattern, const char *string);
+
+ static char *GetPath(const char *Filename);
+ static char *GetFilename(const char *Filename);
+
+ static void RGBtoHSL(uint32 RGBColor, byte *OutH, byte *OutS, byte *OutL);
+ static uint32 HSLtoRGB(byte H, byte S, byte L);
+
+private:
+ static float Hue2RGB(float v1, float v2, float vH);
+};
+
+} // end of namespace WinterMute
+
+#endif
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