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Diffstat (limited to 'engines/wintermute/video/video_subtitler.h')
-rw-r--r-- | engines/wintermute/video/video_subtitler.h | 53 |
1 files changed, 53 insertions, 0 deletions
diff --git a/engines/wintermute/video/video_subtitler.h b/engines/wintermute/video/video_subtitler.h new file mode 100644 index 0000000000..94f22909a1 --- /dev/null +++ b/engines/wintermute/video/video_subtitler.h @@ -0,0 +1,53 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +/* + * This file is based on Wintermute Engine + * http://dead-code.org/redir.php?target=wme + * Copyright (c) 2011 Jan Nedoma + */ + +#ifndef WINTERMUTE_VIDSUBTITLER_H +#define WINTERMUTE_VIDSUBTITLER_H + +#include "engines/wintermute/base/base.h" +#include "engines/wintermute/video/subtitle_card.h" + +namespace Wintermute { + +class VideoSubtitler : public BaseClass { +public: + VideoSubtitler(BaseGame *inGame); + virtual ~VideoSubtitler(void); + bool loadSubtitles(const Common::String &filename, const Common::String &subtitleFile); + void display(); + void update(uint32 frame); +private: + Common::Array<SubtitleCard> _subtitles; + int32 _lastSample; + bool _showSubtitle; + uint32 _currentSubtitle; +}; + +} // End of namespace Wintermute + +#endif |