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-rw-r--r--engines/wintermute/video/VidTheoraPlayer.cpp10
-rw-r--r--engines/wintermute/video/VidTheoraPlayer.h2
2 files changed, 6 insertions, 6 deletions
diff --git a/engines/wintermute/video/VidTheoraPlayer.cpp b/engines/wintermute/video/VidTheoraPlayer.cpp
index 1afd114bd4..bcf4569737 100644
--- a/engines/wintermute/video/VidTheoraPlayer.cpp
+++ b/engines/wintermute/video/VidTheoraPlayer.cpp
@@ -386,15 +386,15 @@ HRESULT CVidTheoraPlayer::play(TVideoPlayback type, int x, int y, bool freezeGam
float ZoomX = (float)((float)Game->_renderer->_width / width * 100);
float ZoomY = (float)((float)Game->_renderer->_height / height * 100);
_playZoom = MIN(ZoomX, ZoomY);
- _posX = (Game->_renderer->_width - width * (_playZoom / 100)) / 2;
- _posY = (Game->_renderer->_height - height * (_playZoom / 100)) / 2;
+ _posX = (int)((Game->_renderer->_width - width * (_playZoom / 100)) / 2);
+ _posY = (int)((Game->_renderer->_height - height * (_playZoom / 100)) / 2);
}
break;
case VID_PLAY_CENTER:
_playZoom = 100.0f;
- _posX = (Game->_renderer->_width - width) / 2;
- _posY = (Game->_renderer->_height - height) / 2;
+ _posX = (int)((Game->_renderer->_width - width) / 2);
+ _posY = (int)((Game->_renderer->_height - height) / 2);
break;
}
return S_OK;
@@ -594,7 +594,7 @@ float CVidTheoraPlayer::getMovieTime() {
//////////////////////////////////////////////////////////////////////////
-int CVidTheoraPlayer::getMovieFrame() {
+uint32 CVidTheoraPlayer::getMovieFrame() {
#if 0
if (!m_TheoraStreams) return 0;
float Time = GetMovieTime();
diff --git a/engines/wintermute/video/VidTheoraPlayer.h b/engines/wintermute/video/VidTheoraPlayer.h
index 43be1801a0..a112377f91 100644
--- a/engines/wintermute/video/VidTheoraPlayer.h
+++ b/engines/wintermute/video/VidTheoraPlayer.h
@@ -85,7 +85,7 @@ public:
};
float getMovieTime();
- int getMovieFrame();
+ uint32 getMovieFrame();
CBSurface *getTexture();