diff options
Diffstat (limited to 'engines/wintermute/wintermute.cpp')
-rw-r--r-- | engines/wintermute/wintermute.cpp | 16 |
1 files changed, 8 insertions, 8 deletions
diff --git a/engines/wintermute/wintermute.cpp b/engines/wintermute/wintermute.cpp index 2a651baabf..69c5df5bc5 100644 --- a/engines/wintermute/wintermute.cpp +++ b/engines/wintermute/wintermute.cpp @@ -138,12 +138,12 @@ Common::Error WinterMuteEngine::run() { } int WinterMuteEngine::init() { - _classReg = new CSysClassRegistry(); + _classReg = new SystemClassRegistry(); _classReg->registerClasses(); - _game = new CAdGame; + _game = new AdGame; if (!_game) return 1; - CBPlatform::initialize(_game, 0, NULL); + BasePlatform::initialize(_game, 0, NULL); bool windowedMode = !ConfMan.getBool("fullscreen"); @@ -157,8 +157,8 @@ int WinterMuteEngine::init() { else param[0] = '\0'; if (strcmp(param, "") != 0) { - char *IniDir = CBUtils::GetPath(param); - char *IniName = CBUtils::GetFilename(param); + char *IniDir = BaseUtils::GetPath(param); + char *IniName = BaseUtils::GetFilename(param); // switch to ini's dir warning("TODO: Place ini-files somewhere"); @@ -230,7 +230,7 @@ int WinterMuteEngine::init() { // load game - uint32 DataInitStart = CBPlatform::getTime(); + uint32 DataInitStart = BasePlatform::getTime(); if (DID_FAIL(_game->loadFile(_game->_settingsGameFile ? _game->_settingsGameFile : "default.game"))) { _game->LOG(ret, "Error loading game file. Exiting."); @@ -242,7 +242,7 @@ int WinterMuteEngine::init() { _game->_renderer->_ready = true; _game->_miniUpdateEnabled = true; - _game->LOG(0, "Engine initialized in %d ms", CBPlatform::getTime() - DataInitStart); + _game->LOG(0, "Engine initialized in %d ms", BasePlatform::getTime() - DataInitStart); _game->LOG(0, ""); if (ConfMan.hasKey("save_slot")) { @@ -272,7 +272,7 @@ int WinterMuteEngine::messageLoop() { while (!done) { Common::Event event; while (_system->getEventManager()->pollEvent(event)) { - CBPlatform::handleEvent(&event); + BasePlatform::handleEvent(&event); } if (_game && _game->_renderer->_active && _game->_renderer->_ready) { |