diff options
Diffstat (limited to 'engines/wintermute/wintermute.h')
-rw-r--r-- | engines/wintermute/wintermute.h | 78 |
1 files changed, 78 insertions, 0 deletions
diff --git a/engines/wintermute/wintermute.h b/engines/wintermute/wintermute.h new file mode 100644 index 0000000000..d24b120658 --- /dev/null +++ b/engines/wintermute/wintermute.h @@ -0,0 +1,78 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef WINTERMUTE_H +#define WINTERMUTE_H + +#include "engines/engine.h" +#include "engines/advancedDetector.h" +#include "gui/debugger.h" + +namespace Wintermute { + +class Console; +class BaseGame; +class SystemClassRegistry; +// our engine debug channels +enum { + kWintermuteDebugLog = 1 << 0, // The debug-logs from the original engine + kWintermuteDebugSaveGame = 1 << 1, + kWintermuteDebugFont = 1 << 2, // next new channel must be 1 << 2 (4) + kWintermuteDebugFileAccess = 1 << 3, // the current limitation is 32 debug channels (1 << 31 is the last one) + kWintermuteDebugAudio = 1 << 4, + kWintermuteDebugGeneral = 1 << 5 +}; + +class WintermuteEngine : public Engine { +public: + WintermuteEngine(OSystem *syst, const ADGameDescription *desc); + WintermuteEngine(); + ~WintermuteEngine(); + + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; + Common::SaveFileManager *getSaveFileMan() { return _saveFileMan; } + virtual Common::Error loadGameState(int slot); + virtual bool canLoadGameStateCurrently(); + virtual Common::Error saveGameState(int slot, const Common::String &desc); + virtual bool canSaveGameStateCurrently(); + // For detection-purposes: + static bool getGameInfo(const Common::FSList &fslist, Common::String &name, Common::String &caption); +private: + int init(); + void deinit(); + int messageLoop(); + Console *_console; + BaseGame *_game; + const ADGameDescription *_gameDescription; +}; + +// Example console class +class Console : public GUI::Debugger { +public: + Console(WintermuteEngine *vm) {} + virtual ~Console(void) {} +}; + +} // End of namespace Wintermute + +#endif |