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Diffstat (limited to 'engines/xeen/events.h')
-rw-r--r-- | engines/xeen/events.h | 104 |
1 files changed, 104 insertions, 0 deletions
diff --git a/engines/xeen/events.h b/engines/xeen/events.h new file mode 100644 index 0000000000..cce3155a4b --- /dev/null +++ b/engines/xeen/events.h @@ -0,0 +1,104 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_EVENTS_H +#define XEEN_EVENTS_H + +#include "common/scummsys.h" +#include "common/events.h" +#include "xeen/sprites.h" + +namespace Xeen { + +#define GAME_FRAME_RATE (1000 / 18.2) + +class XeenEngine; + +class EventsManager { +private: + XeenEngine *_vm; + uint32 _frameCounter; + uint32 _priorFrameCounterTime; + uint32 _gameCounter; + uint32 _gameCounters[6]; + uint32 _priorGameCounterTime; + Common::KeyCode _keyCode; + SpriteResource _sprites; + + void nextFrame(); +public: + bool _leftButton, _rightButton; + Common::Point _mousePos; +public: + EventsManager(XeenEngine *vm); + + ~EventsManager(); + + void setCursor(int cursorId); + + void showCursor(); + + void hideCursor(); + + bool isCursorVisible(); + + void pollEvents(); + + void pollEventsAndWait(); + + void clearEvents(); + + void debounceMouse(); + + bool getKey(Common::KeyState &key); + + bool isKeyPending() const; + + bool isKeyMousePressed(); + + void updateGameCounter() { _gameCounter = _frameCounter; } + void timeMark1() { _gameCounters[1] = _frameCounter; } + void timeMark2() { _gameCounters[2] = _frameCounter; } + void timeMark3() { _gameCounters[3] = _frameCounter; } + void timeMark4() { _gameCounters[4] = _frameCounter; } + void timeMark5() { _gameCounters[5] = _frameCounter; } + + uint32 timeElapsed() const { return _frameCounter - _gameCounter; } + uint32 timeElapsed1() const { return _frameCounter - _gameCounters[1]; } + uint32 timeElapsed2() const { return _frameCounter - _gameCounters[2]; } + uint32 timeElapsed3() const { return _frameCounter - _gameCounters[3]; } + uint32 timeElapsed4() const { return _frameCounter - _gameCounters[4]; } + uint32 timeElapsed5() const { return _frameCounter - _gameCounters[5]; } + + bool wait(uint numFrames, bool interruptable = false); + + void ipause(uint amount); +}; + +class GameEvent { +public: + GameEvent(); +}; + +} // End of namespace Xeen + +#endif /* XEEN_EVENTS_H */ |