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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_EVENTS_H
+#define XEEN_EVENTS_H
+
+#include "common/scummsys.h"
+#include "common/events.h"
+#include "xeen/sprites.h"
+
+namespace Xeen {
+
+#define GAME_FRAME_RATE (1000 / 18.2)
+
+class XeenEngine;
+
+class EventsManager {
+private:
+ XeenEngine *_vm;
+ uint32 _frameCounter;
+ uint32 _priorFrameCounterTime;
+ uint32 _gameCounter;
+ uint32 _gameCounters[6];
+ uint32 _priorGameCounterTime;
+ Common::KeyCode _keyCode;
+ SpriteResource _sprites;
+
+ void nextFrame();
+public:
+ bool _leftButton, _rightButton;
+ Common::Point _mousePos;
+public:
+ EventsManager(XeenEngine *vm);
+
+ ~EventsManager();
+
+ void setCursor(int cursorId);
+
+ void showCursor();
+
+ void hideCursor();
+
+ bool isCursorVisible();
+
+ void pollEvents();
+
+ void pollEventsAndWait();
+
+ void clearEvents();
+
+ void debounceMouse();
+
+ bool getKey(Common::KeyState &key);
+
+ bool isKeyPending() const;
+
+ bool isKeyMousePressed();
+
+ void updateGameCounter() { _gameCounter = _frameCounter; }
+ void timeMark1() { _gameCounters[1] = _frameCounter; }
+ void timeMark2() { _gameCounters[2] = _frameCounter; }
+ void timeMark3() { _gameCounters[3] = _frameCounter; }
+ void timeMark4() { _gameCounters[4] = _frameCounter; }
+ void timeMark5() { _gameCounters[5] = _frameCounter; }
+
+ uint32 timeElapsed() const { return _frameCounter - _gameCounter; }
+ uint32 timeElapsed1() const { return _frameCounter - _gameCounters[1]; }
+ uint32 timeElapsed2() const { return _frameCounter - _gameCounters[2]; }
+ uint32 timeElapsed3() const { return _frameCounter - _gameCounters[3]; }
+ uint32 timeElapsed4() const { return _frameCounter - _gameCounters[4]; }
+ uint32 timeElapsed5() const { return _frameCounter - _gameCounters[5]; }
+
+ bool wait(uint numFrames, bool interruptable = false);
+
+ void ipause(uint amount);
+};
+
+class GameEvent {
+public:
+ GameEvent();
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_EVENTS_H */