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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_SAVES_H
+#define XEEN_SAVES_H
+
+#include "common/scummsys.h"
+#include "common/memstream.h"
+#include "common/savefile.h"
+#include "graphics/surface.h"
+#include "xeen/party.h"
+#include "xeen/files.h"
+
+namespace Xeen {
+
+struct XeenSavegameHeader {
+ uint8 _version;
+ Common::String _saveName;
+ Graphics::Surface *_thumbnail;
+ int _year, _month, _day;
+ int _hour, _minute;
+ int _totalFrames;
+};
+
+class XeenEngine;
+class SavesManager;
+
+class OutFile : public Common::MemoryWriteStreamDynamic {
+private:
+ XeenEngine *_vm;
+ Common::String _filename;
+public:
+ OutFile(XeenEngine *vm, const Common::String filename);
+
+ void finalize();
+};
+
+class SavesManager: public BaseCCArchive {
+ friend class OutFile;
+private:
+ XeenEngine *_vm;
+ Party &_party;
+ byte *_data;
+ Common::HashMap<uint16, Common::MemoryWriteStreamDynamic > _newData;
+
+ void load(Common::SeekableReadStream *stream);
+public:
+ /**
+ * Synchronizes a boolean array as a bitfield set
+ */
+ static void syncBitFlags(Common::Serializer &s, bool *startP, bool *endP);
+public:
+ bool _wonWorld;
+ bool _wonDarkSide;
+public:
+ SavesManager(XeenEngine *vm, Party &party);
+
+ ~SavesManager();
+
+ /**
+ * Sets up the dynamic data for the game for a new game
+ */
+ void reset();
+
+ void readCharFile();
+
+ void writeCharFile();
+
+ void saveChars();
+
+ // Archive implementation
+ virtual Common::SeekableReadStream *createReadStreamForMember(const Common::String &name) const;
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_SAVES_H */