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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef XEEN_SCRIPTS_H
+#define XEEN_SCRIPTS_H
+
+#include "common/scummsys.h"
+#include "common/system.h"
+#include "common/serializer.h"
+#include "common/stack.h"
+#include "common/str-array.h"
+#include "xeen/files.h"
+#include "xeen/party.h"
+
+namespace Xeen {
+
+enum Opcode {
+ OP_None = 0x00,
+ OP_Display0x01 = 0x01,
+ OP_DoorTextSml = 0x02,
+ OP_DoorTextLrg = 0x03,
+ OP_SignText = 0x04,
+ OP_NPC = 0x05,
+ OP_PlayFX = 0x06,
+ OP_TeleportAndExit = 0x07,
+ OP_If1 = 0x08,
+ OP_If2 = 0x09,
+ OP_If3 = 0x0A,
+ OP_MoveObj = 0x0B,
+ OP_TakeOrGive = 0x0C,
+ OP_NoAction = 0x0D,
+ OP_Remove = 0x0E,
+ OP_SetChar = 0x0F,
+ OP_Spawn = 0x10,
+ OP_DoTownEvent = 0x11,
+ OP_Exit = 0x12,
+ OP_AfterMap = 0x13,
+ OP_GiveExtended = 0x14,
+ OP_ConfirmWord = 0x15,
+ OP_Damage = 0x16,
+ OP_JumpRnd = 0x17,
+ OP_AfterEvent = 0x18,
+ OP_CallEvent = 0x19,
+ OP_Return = 0x1A,
+ OP_SetVar = 0x1B,
+ OP_TakeOrGive_2 = 0x1C,
+ OP_TakeOrGive_3 = 0x1D,
+ OP_CutsceneEndClouds = 0x1E,
+ OP_TeleportAndContinue = 0x1F,
+ OP_WhoWill = 0x20,
+ OP_RndDamage = 0x21,
+ OP_MoveWallObj = 0x22,
+ OP_AlterCellFlag= 0x23,
+ OP_AlterHed = 0x24,
+ OP_DisplayStat = 0x25,
+ OP_TakeOrGive_4 = 0x26,
+ OP_SeatTextSml = 0x27,
+ OP_PlayEventVoc = 0x28,
+ OP_DisplayBottom = 0x29,
+ OP_IfMapFlag = 0x2A,
+ OP_SelRndChar = 0x2B,
+ OP_GiveEnchanted= 0x2C,
+ OP_ItemType = 0x2D,
+ OP_MakeNothingHere = 0x2E,
+ OP_NoAction_2 = 0x2F,
+ OP_ChooseNumeric= 0x30,
+ OP_DisplayBottomTwoLines = 0x31,
+ OP_DisplayLarge = 0x32,
+ OP_ExchObj = 0x33,
+ OP_FallToMap = 0x34,
+ OP_DisplayMain = 0x35,
+ OP_Goto = 0x36,
+ OP_ConfirmWord_2= 0x37,
+ OP_GotoRandom = 0x38,
+ OP_CutsceneEndDarkside = 0x39,
+ OP_CutsceneEdWorld = 0x3A,
+ OP_FlipWorld = 0x3B,
+ OP_PlayCD = 0x3C
+};
+
+class XeenEngine;
+
+class MazeEvent {
+public:
+ Common::Point _position;
+ int _direction;
+ int _line;
+ Opcode _opcode;
+ Common::Array<byte> _parameters;
+public:
+ MazeEvent();
+
+ void synchronize(Common::Serializer &s);
+};
+
+class MazeEvents : public Common::Array<MazeEvent> {
+public:
+ Common::StringArray _text;
+public:
+ void synchronize(XeenSerializer &s);
+};
+
+struct StackEntry : public Common::Point {
+ int line;
+
+ StackEntry(const Common::Point &pt, int l) : Common::Point(pt), line(l) {}
+};
+
+struct MirrorEntry {
+ Common::String _name;
+ int _mapId;
+ Common::Point _position;
+ int _direction;
+
+ MirrorEntry() : _mapId(0), _direction(DIR_ALL) {}
+
+ bool synchronize(Common::SeekableReadStream &s);
+};
+
+class Scripts {
+private:
+ XeenEngine *_vm;
+ int _treasureItems;
+ int _lineNum;
+ int _charIndex;
+ int _mirrorId;
+ int _refreshIcons;
+ int _scriptResult;
+ bool _scriptExecuted;
+ bool _var50;
+ int _windowIndex;
+ bool _redrawDone;
+ MazeEvent *_event;
+ Common::Point _currentPos;
+ Common::Stack<StackEntry> _stack;
+ Common::String _message;
+ Common::String _displayMessage;
+
+ void doOpcode(MazeEvent &event);
+ void cmdDisplay1(Common::Array<byte> &params);
+ void cmdDoorTextSml(Common::Array<byte> &params);
+ void cmdDoorTextLrg(Common::Array<byte> &params);
+ void cmdSignText(Common::Array<byte> &params);
+ void cmdNPC(Common::Array<byte> &params);
+ void cmdPlayFX(Common::Array<byte> &params);
+ void cmdTeleport(Common::Array<byte> &params);
+ void cmdIf(Common::Array<byte> &params);
+ void cmdMoveObj(Common::Array<byte> &params);
+ void cmdTakeOrGive(Common::Array<byte> &params);
+ void cmdNoAction(Common::Array<byte> &params);
+ void cmdRemove(Common::Array<byte> &params);
+ void cmdSetChar(Common::Array<byte> &params);
+ void cmdSpawn(Common::Array<byte> &params);
+ void cmdDoTownEvent(Common::Array<byte> &params);
+ void cmdExit(Common::Array<byte> &params);
+ void cmdAlterMap(Common::Array<byte> &params);
+ void cmdGiveExtended(Common::Array<byte> &params);
+ void cmdConfirmWord(Common::Array<byte> &params);
+ void cmdDamage(Common::Array<byte> &params);
+ void cmdJumpRnd(Common::Array<byte> &params);
+ void cmdAlterEvent(Common::Array<byte> &params);
+ void cmdCallEvent(Common::Array<byte> &params);
+ void cmdReturn(Common::Array<byte> &params);
+ void cmdSetVar(Common::Array<byte> &params);
+ void cmdCutsceneEndClouds(Common::Array<byte> &params);
+ void cmdWhoWill(Common::Array<byte> &params);
+ void cmdRndDamage(Common::Array<byte> &params);
+ void cmdMoveWallObj(Common::Array<byte> &params);
+ void cmdAlterCellFlag(Common::Array<byte> &params);
+ void cmdAlterHed(Common::Array<byte> &params);
+ void cmdDisplayStat(Common::Array<byte> &params);
+ void cmdSeatTextSml(Common::Array<byte> &params);
+ void cmdPlayEventVoc(Common::Array<byte> &params);
+ void cmdDisplayBottom(Common::Array<byte> &params);
+ void cmdIfMapFlag(Common::Array<byte> &params);
+ void cmdSelRndChar(Common::Array<byte> &params);
+ void cmdGiveEnchanted(Common::Array<byte> &params);
+ void cmdItemType(Common::Array<byte> &params);
+ void cmdMakeNothingHere(Common::Array<byte> &params);
+ void cmdCheckProtection(Common::Array<byte> &params);
+ void cmdChooseNumeric(Common::Array<byte> &params);
+ void cmdDisplayBottomTwoLines(Common::Array<byte> &params);
+ void cmdDisplayLarge(Common::Array<byte> &params);
+ void cmdExchObj(Common::Array<byte> &params);
+ void cmdFallToMap(Common::Array<byte> &params);
+ void cmdDisplayMain(Common::Array<byte> &params);
+ void cmdGoto(Common::Array<byte> &params);
+ void cmdGotoRandom(Common::Array<byte> &params);
+ void cmdCutsceneEndDarkside(Common::Array<byte> &params);
+ void cmdCutsceneEdWorld(Common::Array<byte> &params);
+ void cmdFlipWorld(Common::Array<byte> &params);
+ void cmdPlayCD(Common::Array<byte> &params);
+
+ int whoWill(int v1, int v2, int v3);
+
+ void doEndGame();
+
+ void doEndGame2();
+
+ void doWorldEnd();
+
+ void doEnding(const Common::String &endStr, int v2);
+
+ bool ifProc(int action, uint32 mask, int mode, int charIndex);
+
+ bool copyProtectionCheck();
+
+ void display(bool justifyFlag, int var46);
+public:
+ int _animCounter;
+ bool _eventSkipped;
+ int _whoWill;
+ int _nEdamageType;
+ int _itemType;
+ int _v2;
+ Common::Array<MirrorEntry> _mirror;
+public:
+ Scripts(XeenEngine *vm);
+
+ int checkEvents();
+
+ void openGrate(int wallVal, int action);
+};
+
+} // End of namespace Xeen
+
+#endif /* XEEN_SCRIPTS_H */