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-rw-r--r--engines/xeen/sprites.cpp352
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diff --git a/engines/xeen/sprites.cpp b/engines/xeen/sprites.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/archive.h"
+#include "common/memstream.h"
+#include "common/textconsole.h"
+#include "xeen/xeen.h"
+#include "xeen/screen.h"
+#include "xeen/sprites.h"
+
+namespace Xeen {
+
+#define SCENE_CLIP_LEFT 8
+#define SCENE_CLIP_RIGHT 223
+
+SpriteResource::SpriteResource() {
+ _filesize = 0;
+ _data = nullptr;
+ _scaledWidth = _scaledHeight = 0;
+ Common::fill(&_lineDist[0], &_lineDist[SCREEN_WIDTH], false);
+}
+
+SpriteResource::SpriteResource(const Common::String &filename) {
+ _data = nullptr;
+ _scaledWidth = _scaledHeight = 0;
+ Common::fill(&_lineDist[0], &_lineDist[SCREEN_WIDTH], false);
+ load(filename);
+}
+
+SpriteResource::~SpriteResource() {
+ clear();
+}
+
+/**
+ * Copy operator for duplicating a sprite resource
+ */
+SpriteResource &SpriteResource::operator=(const SpriteResource &src) {
+ delete[] _data;
+ _index.clear();
+
+ _filesize = src._filesize;
+ _data = new byte[_filesize];
+ Common::copy(src._data, src._data + _filesize, _data);
+
+ _index.resize(src._index.size());
+ for (uint i = 0; i < src._index.size(); ++i)
+ _index[i] = src._index[i];
+
+ return *this;
+}
+
+/**
+ * Load a sprite resource from a given file
+ */
+void SpriteResource::load(const Common::String &filename) {
+ File f(filename);
+ load(f);
+}
+
+/**
+ * Load a sprite resource from a given file and archive
+ */
+void SpriteResource::load(const Common::String &filename, Common::Archive &archive) {
+ File f(filename, archive);
+ load(f);
+}
+
+/**
+ * Load a sprite resource from a stream
+ */
+void SpriteResource::load(Common::SeekableReadStream &f) {
+ // Read in a copy of the file
+ _filesize = f.size();
+ delete[] _data;
+ _data = new byte[_filesize];
+ f.read(_data, _filesize);
+
+ // Read in the index
+ f.seek(0);
+ int count = f.readUint16LE();
+ _index.resize(count);
+
+ for (int i = 0; i < count; ++i) {
+ _index[i]._offset1 = f.readUint16LE();
+ _index[i]._offset2 = f.readUint16LE();
+ }
+}
+
+/**
+ * Clears the sprite resource
+ */
+void SpriteResource::clear() {
+ delete[] _data;
+ _data = nullptr;
+ _filesize = 0;
+}
+
+/**
+ * Draws a frame using data at a specific offset in the sprite resource
+ */
+void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
+ const Common::Rect &bounds, int flags, int scale) {
+ static const uint SCALE_TABLE[] = {
+ 0xFFFF, 0xFFEF, 0xEFEF, 0xEFEE, 0xEEEE, 0xEEAE, 0xAEAE, 0xAEAA,
+ 0xAAAA, 0xAA8A, 0x8A8A, 0x8A88, 0x8888, 0x8880, 0x8080, 0x8000
+ };
+ static const int PATTERN_STEPS[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 };
+
+ uint16 scaleMask = SCALE_TABLE[scale & 0x7fff];
+ uint16 scaleMaskX = scaleMask, scaleMaskY = scaleMask;
+ bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0;
+ int xInc = flipped ? -1 : 1;
+ bool enlarge = (scale & 0x8000) != 0;
+
+ // Get cell header
+ Common::MemoryReadStream f(_data, _filesize);
+ f.seek(offset);
+ int xOffset = f.readUint16LE();
+ int width = f.readUint16LE();
+ int yOffset = f.readUint16LE();
+ int height = f.readUint16LE();
+
+ // Figure out drawing x, y
+ Common::Point destPos;
+ destPos.x = pt.x + getScaledVal(xOffset, scaleMaskX);
+ destPos.x += (width - getScaledVal(width, scaleMaskX)) / 2;
+
+ destPos.y = pt.y + getScaledVal(yOffset, scaleMaskY);
+
+ // If the flags allow the dest surface to be resized, ensure dest surface is big enough
+ if (flags & SPRFLAG_RESIZE) {
+ if (dest.w < (xOffset + width) || dest.h < (yOffset + height))
+ dest.create(xOffset + width, yOffset + height);
+ }
+
+ uint16 scaleMaskXCopy = scaleMaskX;
+ Common::Rect drawBounds;
+ drawBounds.left = SCREEN_WIDTH;
+ drawBounds.top = SCREEN_HEIGHT;
+ drawBounds.right = drawBounds.bottom = 0;
+
+ // Main loop
+ for (int yCtr = height; yCtr > 0; --yCtr) {
+ // The number of bytes in this scan line
+ int lineLength = f.readByte();
+
+ if (lineLength == 0) {
+ // Skip the specified number of scan lines
+ int numLines = f.readByte();
+ destPos.y += getScaledVal(numLines, scaleMaskY);
+ yCtr -= numLines;
+ continue;
+ }
+
+ // Roll the scale mask
+ uint bit = (scaleMaskY >> 15) & 1;
+ scaleMaskY = ((scaleMaskY & 0x7fff) << 1) + bit;
+
+ if (!bit) {
+ // Not a line to be drawn due to scaling down
+ f.skip(lineLength);
+ } else if (destPos.y < bounds.top || destPos.y >= bounds.bottom) {
+ // Skip over the bytes of the line
+ f.skip(lineLength);
+ destPos.y++;
+ } else {
+ scaleMaskX = scaleMaskXCopy;
+ int xOffset = f.readByte();
+
+ // Initialize the array to hold the temporary data for the line. We do this to make it simpler
+ // to handle both deciding which pixels to draw in a scaled image, as well as when images
+ // have been horizontally flipped
+ int tempLine[SCREEN_WIDTH];
+ Common::fill(&tempLine[0], &tempLine[SCREEN_WIDTH], -1);
+ int *lineP = flipped ? &tempLine[width - 1 - xOffset] : &tempLine[xOffset];
+
+ // Build up the line
+ int byteCount, opr1, opr2;
+ int32 pos;
+ for (byteCount = 1; byteCount < lineLength; ) {
+ // The next byte is an opcode that determines what operators are to follow and how to interpret them.
+ int opcode = f.readByte(); ++byteCount;
+
+ // Decode the opcode
+ int len = opcode & 0x1F;
+ int cmd = (opcode & 0xE0) >> 5;
+
+ switch (cmd) {
+ case 0: // The following len + 1 bytes are stored as indexes into the color table.
+ case 1: // The following len + 33 bytes are stored as indexes into the color table.
+ for (int i = 0; i < opcode + 1; ++i, ++byteCount) {
+ byte b = f.readByte();
+ *lineP = b;
+ lineP += xInc;
+ }
+ break;
+
+ case 2: // The following byte is an index into the color table, draw it len + 3 times.
+ opr1 = f.readByte(); ++byteCount;
+ for (int i = 0; i < len + 3; ++i) {
+ *lineP = opr1;
+ lineP += xInc;
+ }
+ break;
+
+ case 3: // Stream copy command.
+ opr1 = f.readUint16LE(); byteCount += 2;
+ pos = f.pos();
+ f.seek(-opr1, SEEK_CUR);
+
+ for (int i = 0; i < len + 4; ++i) {
+ *lineP = f.readByte();
+ lineP += xInc;
+ }
+
+ f.seek(pos, SEEK_SET);
+ break;
+
+ case 4: // The following two bytes are indexes into the color table, draw the pair len + 2 times.
+ opr1 = f.readByte(); ++byteCount;
+ opr2 = f.readByte(); ++byteCount;
+ for (int i = 0; i < len + 2; ++i) {
+ *lineP = opr1;
+ lineP += xInc;
+ *lineP = opr2;
+ lineP += xInc;
+ }
+ break;
+
+ case 5: // Skip len + 1 pixels
+ lineP += (len + 1) * xInc;
+ break;
+
+ case 6: // Pattern command.
+ case 7:
+ // The pattern command has a different opcode format
+ len = opcode & 0x07;
+ cmd = (opcode >> 2) & 0x0E;
+
+ opr1 = f.readByte(); ++byteCount;
+ for (int i = 0; i < len + 3; ++i) {
+ *lineP = opr1;
+ lineP += xInc;
+ opr1 += PATTERN_STEPS[cmd + (i % 2)];
+ }
+ break;
+
+ default:
+ break;
+ }
+ }
+ assert(byteCount == lineLength);
+
+ drawBounds.top = MIN(drawBounds.top, destPos.y);
+ drawBounds.bottom = MAX(drawBounds.bottom, destPos.y);
+
+ // Handle drawing out the line
+ byte *destP = (byte *)dest.getBasePtr(destPos.x, destPos.y);
+ int16 xp = destPos.x;
+ lineP = &tempLine[0];
+
+ for (int xCtr = 0; xCtr < width; ++xCtr, ++lineP) {
+ bit = (scaleMaskX >> 15) & 1;
+ scaleMaskX = ((scaleMaskX & 0x7fff) << 1) + bit;
+
+ if (bit) {
+ // Check whether there's a pixel to write, and we're within the allowable bounds. Note that for
+ // the SPRFLAG_SCENE_CLIPPED or when scale == 0x8000, we also have an extra horizontal bounds check
+ if (*lineP != -1 && xp >= bounds.left && xp < bounds.right &&
+ ((!(flags & SPRFLAG_SCENE_CLIPPED) && !enlarge) || (xp >= SCENE_CLIP_LEFT && xp < SCENE_CLIP_RIGHT))) {
+ drawBounds.left = MIN(drawBounds.left, xp);
+ drawBounds.right = MAX(drawBounds.right, xp);
+ *destP = (byte)*lineP;
+ if (enlarge)
+ *(destP + SCREEN_WIDTH) = (byte)*lineP;
+ }
+
+ ++destP;
+ ++xp;
+ }
+ }
+
+ ++destPos.y;
+ if (enlarge)
+ ++destPos.y;
+ }
+ }
+
+ if (drawBounds.isValidRect()) {
+ drawBounds.clip(Common::Rect(0, 0, dest.w, dest.h));
+ if (!drawBounds.isEmpty())
+ dest.addDirtyRect(drawBounds);
+ }
+}
+
+void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
+ int flags, int scale) {
+ draw(dest, frame, destPos, Common::Rect(0, 0, dest.w, dest.h), flags, scale);
+}
+
+void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos,
+ int flags, int scale) {
+ draw(dest, frame, destPos, dest.getBounds(), flags, scale);
+}
+
+void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
+ const Common::Rect &bounds, int flags, int scale) {
+
+ drawOffset(dest, _index[frame]._offset1, destPos, bounds, flags, scale);
+ if (_index[frame]._offset2)
+ drawOffset(dest, _index[frame]._offset2, destPos, bounds, flags, scale);
+}
+
+void SpriteResource::draw(XSurface &dest, int frame) {
+ draw(dest, frame, Common::Point());
+}
+
+uint SpriteResource::getScaledVal(int xy, uint16 &scaleMask) {
+ if (!xy)
+ return 0;
+
+ uint result = 0;
+ for (int idx = 0; idx < xy; ++idx) {
+ uint bit = (scaleMask >> 15) & 1;
+ scaleMask = ((scaleMask & 0x7fff) << 1) + bit;
+ result += bit;
+ }
+
+ return result;
+}
+
+} // End of namespace Xeen