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Diffstat (limited to 'engines/xeen/sprites.cpp')
-rw-r--r--engines/xeen/sprites.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/engines/xeen/sprites.cpp b/engines/xeen/sprites.cpp
index 430505e7d2..5a217e05d9 100644
--- a/engines/xeen/sprites.cpp
+++ b/engines/xeen/sprites.cpp
@@ -37,13 +37,11 @@ SpriteResource::SpriteResource() {
_filesize = 0;
_data = nullptr;
_scaledWidth = _scaledHeight = 0;
- Common::fill(&_lineDist[0], &_lineDist[SCREEN_WIDTH], false);
}
SpriteResource::SpriteResource(const Common::String &filename) {
_data = nullptr;
_scaledWidth = _scaledHeight = 0;
- Common::fill(&_lineDist[0], &_lineDist[SCREEN_WIDTH], false);
load(filename);
}
@@ -101,18 +99,19 @@ void SpriteResource::clear() {
}
void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Point &pt,
- const Common::Rect &clipRect, int flags, int scale) {
+ const Common::Rect &clipRect, uint flags, int scale) {
static const uint SCALE_TABLE[] = {
0xFFFF, 0xFFEF, 0xEFEF, 0xEFEE, 0xEEEE, 0xEEAE, 0xAEAE, 0xAEAA,
0xAAAA, 0xAA8A, 0x8A8A, 0x8A88, 0x8888, 0x8880, 0x8080, 0x8000
};
static const int PATTERN_STEPS[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 };
- uint16 scaleMask = SCALE_TABLE[scale & 0x7fff];
+ assert(ABS(scale) < 16);
+ uint16 scaleMask = SCALE_TABLE[ABS(scale)];
uint16 scaleMaskX = scaleMask, scaleMaskY = scaleMask;
bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0;
int xInc = flipped ? -1 : 1;
- bool enlarge = (scale & 0x8000) != 0;
+ bool enlarge = scale < 0;
// Get cell header
Common::MemoryReadStream f(_data, _filesize);
@@ -299,24 +298,25 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi
}
void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
- int flags, int scale) {
+ uint flags, int scale) {
draw(dest, frame, destPos, Common::Rect(0, 0, dest.w, dest.h), flags, scale);
}
void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos,
- int flags, int scale) {
+ uint flags, int scale) {
draw(dest, frame, destPos, dest.getBounds(), flags, scale);
}
void SpriteResource::draw(int windowIndex, int frame, const Common::Point &destPos,
- int flags, int scale) {
+ uint flags, int scale) {
Window &win = (*g_vm->_windows)[windowIndex];
draw(win, frame, destPos, flags, scale);
}
void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos,
- const Common::Rect &bounds, int flags, int scale) {
+ const Common::Rect &bounds, uint flags, int scale) {
+ // Sprites can consist of separate background & foreground
drawOffset(dest, _index[frame]._offset1, destPos, bounds, flags, scale);
if (_index[frame]._offset2)
drawOffset(dest, _index[frame]._offset2, destPos, bounds, flags, scale);