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-rw-r--r--engines/xeen/worldofxeen/worldofxeen_game.cpp189
1 files changed, 2 insertions, 187 deletions
diff --git a/engines/xeen/worldofxeen/worldofxeen_game.cpp b/engines/xeen/worldofxeen/worldofxeen_game.cpp
index 665507d915..125f9f26c6 100644
--- a/engines/xeen/worldofxeen/worldofxeen_game.cpp
+++ b/engines/xeen/worldofxeen/worldofxeen_game.cpp
@@ -21,6 +21,7 @@
*/
#include "xeen/worldofxeen/worldofxeen_game.h"
+#include "xeen/worldofxeen/darkside_intro.h"
#include "xeen/sound.h"
namespace Xeen {
@@ -34,193 +35,7 @@ void WorldOfXeenEngine::showIntro() {
if (gDebugLevel == 0)
return;
- showDarkSideTitle();
-}
-
-void WorldOfXeenEngine::showDarkSideTitle() {
- // TODO: Starting method, and sound
- //sub_28F40
- _screen->loadPalette("dark.pal");
- SpriteResource nwc[4] = {
- SpriteResource("nwc1.int"), SpriteResource("nwc2.int"),
- SpriteResource("nwc3.int"), SpriteResource("nwc4.int")
- };
- VOC voc[3];
- voc[0].open("dragon1.voc");
- voc[1].open("dragon2.voc");
- voc[2].open("dragon3.voc");
-/*
- Common::File f;
- f.open("adsnd");
- Common::DumpFile df;
- byte *b = new byte[f.size()];
- f.read(b, f.size());
- df.open("d:\\temp\\adsnd.bin");
- df.write(b, f.size());
- df.close();
- f.close();
- delete[] b;
- */
- // Load backgrounds
- _screen->loadBackground("nwc1.raw");
- _screen->loadPage(0);
- _screen->loadBackground("nwc2.raw");
- _screen->loadPage(1);
-
- // Draw the screen and fade it in
- _screen->horizMerge(0);
- _screen->draw();
- _screen->fadeIn(4);
-
- // Initial loop for dragon roaring
- int nwcIndex = 0, nwcFrame = 0;
- for (int idx = 0; idx < 55 && !shouldQuit(); ++idx) {
- // Render the next frame
- _events->updateGameCounter();
- _screen->vertMerge(0);
- nwc[nwcIndex].draw(*_screen, nwcFrame);
- _screen->draw();
-
- switch (idx) {
- case 17:
- _sound->playSound(voc[0]);
- break;
- case 34:
- case 44:
- ++nwcIndex;
- nwcFrame = 0;
- break;
- case 35:
- _sound->playSound(voc[1]);
- break;
- default:
- ++nwcFrame;
- }
-
- if (_events->wait(2, true))
- return;
- }
- if (shouldQuit())
- return;
-
- // Loop for dragon using flyspray
- for (int idx = 0; idx < 42 && !shouldQuit(); ++idx) {
- _events->updateGameCounter();
- _screen->vertMerge(SCREEN_HEIGHT);
- nwc[3].draw(*_screen, idx);
- _screen->draw();
-
- switch (idx) {
- case 3:
- _sound->startMusic(40);
- break;
- case 11:
- _sound->startMusic(0);
- case 27:
- case 30:
- _sound->startMusic(3);
- break;
- case 31:
- _sound->proc2(voc[2]);
- break;
- case 33:
- _sound->startMusic(2);
- break;
- default:
- break;
- }
-
- if (_events->wait(2, true))
- return;
- }
-
- // Pause for a bit
- if (_events->wait(10, true))
- return;
- if (shouldQuit())
- return;
-
- voc[0].stop();
- voc[1].stop();
- voc[2].stop();
-
-
- _screen->fadeOut(8);
- //TODO: Stuff
-
- _screen->loadBackground("jvc.raw");
- _screen->draw();
- _screen->fadeIn(4);
-
- _events->updateGameCounter();
- _events->wait(60, true);
-}
-
-void WorldOfXeenEngine::showDarkSideIntro() {
- _screen->fadeOut(8);
- _screen->loadBackground("pyramid2.raw");
- _screen->loadPage(0);
- _screen->loadPage(1);
- _screen->loadBackground("pyramid3.raw");
- _screen->saveBackground(1);
-
- SpriteResource sprites[3] = {
- SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int")
- };
- Common::File voc[2];
- voc[0].open("pharoh1a.voc");
- voc[1].open("pharoh1b.voc");
-
- _screen->vertMerge(SCREEN_HEIGHT);
- _screen->loadPage(0);
- _screen->loadPage(1);
-
- int yp = 0;
- int frame = 0;
- int idx1 = 0;
- bool skipElapsed = false;
- uint32 timeExpired = 0;
- // bool fadeFlag = true;
-
- for (int idx = 200; idx > 0; ) {
- _events->updateGameCounter();
- _screen->vertMerge(yp);
-
- sprites[0].draw(*_screen, 0);
- if (frame)
- sprites[0].draw(*_screen, frame);
-
- idx1 = (idx1 + 1) % 4;
- if (!idx1)
- frame = (frame + 1) % 10;
-
- _screen->draw();
- if (!skipElapsed) {
- timeExpired = MAX(_events->timeElapsed(), (uint32)1);
- skipElapsed = true;
- }
-
- idx -= timeExpired;
- frame = MIN(frame + timeExpired, (uint)200);
-
- while (_events->timeElapsed() < 1) {
- _events->pollEventsAndWait();
- if (_events->isKeyMousePressed())
- return;
- }
- }
-
- _screen->vertMerge(SCREEN_HEIGHT);
- _screen->saveBackground(1);
- _screen->draw();
- _screen->freePages();
-
- _events->updateGameCounter();
- _events->wait(30, true);
-
- // TODO: More
- _sound->playSong(voc[0]);
- _sound->playSong(voc[1]);
+ showDarkSideTitle(*this);
}
} // End of namespace Xeen