diff options
Diffstat (limited to 'engines/xeen/worldofxeen')
-rw-r--r-- | engines/xeen/worldofxeen/clouds_ending.cpp | 36 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/clouds_ending.h | 34 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/clouds_intro.cpp | 36 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/clouds_intro.h | 36 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/darkside_ending.cpp | 32 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/darkside_ending.h | 34 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/darkside_intro.cpp | 234 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/darkside_intro.h | 36 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/worldofxeen_game.cpp | 44 | ||||
-rw-r--r-- | engines/xeen/worldofxeen/worldofxeen_game.h | 47 |
10 files changed, 569 insertions, 0 deletions
diff --git a/engines/xeen/worldofxeen/clouds_ending.cpp b/engines/xeen/worldofxeen/clouds_ending.cpp new file mode 100644 index 0000000000..75c8755bb7 --- /dev/null +++ b/engines/xeen/worldofxeen/clouds_ending.cpp @@ -0,0 +1,36 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/worldofxeen/clouds_ending.h" +#include "xeen/sound.h" + +namespace Xeen { + +bool showCloudsEnding(XeenEngine &vm) { + EventsManager &events = *vm._events; + Screen &screen = *vm._screen; + SoundManager &sound = *vm._sound; + + return true; +} + +} // End of namespace Xeen diff --git a/engines/xeen/worldofxeen/clouds_ending.h b/engines/xeen/worldofxeen/clouds_ending.h new file mode 100644 index 0000000000..fc7945f2a1 --- /dev/null +++ b/engines/xeen/worldofxeen/clouds_ending.h @@ -0,0 +1,34 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_CLOUDS_ENDING_H +#define XEEN_CLOUDS_ENDING_H + +#include "xeen/xeen.h" + +namespace Xeen { + +bool showCloudsEnding(XeenEngine &vm); + +} // End of namespace Xeen + +#endif /* XEEN_CLOUDS_ENDING_H */ diff --git a/engines/xeen/worldofxeen/clouds_intro.cpp b/engines/xeen/worldofxeen/clouds_intro.cpp new file mode 100644 index 0000000000..1ea6765761 --- /dev/null +++ b/engines/xeen/worldofxeen/clouds_intro.cpp @@ -0,0 +1,36 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/worldofxeen/clouds_intro.h" +#include "xeen/sound.h" + +namespace Xeen { + +bool showCloudsTitle(XeenEngine &vm) { + return true; +} + +bool showCloudsIntro(XeenEngine &vm) { + return true; +} + +} // End of namespace Xeen diff --git a/engines/xeen/worldofxeen/clouds_intro.h b/engines/xeen/worldofxeen/clouds_intro.h new file mode 100644 index 0000000000..0bd5633315 --- /dev/null +++ b/engines/xeen/worldofxeen/clouds_intro.h @@ -0,0 +1,36 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_CLOUDS_INTRO_H +#define XEEN_CLOUDS_INTRO_H + +#include "xeen/xeen.h" + +namespace Xeen { + +bool showCloudsTitle(XeenEngine &vm); + +bool showCloudsIntro(XeenEngine &vm); + +} // End of namespace Xeen + +#endif /* XEEN_CLOUDS_INTRO_H */ diff --git a/engines/xeen/worldofxeen/darkside_ending.cpp b/engines/xeen/worldofxeen/darkside_ending.cpp new file mode 100644 index 0000000000..0a8211f55c --- /dev/null +++ b/engines/xeen/worldofxeen/darkside_ending.cpp @@ -0,0 +1,32 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/worldofxeen/darkside_ending.h" +#include "xeen/sound.h" + +namespace Xeen { + +bool showDarkSideEnding(XeenEngine &vm) { + return true; +} + +} // End of namespace Xeen diff --git a/engines/xeen/worldofxeen/darkside_ending.h b/engines/xeen/worldofxeen/darkside_ending.h new file mode 100644 index 0000000000..49dcf2d40b --- /dev/null +++ b/engines/xeen/worldofxeen/darkside_ending.h @@ -0,0 +1,34 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_DARKSIDE_ENDING_H +#define XEEN_DARKSIDE_ENDING_H + +#include "xeen/xeen.h" + +namespace Xeen { + +bool showDarkSideEnding(XeenEngine &vm); + +} // End of namespace Xeen + +#endif /* XEEN_DARKSIDE_ENDING_H */ diff --git a/engines/xeen/worldofxeen/darkside_intro.cpp b/engines/xeen/worldofxeen/darkside_intro.cpp new file mode 100644 index 0000000000..7ea03286d3 --- /dev/null +++ b/engines/xeen/worldofxeen/darkside_intro.cpp @@ -0,0 +1,234 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/worldofxeen/darkside_intro.h" +#include "xeen/sound.h" + +namespace Xeen { + +bool showDarkSideTitle(XeenEngine &vm) { + EventsManager &events = *vm._events; + Screen &screen = *vm._screen; + SoundManager &sound = *vm._sound; + + // TODO: Starting method, and sound + //sub_28F40 + screen.loadPalette("dark.pal"); + SpriteResource nwc[4] = { + SpriteResource("nwc1.int"), SpriteResource("nwc2.int"), + SpriteResource("nwc3.int"), SpriteResource("nwc4.int") + }; + VOC voc[3]; + voc[0].open("dragon1.voc"); + voc[1].open("dragon2.voc"); + voc[2].open("dragon3.voc"); + + // Load backgrounds + screen.loadBackground("nwc1.raw"); + screen.loadPage(0); + screen.loadBackground("nwc2.raw"); + screen.loadPage(1); + + // Draw the screen and fade it in + screen.horizMerge(0); + screen.draw(); + screen.fadeIn(4); + + // Initial loop for dragon roaring + int nwcIndex = 0, nwcFrame = 0; + for (int idx = 0; idx < 55 && !vm.shouldQuit(); ++idx) { + // Render the next frame + events.updateGameCounter(); + screen.vertMerge(0); + nwc[nwcIndex].draw(screen, nwcFrame); + screen.draw(); + + switch (idx) { + case 17: + sound.playSound(voc[0]); + break; + case 34: + case 44: + ++nwcIndex; + nwcFrame = 0; + break; + case 35: + sound.playSound(voc[1]); + break; + default: + ++nwcFrame; + } + + if (events.wait(2, true)) + return false; + } + + // Loop for dragon using flyspray + for (int idx = 0; idx < 42 && !vm.shouldQuit(); ++idx) { + events.updateGameCounter(); + screen.vertMerge(SCREEN_HEIGHT); + nwc[3].draw(screen, idx); + screen.draw(); + + switch (idx) { + case 3: + sound.startMusic(40); + break; + case 11: + sound.startMusic(0); + case 27: + case 30: + sound.startMusic(3); + break; + case 31: + sound.proc2(voc[2]); + break; + case 33: + sound.startMusic(2); + break; + default: + break; + } + + if (events.wait(2, true)) + return false; + } + + // Pause for a bit + if (events.wait(10, true)) + return false; + + voc[0].stop(); + voc[1].stop(); + voc[2].stop(); + sound.stopMusic(95); + + screen.loadBackground("jvc.raw"); + screen.fadeOut(8); + screen.draw(); + screen.fadeIn(4); + + events.updateGameCounter(); + events.wait(60, true); + return true; +} + +bool showDarkSideIntro(XeenEngine &vm) { + EventsManager &events = *vm._events; + Screen &screen = *vm._screen; + SoundManager &sound = *vm._sound; + const int XLIST1[] = { + 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 55, 58, 60, 62 + }; + const int YLIST1[] = { + 0, 5, 10, 15, 20, 25, 30, 35, 40, 40, 39, 37, 35, 33, 31 + }; + const int XLIST2[] = { + 160, 155, 150, 145, 140, 135, 130, 125, 120, 115, 110, 105, 98, 90, 82 + }; + + screen.fadeOut(8); + screen.loadBackground("pyramid2.raw"); + screen.loadPage(0); + screen.loadPage(1); + screen.loadBackground("pyramid3.raw"); + screen.saveBackground(1); + + SpriteResource sprites[3] = { + SpriteResource("title.int"), SpriteResource("pyratop.int"), SpriteResource("pyramid.int") + }; + Common::File voc[2]; + voc[0].open("pharoh1a.voc"); + voc[1].open("pharoh1b.voc"); + + screen.vertMerge(SCREEN_HEIGHT); + screen.loadPage(0); + screen.loadPage(1); + + // Show Might and Magic Darkside of Xeen title, and gradualy scroll + // the background vertically down to show the Pharoah's base + int yp = 0; + int frameNum = 0; + int idx1 = 0; + bool skipElapsed = false; + uint32 timeExpired = 0; + bool fadeFlag = true; + + for (int yCtr = SCREEN_HEIGHT; yCtr > 0; ) { + events.updateGameCounter(); + screen.vertMerge(yp); + + sprites[0].draw(screen, 0); + if (frameNum) + sprites[0].draw(screen, frameNum); + + idx1 = (idx1 + 1) % 4; + if (!idx1) + frameNum = (frameNum + 1) % 10; + + screen.draw(); + if (!skipElapsed) { + timeExpired = MAX((int)events.timeElapsed() - 1, 1); + skipElapsed = true; + } + + yCtr -= timeExpired; + yp = MIN(yp + timeExpired, (uint)200); + + if (events.wait(1, true)) + return false; + + if (fadeFlag) { + screen.fadeIn(4); + fadeFlag = false; + } + } + + screen.vertMerge(SCREEN_HEIGHT); + screen.saveBackground(1); + screen.draw(); + screen.freePages(); + + events.updateGameCounter(); + events.wait(30, true); + + // Zoom into the Pharoah's base closeup view + for (int idx = 14; idx >= 0; --idx) { + events.updateGameCounter(); + sprites[1].draw(screen, 0, Common::Point(XLIST1[idx], YLIST1[idx])); + sprites[1].draw(screen, 1, Common::Point(XLIST2[idx], YLIST1[idx])); + screen.draw(); + + if (idx == 2) + sound.stopMusic(48); + if (events.wait(2, true)) + return false; + } + + // TODO: More + sound.playSong(voc[0]); + sound.playSong(voc[1]); + + return true; +} + +} // End of namespace Xeen diff --git a/engines/xeen/worldofxeen/darkside_intro.h b/engines/xeen/worldofxeen/darkside_intro.h new file mode 100644 index 0000000000..e37f095347 --- /dev/null +++ b/engines/xeen/worldofxeen/darkside_intro.h @@ -0,0 +1,36 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_DARKSIDE_INTRO_H +#define XEEN_DARKSIDE_INTRO_H + +#include "xeen/xeen.h" + +namespace Xeen { + +bool showDarkSideTitle(XeenEngine &vm); + +bool showDarkSideIntro(XeenEngine &vm); + +} // End of namespace Xeen + +#endif /* XEEN_DARKSIDE_INTRO_H */ diff --git a/engines/xeen/worldofxeen/worldofxeen_game.cpp b/engines/xeen/worldofxeen/worldofxeen_game.cpp new file mode 100644 index 0000000000..f7c9336c64 --- /dev/null +++ b/engines/xeen/worldofxeen/worldofxeen_game.cpp @@ -0,0 +1,44 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/worldofxeen/worldofxeen_game.h" +#include "xeen/worldofxeen/darkside_intro.h" +#include "xeen/sound.h" + +namespace Xeen { + +WorldOfXeenEngine::WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc) + : XeenEngine(syst, gameDesc) { + _seenDarkSideIntro = false; +} + +void WorldOfXeenEngine::showIntro() { + // **DEBUG** + if (gDebugLevel == 0) + return; + + bool completed = showDarkSideTitle(*this); + if (!_seenDarkSideIntro && completed) + showDarkSideIntro(*this); +} + +} // End of namespace Xeen diff --git a/engines/xeen/worldofxeen/worldofxeen_game.h b/engines/xeen/worldofxeen/worldofxeen_game.h new file mode 100644 index 0000000000..97a8754470 --- /dev/null +++ b/engines/xeen/worldofxeen/worldofxeen_game.h @@ -0,0 +1,47 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_WORLDOFXEEN_GAME_H +#define XEEN_WORLDOFXEEN_GAME_H + +#include "xeen/xeen.h" + +namespace Xeen { + +/** + * Implements a descendant of the base Xeen engine to handle + * Clouds of Xeen, Dark Side of Xeen, and Worlds of Xeen specific + * game code + */ +class WorldOfXeenEngine: public XeenEngine { +protected: + virtual void showIntro(); +public: + bool _seenDarkSideIntro; +public: + WorldOfXeenEngine(OSystem *syst, const XeenGameDescription *gameDesc); + virtual ~WorldOfXeenEngine() {} +}; + +} // End of namespace Xeen + +#endif /* XEEN_WORLDOFXEEN_GAME_H */ |