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-rw-r--r--engines/xeen/xeen.cpp354
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diff --git a/engines/xeen/xeen.cpp b/engines/xeen/xeen.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+#include "common/config-manager.h"
+#include "common/debug-channels.h"
+#include "common/events.h"
+#include "engines/util.h"
+#include "graphics/scaler.h"
+#include "graphics/thumbnail.h"
+#include "xeen/xeen.h"
+#include "xeen/dialogs_options.h"
+#include "xeen/files.h"
+#include "xeen/resources.h"
+
+namespace Xeen {
+
+XeenEngine::XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc)
+ : Engine(syst), _gameDescription(gameDesc), _randomSource("Xeen") {
+ _combat = nullptr;
+ _debugger = nullptr;
+ _events = nullptr;
+ _files = nullptr;
+ _interface = nullptr;
+ _map = nullptr;
+ _party = nullptr;
+ _resources = nullptr;
+ _saves = nullptr;
+ _screen = nullptr;
+ _scripts = nullptr;
+ _sound = nullptr;
+ _spells = nullptr;
+ _town = nullptr;
+ _eventData = nullptr;
+ _quitMode = 0;
+ _noDirectionSense = false;
+ _mode = MODE_0;
+ _startupWindowActive = false;
+}
+
+XeenEngine::~XeenEngine() {
+ delete _combat;
+ delete _debugger;
+ delete _events;
+ delete _interface;
+ delete _map;
+ delete _party;
+ delete _saves;
+ delete _screen;
+ delete _scripts;
+ delete _sound;
+ delete _spells;
+ delete _town;
+ delete _eventData;
+ delete _resources;
+ delete _files;
+}
+
+void XeenEngine::initialize() {
+ // Set up debug channels
+ DebugMan.addDebugChannel(kDebugPath, "Path", "Pathfinding debug level");
+ DebugMan.addDebugChannel(kDebugScripts, "scripts", "Game scripts");
+ DebugMan.addDebugChannel(kDebugGraphics, "graphics", "Graphics handling");
+ DebugMan.addDebugChannel(kDebugSound, "sound", "Sound and Music handling");
+
+ // Create sub-objects of the engine
+ _files = new FileManager(this);
+ _resources = new Resources();
+ _combat = new Combat(this);
+ _debugger = new Debugger(this);
+ _events = new EventsManager(this);
+ _interface = new Interface(this);
+ _map = new Map(this);
+ _party = new Party(this);
+ _saves = new SavesManager(this, *_party);
+ _screen = new Screen(this);
+ _scripts = new Scripts(this);
+ _screen->setupWindows();
+ _sound = new SoundManager(this);
+ _spells = new Spells(this);
+ _town = new Town(this);
+
+ File f("029.obj");
+ _eventData = f.readStream(f.size());
+
+ // Set graphics mode
+ initGraphics(320, 200, false);
+
+ // If requested, load a savegame instead of showing the intro
+ if (ConfMan.hasKey("save_slot")) {
+ int saveSlot = ConfMan.getInt("save_slot");
+ if (saveSlot >= 0 && saveSlot <= 999)
+ _loadSaveSlot = saveSlot;
+ }
+}
+
+Common::Error XeenEngine::run() {
+ initialize();
+
+ showIntro();
+ if (shouldQuit())
+ return Common::kNoError;
+
+ showMainMenu();
+ if (shouldQuit())
+ return Common::kNoError;
+
+ playGame();
+
+ return Common::kNoError;
+}
+
+int XeenEngine::getRandomNumber(int maxNumber) {
+ return _randomSource.getRandomNumber(maxNumber);
+}
+
+int XeenEngine::getRandomNumber(int minNumber, int maxNumber) {
+ return getRandomNumber(maxNumber - minNumber) + minNumber;
+}
+
+Common::Error XeenEngine::saveGameState(int slot, const Common::String &desc) {
+ Common::OutSaveFile *out = g_system->getSavefileManager()->openForSaving(
+ generateSaveName(slot));
+ if (!out)
+ return Common::kCreatingFileFailed;
+
+ XeenSavegameHeader header;
+ header._saveName = desc;
+ writeSavegameHeader(out, header);
+
+ Common::Serializer s(nullptr, out);
+ synchronize(s);
+
+ out->finalize();
+ delete out;
+
+ return Common::kNoError;
+}
+
+Common::Error XeenEngine::loadGameState(int slot) {
+ Common::InSaveFile *saveFile = g_system->getSavefileManager()->openForLoading(
+ generateSaveName(slot));
+ if (!saveFile)
+ return Common::kReadingFailed;
+
+ Common::Serializer s(saveFile, nullptr);
+
+ // Load the savaegame header
+ XeenSavegameHeader header;
+ if (!readSavegameHeader(saveFile, header))
+ error("Invalid savegame");
+
+ if (header._thumbnail) {
+ header._thumbnail->free();
+ delete header._thumbnail;
+ }
+
+ // Load most of the savegame data
+ synchronize(s);
+ delete saveFile;
+
+ return Common::kNoError;
+}
+
+Common::String XeenEngine::generateSaveName(int slot) {
+ return Common::String::format("%s.%03d", _targetName.c_str(), slot);
+}
+
+bool XeenEngine::canLoadGameStateCurrently() {
+ return true;
+}
+
+bool XeenEngine::canSaveGameStateCurrently() {
+ return true;
+}
+
+void XeenEngine::synchronize(Common::Serializer &s) {
+ // TODO
+}
+
+const char *const SAVEGAME_STR = "XEEN";
+#define SAVEGAME_STR_SIZE 6
+
+bool XeenEngine::readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header) {
+ char saveIdentBuffer[SAVEGAME_STR_SIZE + 1];
+ header._thumbnail = nullptr;
+
+ // Validate the header Id
+ in->read(saveIdentBuffer, SAVEGAME_STR_SIZE + 1);
+ if (strncmp(saveIdentBuffer, SAVEGAME_STR, SAVEGAME_STR_SIZE))
+ return false;
+
+ header._version = in->readByte();
+ if (header._version > XEEN_SAVEGAME_VERSION)
+ return false;
+
+ // Read in the string
+ header._saveName.clear();
+ char ch;
+ while ((ch = (char)in->readByte()) != '\0')
+ header._saveName += ch;
+
+ // Get the thumbnail
+ header._thumbnail = Graphics::loadThumbnail(*in);
+ if (!header._thumbnail)
+ return false;
+
+ // Read in save date/time
+ header._year = in->readSint16LE();
+ header._month = in->readSint16LE();
+ header._day = in->readSint16LE();
+ header._hour = in->readSint16LE();
+ header._minute = in->readSint16LE();
+ header._totalFrames = in->readUint32LE();
+
+ return true;
+}
+
+void XeenEngine::writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header) {
+ // Write out a savegame header
+ out->write(SAVEGAME_STR, SAVEGAME_STR_SIZE + 1);
+
+ out->writeByte(XEEN_SAVEGAME_VERSION);
+
+ // Write savegame name
+ out->writeString(header._saveName);
+ out->writeByte('\0');
+
+ // Write a thumbnail of the screen
+/*
+ uint8 thumbPalette[768];
+ _screen->getPalette(thumbPalette);
+ Graphics::Surface saveThumb;
+ ::createThumbnail(&saveThumb, (const byte *)_screen->getPixels(),
+ _screen->w, _screen->h, thumbPalette);
+ Graphics::saveThumbnail(*out, saveThumb);
+ saveThumb.free();
+*/
+ // Write out the save date/time
+ TimeDate td;
+ g_system->getTimeAndDate(td);
+ out->writeSint16LE(td.tm_year + 1900);
+ out->writeSint16LE(td.tm_mon + 1);
+ out->writeSint16LE(td.tm_mday);
+ out->writeSint16LE(td.tm_hour);
+ out->writeSint16LE(td.tm_min);
+// out->writeUint32LE(_events->getFrameCounter());
+}
+
+void XeenEngine::showMainMenu() {
+ //OptionsMenu::show(this);
+}
+
+/**
+ * Main method for playing the game
+ */
+void XeenEngine::playGame() {
+ _saves->reset();
+ play();
+}
+
+/*
+ * Secondary method for handling the actual gameplay
+ */
+void XeenEngine::play() {
+ // TODO: Init variables
+ _quitMode = 0;
+
+ _interface->setup();
+ _screen->loadBackground("back.raw");
+ _screen->loadPalette("mm4.pal");
+
+ if (getGameID() != GType_WorldOfXeen && !_map->_loadDarkSide) {
+ _map->_loadDarkSide = true;
+ _party->_mazeId = 29;
+ _party->_mazeDirection = DIR_NORTH;
+ _party->_mazePosition.x = 25;
+ _party->_mazePosition.y = 21;
+ }
+
+ _map->load(_party->_mazeId);
+
+ _interface->startup();
+ if (_mode == MODE_0) {
+// _screen->fadeOut(4);
+ }
+
+ _screen->_windows[0].update();
+ _interface->mainIconsPrint();
+ _screen->_windows[0].update();
+ _events->setCursor(0);
+
+ _combat->_moveMonsters = true;
+ if (_mode == MODE_0) {
+ _mode = MODE_1;
+ _screen->fadeIn(4);
+ }
+
+ _combat->_moveMonsters = true;
+
+ gameLoop();
+}
+
+void XeenEngine::gameLoop() {
+ // Main game loop
+ while (!shouldQuit()) {
+ _map->cellFlagLookup(_party->_mazePosition);
+ if (_map->_currentIsEvent) {
+ _quitMode = _scripts->checkEvents();
+ if (shouldQuit() || _quitMode)
+ return;
+ }
+ _party->giveTreasure();
+
+ // Main user interface handler for waiting for and processing user input
+ _interface->perform();
+ }
+}
+
+Common::String XeenEngine::printMil(uint value) {
+ return (value >= 1000000) ? Common::String::format("%lu mil", value / 1000000) :
+ Common::String::format("%lu", value);
+}
+
+Common::String XeenEngine::printK(uint value) {
+ return (value > 9999) ? Common::String::format("%uk", value / 1000) :
+ Common::String::format("%u", value);
+}
+
+Common::String XeenEngine::printK2(uint value) {
+ return (value > 999) ? Common::String::format("%uk", value / 1000) :
+ Common::String::format("%u", value);
+}
+
+} // End of namespace Xeen