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Diffstat (limited to 'engines/xeen/xeen.h')
-rw-r--r-- | engines/xeen/xeen.h | 213 |
1 files changed, 213 insertions, 0 deletions
diff --git a/engines/xeen/xeen.h b/engines/xeen/xeen.h new file mode 100644 index 0000000000..cd1b98b1b8 --- /dev/null +++ b/engines/xeen/xeen.h @@ -0,0 +1,213 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef XEEN_XEEN_H +#define XEEN_XEEN_H + +#include "common/scummsys.h" +#include "common/system.h" +#include "common/error.h" +#include "common/random.h" +#include "common/savefile.h" +#include "common/serializer.h" +#include "common/util.h" +#include "engines/engine.h" +#include "xeen/combat.h" +#include "xeen/debugger.h" +#include "xeen/dialogs.h" +#include "xeen/events.h" +#include "xeen/files.h" +#include "xeen/interface.h" +#include "xeen/map.h" +#include "xeen/party.h" +#include "xeen/resources.h" +#include "xeen/saves.h" +#include "xeen/screen.h" +#include "xeen/scripts.h" +#include "xeen/sound.h" +#include "xeen/spells.h" +#include "xeen/town.h" + +/** + * This is the namespace of the Xeen engine. + * + * Status of this engine: In Development + * + * Games using this engine: + * - Might & Magic 4: Clouds of Xeen + * - Might & Magic 5: Dark Side of Xeen + * - Might & Magic: World of Xeen + * - Might & Magic: Swords of Xeen + */ +namespace Xeen { + +enum { + GType_Clouds = 1, + GType_DarkSide = 2, + GType_WorldOfXeen = 3, + GType_Swords = 4 +}; + +enum XeenDebugChannels { + kDebugPath = 1 << 0, + kDebugScripts = 1 << 1, + kDebugGraphics = 1 << 2, + kDebugSound = 1 << 3 +}; + +enum Mode { + MODE_FF = -1, + MODE_0 = 0, + MODE_1 = 1, + MODE_COMBAT = 2, + MODE_3 = 3, + MODE_4 = 4, + MODE_SLEEPING = 5, + MODE_6 = 6, + MODE_7 = 7, + MODE_8 = 8, + MODE_9 = 9, + MODE_CHARACTER_INFO = 10, + MODE_12 = 12, + MODE_DIALOG_123 = 13, + MODE_17 = 17, + MODE_86 = 86 +}; + +struct XeenGameDescription; + +#define XEEN_SAVEGAME_VERSION 1 +#define GAME_FRAME_TIME 50 + +class XeenEngine : public Engine { +private: + const XeenGameDescription *_gameDescription; + Common::RandomSource _randomSource; + int _loadSaveSlot; + + void showMainMenu(); + + void play(); + + void pleaseWait(); + + void gameLoop(); +protected: + virtual void showIntro() = 0; + + /** + * Play the game + */ + virtual void playGame(); +private: + void initialize(); + + /** + * Synchronize savegame data + */ + void synchronize(Common::Serializer &s); + + /** + * Support method that generates a savegame name + * @param slot Slot number + */ + Common::String generateSaveName(int slot); + + // Engine APIs + virtual Common::Error run(); + virtual bool hasFeature(EngineFeature f) const; +public: + Combat *_combat; + Debugger *_debugger; + EventsManager *_events; + FileManager *_files; + Interface *_interface; + Map *_map; + Party *_party; + Resources *_resources; + SavesManager *_saves; + Screen *_screen; + Scripts *_scripts; + SoundManager *_sound; + Spells *_spells; + Town *_town; + Mode _mode; + GameEvent _gameEvent; + Common::SeekableReadStream *_eventData; + int _quitMode; + bool _noDirectionSense; + bool _startupWindowActive; +public: + XeenEngine(OSystem *syst, const XeenGameDescription *gameDesc); + virtual ~XeenEngine(); + + uint32 getFeatures() const; + Common::Language getLanguage() const; + Common::Platform getPlatform() const; + uint16 getVersion() const; + uint32 getGameID() const; + uint32 getGameFeatures() const; + + int getRandomNumber(int maxNumber); + + int getRandomNumber(int minNumber, int maxNumber); + + /** + * Load a savegame + */ + virtual Common::Error loadGameState(int slot); + + /** + * Save the game + */ + virtual Common::Error saveGameState(int slot, const Common::String &desc); + + /** + * Returns true if a savegame can currently be loaded + */ + bool canLoadGameStateCurrently(); + + /** + * Returns true if the game can currently be saved + */ + bool canSaveGameStateCurrently(); + + /** + * Read in a savegame header + */ + static bool readSavegameHeader(Common::InSaveFile *in, XeenSavegameHeader &header); + + /** + * Write out a savegame header + */ + void writeSavegameHeader(Common::OutSaveFile *out, XeenSavegameHeader &header); + + static Common::String printMil(uint value); + + static Common::String printK(uint value); + + static Common::String printK2(uint value); +}; + +} // End of namespace Xeen + +#endif /* XEEN_XEEN_H */ |