diff options
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/sprites.cpp | 16 |
1 files changed, 10 insertions, 6 deletions
diff --git a/engines/xeen/sprites.cpp b/engines/xeen/sprites.cpp index 1e7a48eb6f..3491f6fc7b 100644 --- a/engines/xeen/sprites.cpp +++ b/engines/xeen/sprites.cpp @@ -126,10 +126,11 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi }; static const int PATTERN_STEPS[] = { 0, 1, 1, 1, 2, 2, 3, 3, 0, -1, -1, -1, -2, -2, -3, -3 }; - uint16 scaleMask = SCALE_TABLE[scale]; + uint16 scaleMask = SCALE_TABLE[scale & 0x7fff]; uint16 scaleMaskX = scaleMask, scaleMaskY = scaleMask; bool flipped = (flags & SPRFLAG_HORIZ_FLIPPED) != 0; int xInc = flipped ? -1 : 1; + bool enlarge = (scale & 0x8000) != 0; // Get cell header Common::MemoryReadStream f(_data, _filesize); @@ -283,11 +284,15 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi scaleMaskX = ((scaleMaskX & 0x7fff) << 1) + bit; if (bit) { + // Check whether there's a pixel to write, and we're within the allowable bounds. Note that for + // the SPRFLAG_SCENE_CLIPPED or when scale == 0x8000, we also have an extra horizontal bounds check if (*lineP != -1 && xp >= bounds.left && xp < bounds.right && - (!(flags & SPRFLAG_SCENE_CLIPPED) || (xp >= SCENE_CLIP_LEFT && xp < SCENE_CLIP_RIGHT))) { - *destP = (byte)*lineP; + ((!(flags & SPRFLAG_SCENE_CLIPPED) && !enlarge) || (xp >= SCENE_CLIP_LEFT && xp < SCENE_CLIP_RIGHT))) { drawBounds.left = MIN(drawBounds.left, xp); drawBounds.right = MAX(drawBounds.right, xp); + *destP = (byte)*lineP; + if (enlarge) + *(destP + SCREEN_WIDTH) = (byte)*lineP; } ++destP; @@ -296,6 +301,8 @@ void SpriteResource::drawOffset(XSurface &dest, uint16 offset, const Common::Poi } ++destPos.y; + if (enlarge) + ++destPos.y; } } @@ -318,9 +325,6 @@ void SpriteResource::draw(Window &dest, int frame, const Common::Point &destPos, void SpriteResource::draw(XSurface &dest, int frame, const Common::Point &destPos, const Common::Rect &bounds, int flags, int scale) { - // TODO: TO test when I find sprites using scale values and flags - assert(scale != 0x8000); - assert(scale >= 0); drawOffset(dest, _index[frame]._offset1, destPos, bounds, flags, scale); if (_index[frame]._offset2) |