diff options
Diffstat (limited to 'engines/xeen')
-rw-r--r-- | engines/xeen/dialogs_automap.cpp | 427 | ||||
-rw-r--r-- | engines/xeen/dialogs_map.cpp | 434 | ||||
-rw-r--r-- | engines/xeen/dialogs_map.h (renamed from engines/xeen/dialogs_automap.h) | 26 | ||||
-rw-r--r-- | engines/xeen/interface.cpp | 4 | ||||
-rw-r--r-- | engines/xeen/interface_minimap.cpp | 11 | ||||
-rw-r--r-- | engines/xeen/module.mk | 2 |
6 files changed, 465 insertions, 439 deletions
diff --git a/engines/xeen/dialogs_automap.cpp b/engines/xeen/dialogs_automap.cpp deleted file mode 100644 index 93d70fe456..0000000000 --- a/engines/xeen/dialogs_automap.cpp +++ /dev/null @@ -1,427 +0,0 @@ -/* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ - -#include "xeen/dialogs_automap.h" -#include "xeen/resources.h" -#include "xeen/xeen.h" - -namespace Xeen { - - -void AutoMapDialog::show(XeenEngine *vm) { - AutoMapDialog *dlg = new AutoMapDialog(vm); - dlg->execute(); - delete dlg; -} - -void AutoMapDialog::execute() { - EventsManager &events = *_vm->_events; - Interface &intf = *_vm->_interface; - Map &map = *_vm->_map; - Party &party = *_vm->_party; - Windows &windows = *_vm->_windows; - int frame2 = intf._overallFrame * 2; - bool frameEndFlag = false; - - Common::Point pt = party._mazePosition; - Common::Point arrowPt; - SpriteResource globalSprites; - globalSprites.load("global.icn"); - - if (pt.x < 8 && map.mazeData()._surroundingMazes._west == 0) { - arrowPt.x = pt.x * 10 + 4; - } else if (pt.x > 23) { - arrowPt.x = pt.x * 10 + 100; - pt.x = 23; - } else if (pt.x > 8 && map.mazeData()._surroundingMazes._east == 0) { - arrowPt.x = pt.x * 10 + 4; - pt.x = 7; - } else { - arrowPt.x = 74; - } - - if (pt.y < 8 && map.mazeData()._surroundingMazes._south == 0) { - arrowPt.y = ((15 - pt.y) << 3) + 13; - pt.y = 8; - } else if (pt.y > 24) { - arrowPt.y = ((15 - (pt.y - 24)) << 3) + 13; - pt.y = 24; - } else if (pt.y >= 8 && map.mazeData()._surroundingMazes._north == 0) { - arrowPt.y = ((15 - pt.y) << 3) + 13; - pt.y = 8; - } else { - arrowPt.y = 69; - } - - windows[5].open(); -// MazeData &mazeData = map.mazeDataCurrent(); - bool drawFlag = true; - int v; - - events.updateGameCounter(); - do { - if (drawFlag) - intf.draw3d(false, true); - windows[5].writeString("\r"); - - if (map._isOutdoors) { - // Draw outdoors map - for (int yp = 38, yDiff = pt.y + 7; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0); - - if (map._currentSteppedOn) { - map._tileSprites.draw(0, map.mazeDataCurrent()._surfaceTypes[v], - Common::Point(xp, yp)); - } - } - } - - for (int yp = 38, yDiff = pt.y + 7; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 4); - int wallType = map.mazeDataCurrent()._wallTypes[v]; - - if (wallType && map._currentSteppedOn) - map._tileSprites.draw(0, wallType, Common::Point(xp, yp)); - } - } - - for (int yp = 38, yDiff = pt.y + 7; yp < 166; yp += 8, --yDiff) { - for (int xp = 80, xDiff = -7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 8); - - if (v && map._currentSteppedOn) - map._tileSprites.draw(0, 1, Common::Point(xp, yp)); - } - } - } else { - // Draw indoors map - frame2 = (frame2 + 2) % 8; - - // Draw default ground for all the valid explored areas - for (int yp = 38, yDiff = pt.y + 7; yp < 166; yp += 8, --yDiff) { - for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); - - if (v != INVALID_CELL && map._currentSteppedOn) - map._tileSprites.draw(0, 0, Common::Point(xp, yp)); - } - } - - // Draw thinner ground tiles on the left edge of the map - for (int yp = 43, yDiff = pt.y + 7; yp < 171; yp += 8, --yDiff) { - v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 0, 0xffff); - - if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) - map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ - map._currentSurfaceId], Common::Point(75, yp)); - } - - // Draw thin tile portion on top-left corner of map - v = map.mazeLookup(Common::Point(pt.x - 8, pt.y + 8), 0, 0xffff); - if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) - map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ - map._currentSurfaceId], Common::Point(75, 35)); - - // Draw any thin tiles at the very top of the map - for (int xp = 85, xDiff = pt.x - 7; xp < 245; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, pt.y + 8), 0, 0xffff); - - if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) - map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ - map._currentSurfaceId], Common::Point(xp, 35)); - } - - // Draw the default ground tiles - for (int yp = 43, yDiff = pt.y + 7; yp < 171; yp += 8, --yDiff) { - for (int xp = 85, xDiff = pt.x - 7; xp < 245; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); - - if (v != INVALID_CELL && map._currentSurfaceId && map._currentSteppedOn) - map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ - map._currentSurfaceId], Common::Point(xp, yp)); - } - } - - // Draw walls on left and top edges of map - for (int xp = 80, yp = 158, xDiff = pt.x - 7, yDiff = pt.y - 8; xp < 250; - xp += 10, yp -= 8, ++xDiff, ++yDiff) { - // Draw walls on left edge of map - v = map.mazeLookup(Common::Point(pt.x - 8, yDiff), 12); - - int frame; - switch (v) { - case SURFTYPE_DIRT: - frame = 18; - break; - case SURFTYPE_SNOW: - frame = 22; - break; - case SURFTYPE_SWAMP: - case SURFTYPE_CLOUD: - frame = 16; - break; - case SURFTYPE_LAVA: - case SURFTYPE_DWATER: - frame = 2; - break; - case SURFTYPE_DESERT: - frame = 30; - break; - case SURFTYPE_ROAD: - frame = 32; - break; - case SURFTYPE_TFLR: - frame = 20; - break; - case SURFTYPE_SKY: - frame = 28; - break; - case SURFTYPE_CROAD: - frame = 14; - break; - case SURFTYPE_SEWER: - frame = frame2 + 4; - break; - case SURFTYPE_SCORCH: - frame = 24; - break; - case SURFTYPE_SPACE: - frame = 26; - break; - default: - frame = -1; - break; - } - - if (frame != -1 && map._currentSteppedOn) - map._tileSprites.draw(0, frame, Common::Point(70, yp)); - - // Draw walls on top edge of map - v = map.mazeLookup(Common::Point(xDiff, pt.y + 8), 0); - - switch (v) { - case SURFTYPE_DIRT: - frame = 19; - break; - case SURFTYPE_GRASS: - frame = 35; - break; - case SURFTYPE_SNOW: - frame = 23; - break; - case SURFTYPE_SWAMP: - case SURFTYPE_CLOUD: - frame = 17; - break; - case SURFTYPE_LAVA: - case SURFTYPE_DWATER: - frame = 3; - break; - case SURFTYPE_DESERT: - frame = 31; - break; - case SURFTYPE_ROAD: - frame = 33; - break; - case SURFTYPE_TFLR: - frame = 21; - break; - case SURFTYPE_SKY: - frame = 29; - break; - case SURFTYPE_CROAD: - frame = 15; - break; - case SURFTYPE_SEWER: - frame = frame2 + 5; - break; - case SURFTYPE_SCORCH: - frame = 25; - break; - case SURFTYPE_SPACE: - frame = 27; - break; - default: - frame = -1; - break; - } - - if (frame != -1 && map._currentSteppedOn) - map._tileSprites.draw(0, frame, Common::Point(xp, 30)); - } - - // Draw the front/back walls of cells in the minimap - for (int yCtr = 0, yp = 38, yDiff = pt.y + 7; yCtr < 16; ++yCtr, yp += 8, --yDiff) { - for (int xCtr = 0, xp = 80, xDiff = pt.x - 7; xCtr < 16; ++xCtr, xp += 10, ++xDiff) { - // Draw the arrow if at the correct position - if ((arrowPt.x / 10) == xCtr && (14 - (arrowPt.y / 10)) == yCtr && frameEndFlag) { - globalSprites.draw(0, party._mazeDirection + 1, - Common::Point(arrowPt.x + 81, arrowPt.y + 29)); - } - - v = map.mazeLookup(Common::Point(xDiff, yDiff), 12); - int frame; - switch (v) { - case SURFTYPE_DIRT: - frame = 18; - break; - case SURFTYPE_GRASS: - frame = 34; - break; - case SURFTYPE_SNOW: - frame = 22; - break; - case SURFTYPE_SWAMP: - case SURFTYPE_CLOUD: - frame = 16; - break; - case SURFTYPE_LAVA: - case SURFTYPE_DWATER: - frame = 2; - break; - case SURFTYPE_DESERT: - frame = 30; - break; - case SURFTYPE_ROAD: - frame = 32; - break; - case SURFTYPE_TFLR: - frame = 20; - break; - case SURFTYPE_SKY: - frame = 28; - break; - case SURFTYPE_CROAD: - frame = 14; - break; - case SURFTYPE_SEWER: - frame = frame2 + 4; - break; - case SURFTYPE_SCORCH: - frame = 24; - break; - case SURFTYPE_SPACE: - frame = 26; - break; - default: - frame = -1; - break; - } - - if (frame != -1 && map._currentSteppedOn) - map._tileSprites.draw(0, frame, Common::Point(xp, yp)); - - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0); - switch (v) { - case SURFTYPE_DIRT: - frame = 19; - break; - case SURFTYPE_GRASS: - frame = 35; - break; - case SURFTYPE_SNOW: - frame = 23; - break; - case SURFTYPE_SWAMP: - case SURFTYPE_CLOUD: - frame = 17; - break; - case SURFTYPE_LAVA: - case SURFTYPE_DWATER: - frame = 3; - break; - case SURFTYPE_DESERT: - frame = 31; - break; - case SURFTYPE_ROAD: - frame = 33; - break; - case SURFTYPE_TFLR: - frame = 21; - break; - case SURFTYPE_SKY: - frame = 29; - break; - case SURFTYPE_CROAD: - frame = 15; - break; - case SURFTYPE_SEWER: - frame = frame2 + 5; - break; - case SURFTYPE_SCORCH: - frame = 25; - break; - case SURFTYPE_SPACE: - frame = 27; - break; - default: - frame = -1; - break; - } - - if (frame != -1 && map._currentSteppedOn) - map._tileSprites.draw(0, frame, Common::Point(xp, yp)); - } - } - - // Draw overlay on cells that haven't been stepped on yet - for (int yDiff = pt.y + 7, yp = 38; yp < 166; --yDiff, yp += 8) { - for (int xp = 80, xDiff = pt.x - 7; xp < 240; xp += 10, ++xDiff) { - v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); - - if (v == INVALID_CELL || !map._currentSteppedOn) - map._tileSprites.draw(0, 1, Common::Point(xp, yp)); - } - } - } - - windows[5].frame(); - if (!map._isOutdoors) { - map._tileSprites.draw(0, 52, Common::Point(76, 30)); - } else if (frameEndFlag) { - globalSprites.draw(0, party._mazeDirection + 1, - Common::Point(arrowPt.x + 76, arrowPt.y + 25)); - } - - if (events.timeElapsed() > 5) { - // Set the flag to make the basic arrow blinking effect - frameEndFlag = !frameEndFlag; - events.updateGameCounter(); - } - - windows[5].writeString(Common::String::format(Res.MAP_TEXT, - map._mazeName.c_str(), party._mazePosition.x, - party._mazePosition.y, Res.DIRECTION_TEXT[party._mazeDirection])); - windows[5].update(); - windows[3].update(); - - events.pollEvents(); - drawFlag = false; - } while (!_vm->shouldQuit() && !events.isKeyMousePressed()); - - events.clearEvents(); - windows[5].close(); -} - -} // End of namespace Xeen diff --git a/engines/xeen/dialogs_map.cpp b/engines/xeen/dialogs_map.cpp new file mode 100644 index 0000000000..6f225d5b2c --- /dev/null +++ b/engines/xeen/dialogs_map.cpp @@ -0,0 +1,434 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "xeen/dialogs_map.h" +#include "xeen/resources.h" +#include "xeen/xeen.h" + +namespace Xeen { + +void MapDialog::show(XeenEngine *vm) { + MapDialog *dlg = new MapDialog(vm); + dlg->execute(); + delete dlg; +} + +void MapDialog::execute() { + EventsManager &events = *_vm->_events; + Interface &intf = *_vm->_interface; + Map &map = *_vm->_map; + Party &party = *_vm->_party; + Windows &windows = *_vm->_windows; + + _pt = party._mazePosition; + _globalSprites.load("global.icn"); + + if (_pt.x < 8 && map.mazeData()._surroundingMazes._west == 0) { + _arrowPt.x = _pt.x * 10 + 4; + } else if (_pt.x > 23) { + _arrowPt.x = _pt.x * 10 + 100; + _pt.x = 23; + } else if (_pt.x > 8 && map.mazeData()._surroundingMazes._east == 0) { + _arrowPt.x = _pt.x * 10 + 4; + _pt.x = 7; + } else { + _arrowPt.x = 74; + } + + if (_pt.y < 8 && map.mazeData()._surroundingMazes._south == 0) { + _arrowPt.y = ((15 - _pt.y) << 3) + 13; + _pt.y = 8; + } else if (_pt.y > 24) { + _arrowPt.y = ((15 - (_pt.y - 24)) << 3) + 13; + _pt.y = 24; + } else if (_pt.y >= 8 && map.mazeData()._surroundingMazes._north == 0) { + _arrowPt.y = ((15 - _pt.y) << 3) + 13; + _pt.y = 8; + } else { + _arrowPt.y = 69; + } + + windows[5].open(); + bool drawFlag = true; + + events.updateGameCounter(); + do { + if (drawFlag) + intf.draw3d(false, true); + windows[5].writeString("\r"); + + if (map._isOutdoors) + drawOutdoors(); + else + drawIndoors(); + + windows[5].frame(); + if (!map._isOutdoors) { + map._tileSprites.draw(0, 52, Common::Point(76, 30)); + } else if (_frameEndFlag) { + _globalSprites.draw(0, party._mazeDirection + 1, + Common::Point(_arrowPt.x + 76, _arrowPt.y + 25)); + } + + if (events.timeElapsed() > 5) { + // Set the flag to make the basic arrow blinking effect + _frameEndFlag = !_frameEndFlag; + events.updateGameCounter(); + } + + windows[5].writeString(Common::String::format(Res.MAP_TEXT, + map._mazeName.c_str(), party._mazePosition.x, + party._mazePosition.y, Res.DIRECTION_TEXT[party._mazeDirection])); + windows[5].update(); + windows[3].update(); + + events.pollEvents(); + drawFlag = false; + } while (!_vm->shouldQuit() && !events.isKeyMousePressed()); + + events.clearEvents(); + windows[5].close(); +} + +void MapDialog::drawOutdoors() { + Map &map = *g_vm->_map; + int v; + + // Draw outdoors map + for (int yp = 38, yDiff = _pt.y + 7; yp < 166; --yDiff, yp += 8) { + for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) { + v = map.mazeLookup(Common::Point(xDiff, yDiff), 0); + + if (map._currentSteppedOn) { + map._tileSprites.draw(0, map.mazeDataCurrent()._surfaceTypes[v], + Common::Point(xp, yp)); + } + } + } + + for (int yp = 38, yDiff = _pt.y + 7; yp < 166; --yDiff, yp += 8) { + for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) { + v = map.mazeLookup(Common::Point(xDiff, yDiff), 4); + int wallType = map.mazeDataCurrent()._wallTypes[v]; + + if (wallType && map._currentSteppedOn) + map._tileSprites.draw(0, wallType, Common::Point(xp, yp)); + } + } + + for (int yp = 38, yDiff = _pt.y + 7; yp < 166; yp += 8, --yDiff) { + for (int xp = 80, xDiff = -7; xp < 240; xp += 10, ++xDiff) { + v = map.mazeLookup(Common::Point(xDiff, yDiff), 8); + + if (v && map._currentSteppedOn) + map._tileSprites.draw(0, 1, Common::Point(xp, yp)); + } + } +} + +void MapDialog::drawIndoors() { + Map &map = *g_vm->_map; + Party &party = *g_vm->_party; + int v, frame; + int frame2 = _animFrame; + _animFrame = (_animFrame + 2) % 8; + + // Draw indoors map + frame2 = (frame2 + 2) % 8; + + // Draw default ground for all the valid explored areas + for (int yp = 38, yDiff = _pt.y + 7; yp < 166; yp += 8, --yDiff) { + for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) { + v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); + + if (v != INVALID_CELL && map._currentSteppedOn) + map._tileSprites.draw(0, 0, Common::Point(xp, yp)); + } + } + + // Draw thinner ground tiles on the left edge of the map + for (int yp = 43, yDiff = _pt.y + 7; yp < 171; yp += 8, --yDiff) { + v = map.mazeLookup(Common::Point(_pt.x - 8, yDiff), 0, 0xffff); + + if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) + map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ + map._currentSurfaceId], Common::Point(75, yp)); + } + + // Draw thin tile portion on top-left corner of map + v = map.mazeLookup(Common::Point(_pt.x - 8, _pt.y + 8), 0, 0xffff); + if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) + map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ + map._currentSurfaceId], Common::Point(75, 35)); + + // Draw any thin tiles at the very top of the map + for (int xp = 85, xDiff = _pt.x - 7; xp < 245; xp += 10, ++xDiff) { + v = map.mazeLookup(Common::Point(xDiff, _pt.y + 8), 0, 0xffff); + + if (v != INVALID_CELL && map._currentSurfaceId != 0 && map._currentSteppedOn) + map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ + map._currentSurfaceId], Common::Point(xp, 35)); + } + + // Draw the default ground tiles + for (int yp = 43, yDiff = _pt.y + 7; yp < 171; yp += 8, --yDiff) { + for (int xp = 85, xDiff = _pt.x - 7; xp < 245; xp += 10, ++xDiff) { + v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); + + if (v != INVALID_CELL && map._currentSurfaceId && map._currentSteppedOn) + map._tileSprites.draw(0, 36 + map.mazeData()._surfaceTypes[ + map._currentSurfaceId], Common::Point(xp, yp)); + } + } + + // Draw walls on left and top edges of map + for (int xp = 80, yp = 158, xDiff = _pt.x - 7, yDiff = _pt.y - 8; xp < 250; + xp += 10, yp -= 8, ++xDiff, ++yDiff) { + // Draw walls on left edge of map + v = map.mazeLookup(Common::Point(_pt.x - 8, yDiff), 12); + + switch (v) { + case SURFTYPE_DIRT: + frame = 18; + break; + case SURFTYPE_SNOW: + frame = 22; + break; + case SURFTYPE_SWAMP: + case SURFTYPE_CLOUD: + frame = 16; + break; + case SURFTYPE_LAVA: + case SURFTYPE_DWATER: + frame = 2; + break; + case SURFTYPE_DESERT: + frame = 30; + break; + case SURFTYPE_ROAD: + frame = 32; + break; + case SURFTYPE_TFLR: + frame = 20; + break; + case SURFTYPE_SKY: + frame = 28; + break; + case SURFTYPE_CROAD: + frame = 14; + break; + case SURFTYPE_SEWER: + frame = frame2 + 4; + break; + case SURFTYPE_SCORCH: + frame = 24; + break; + case SURFTYPE_SPACE: + frame = 26; + break; + default: + frame = -1; + break; + } + + if (frame != -1 && map._currentSteppedOn) + map._tileSprites.draw(0, frame, Common::Point(70, yp)); + + // Draw walls on top edge of map + v = map.mazeLookup(Common::Point(xDiff, _pt.y + 8), 0); + + switch (v) { + case SURFTYPE_DIRT: + frame = 19; + break; + case SURFTYPE_GRASS: + frame = 35; + break; + case SURFTYPE_SNOW: + frame = 23; + break; + case SURFTYPE_SWAMP: + case SURFTYPE_CLOUD: + frame = 17; + break; + case SURFTYPE_LAVA: + case SURFTYPE_DWATER: + frame = 3; + break; + case SURFTYPE_DESERT: + frame = 31; + break; + case SURFTYPE_ROAD: + frame = 33; + break; + case SURFTYPE_TFLR: + frame = 21; + break; + case SURFTYPE_SKY: + frame = 29; + break; + case SURFTYPE_CROAD: + frame = 15; + break; + case SURFTYPE_SEWER: + frame = frame2 + 5; + break; + case SURFTYPE_SCORCH: + frame = 25; + break; + case SURFTYPE_SPACE: + frame = 27; + break; + default: + frame = -1; + break; + } + + if (frame != -1 && map._currentSteppedOn) + map._tileSprites.draw(0, frame, Common::Point(xp, 30)); + } + + // Draw the walls for the remaining cells of the minimap + for (int yCtr = 0, yp = 38, yDiff = _pt.y + 7; yCtr < 16; ++yCtr, yp += 8, --yDiff) { + for (int xCtr = 0, xp = 80, xDiff = _pt.x - 7; xCtr < 16; ++xCtr, xp += 10, ++xDiff) { + // Draw the arrow if at the correct position + if ((_arrowPt.x / 10) == xCtr && (14 - (_arrowPt.y / 10)) == yCtr && _frameEndFlag) { + _globalSprites.draw(0, party._mazeDirection + 1, + Common::Point(_arrowPt.x + 81, _arrowPt.y + 29)); + } + + v = map.mazeLookup(Common::Point(xDiff, yDiff), 12); + switch (v) { + case SURFTYPE_DIRT: + frame = 18; + break; + case SURFTYPE_GRASS: + frame = 34; + break; + case SURFTYPE_SNOW: + frame = 22; + break; + case SURFTYPE_SWAMP: + case SURFTYPE_CLOUD: + frame = 16; + break; + case SURFTYPE_LAVA: + case SURFTYPE_DWATER: + frame = 2; + break; + case SURFTYPE_DESERT: + frame = 30; + break; + case SURFTYPE_ROAD: + frame = 32; + break; + case SURFTYPE_TFLR: + frame = 20; + break; + case SURFTYPE_SKY: + frame = 28; + break; + case SURFTYPE_CROAD: + frame = 14; + break; + case SURFTYPE_SEWER: + frame = frame2 + 4; + break; + case SURFTYPE_SCORCH: + frame = 24; + break; + case SURFTYPE_SPACE: + frame = 26; + break; + default: + frame = -1; + break; + } + + if (frame != -1 && map._currentSteppedOn) + map._tileSprites.draw(0, frame, Common::Point(xp, yp)); + + v = map.mazeLookup(Common::Point(xDiff, yDiff), 0); + switch (v) { + case SURFTYPE_DIRT: + frame = 19; + break; + case SURFTYPE_GRASS: + frame = 35; + break; + case SURFTYPE_SNOW: + frame = 23; + break; + case SURFTYPE_SWAMP: + case SURFTYPE_CLOUD: + frame = 17; + break; + case SURFTYPE_LAVA: + case SURFTYPE_DWATER: + frame = 3; + break; + case SURFTYPE_DESERT: + frame = 31; + break; + case SURFTYPE_ROAD: + frame = 33; + break; + case SURFTYPE_TFLR: + frame = 21; + break; + case SURFTYPE_SKY: + frame = 29; + break; + case SURFTYPE_CROAD: + frame = 15; + break; + case SURFTYPE_SEWER: + frame = frame2 + 5; + break; + case SURFTYPE_SCORCH: + frame = 25; + break; + case SURFTYPE_SPACE: + frame = 27; + break; + default: + frame = -1; + break; + } + + if (frame != -1 && map._currentSteppedOn) + map._tileSprites.draw(0, frame, Common::Point(xp, yp)); + } + } + + // Draw overlay on cells that haven't been stepped on yet + for (int yDiff = _pt.y + 7, yp = 38; yp < 166; --yDiff, yp += 8) { + for (int xp = 80, xDiff = _pt.x - 7; xp < 240; xp += 10, ++xDiff) { + v = map.mazeLookup(Common::Point(xDiff, yDiff), 0, 0xffff); + + if (v == INVALID_CELL || !map._currentSteppedOn) + map._tileSprites.draw(0, 1, Common::Point(xp, yp)); + } + } +} + +} // End of namespace Xeen diff --git a/engines/xeen/dialogs_automap.h b/engines/xeen/dialogs_map.h index 239a73a932..8ae24eebac 100644 --- a/engines/xeen/dialogs_automap.h +++ b/engines/xeen/dialogs_map.h @@ -20,8 +20,8 @@ * */ -#ifndef XEEN_DIALOGS_AUTOMAP_H -#define XEEN_DIALOGS_AUTOMAP_H +#ifndef XEEN_DIALOGS_MAP_H +#define XEEN_DIALOGS_MAP_H #include "xeen/dialogs.h" @@ -29,10 +29,28 @@ namespace Xeen { class XeenEngine; -class AutoMapDialog: public ButtonContainer { +class MapDialog: public ButtonContainer { private: - AutoMapDialog(XeenEngine *vm) : ButtonContainer(vm) {} + int _animFrame; + SpriteResource _globalSprites; + Common::Point _pt, _arrowPt; + bool _frameEndFlag; +private: + MapDialog(XeenEngine *vm) : ButtonContainer(vm), _animFrame(0) {} + + /** + * Draws the map contents when outdoors + */ + void drawOutdoors(); + + /** + * Draws the map contents when indoors + */ + void drawIndoors(); + /** + * Handles the display of the dialog + */ void execute(); public: static void show(XeenEngine *vm); diff --git a/engines/xeen/interface.cpp b/engines/xeen/interface.cpp index af555c8bc2..b3df1f68c4 100644 --- a/engines/xeen/interface.cpp +++ b/engines/xeen/interface.cpp @@ -21,13 +21,13 @@ */ #include "xeen/interface.h" -#include "xeen/dialogs_automap.h" #include "xeen/dialogs_char_info.h" #include "xeen/dialogs_control_panel.h" #include "xeen/dialogs_error.h" #include "xeen/dialogs_fight_options.h" #include "xeen/dialogs_info.h" #include "xeen/dialogs_items.h" +#include "xeen/dialogs_map.h" #include "xeen/dialogs_query.h" #include "xeen/dialogs_quests.h" #include "xeen/dialogs_quick_ref.h" @@ -558,7 +558,7 @@ void Interface::perform() { case Common::KEYCODE_m: // Show map dialog - AutoMapDialog::show(_vm); + MapDialog::show(_vm); break; case Common::KEYCODE_q: diff --git a/engines/xeen/interface_minimap.cpp b/engines/xeen/interface_minimap.cpp index e2a787ea70..ef45d57408 100644 --- a/engines/xeen/interface_minimap.cpp +++ b/engines/xeen/interface_minimap.cpp @@ -110,7 +110,6 @@ void InterfaceMinimap::drawIndoorsMinimap() { Party &party = *g_vm->_party; Resources &res = *g_vm->_resources; int v, frame; - int frame2 = _animFrame; _animFrame = (_animFrame + 2) % 8; @@ -143,7 +142,7 @@ void InterfaceMinimap::drawIndoorsMinimap() { } // Draw thin tile portion on top-left corner of map - v = map.mazeLookup(Common::Point(party._mazePosition.x - 4, party._mazePosition.y + 4), 0xffff, 0); + v = map.mazeLookup(Common::Point(party._mazePosition.x - 4, party._mazePosition.y + 4), 0, 0xffff); if (v != INVALID_CELL && map._currentSurfaceId && (map._currentSteppedOn || party._wizardEyeActive)) { map._tileSprites.draw(1, @@ -182,6 +181,7 @@ void InterfaceMinimap::drawIndoorsMinimap() { // Draw walls on left and top edges of map for (int idx = 0, xp = 237, yp = 60, xDiff = -3; idx < MINIMAP_SIZE; ++idx, ++xDiff, xp += 10, yp -= 8) { + // Left column v = map.mazeLookup( Common::Point(party._mazePosition.x - 4, party._mazePosition.y - 3 + idx), 12, 0xffff); @@ -233,6 +233,7 @@ void InterfaceMinimap::drawIndoorsMinimap() { if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) map._tileSprites.draw(1, frame, Common::Point(222, yp)); + // Top row v = map.mazeLookup( Common::Point(party._mazePosition.x - 3 + idx, party._mazePosition.y + 4), 0); @@ -285,10 +286,10 @@ void InterfaceMinimap::drawIndoorsMinimap() { } if (frame != -1 && (map._currentSteppedOn || party._wizardEyeActive)) - map._tileSprites.draw(1, frame, Common::Point(xp, yp)); + map._tileSprites.draw(1, frame, Common::Point(xp, 4)); } - // Draw the front/back walls of cells in the minimap + // Draw the walls for the remaining cells of the minimap for (int rowNum = 0, yp = 12, yDiff = 3; rowNum < MINIMAP_SIZE; ++rowNum, --yDiff, yp += 8) { for (int colNum = 0, xp = 237, xDiff = -3; colNum < MINIMAP_SIZE; @@ -353,7 +354,7 @@ void InterfaceMinimap::drawIndoorsMinimap() { } v = map.mazeLookup(Common::Point(party._mazePosition.x + xDiff, - party._mazePosition.y + yDiff), 12, 0xffff); + party._mazePosition.y + yDiff), 0); switch (v) { case SURFTYPE_DIRT: frame = 19; diff --git a/engines/xeen/module.mk b/engines/xeen/module.mk index 9890744806..7a374474d3 100644 --- a/engines/xeen/module.mk +++ b/engines/xeen/module.mk @@ -12,7 +12,6 @@ MODULE_OBJS := \ debugger.o \ detection.o \ dialogs.o \ - dialogs_automap.o \ dialogs_char_info.o \ dialogs_control_panel.o \ dialogs_dismiss.o \ @@ -22,6 +21,7 @@ MODULE_OBJS := \ dialogs_info.o \ dialogs_input.o \ dialogs_items.o \ + dialogs_map.o \ dialogs_party.o \ dialogs_query.o \ dialogs_quests.o \ |