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-rw-r--r--engines/xeen/dialogs.cpp4
-rw-r--r--engines/xeen/dialogs_items.cpp4
2 files changed, 4 insertions, 4 deletions
diff --git a/engines/xeen/dialogs.cpp b/engines/xeen/dialogs.cpp
index f1c1032d23..2f07b812f8 100644
--- a/engines/xeen/dialogs.cpp
+++ b/engines/xeen/dialogs.cpp
@@ -112,8 +112,8 @@ bool ButtonContainer::checkEvents(XeenEngine *vm) {
win.update();
// Slight delay
- screen.update();
- events.wait(4);
+ events.updateGameCounter();
+ events.wait(2);
// Redraw button in it's original non-depressed form
btn._sprites->draw(screen, btnIndex * 2,
diff --git a/engines/xeen/dialogs_items.cpp b/engines/xeen/dialogs_items.cpp
index 5f0a2feb31..78a63c1001 100644
--- a/engines/xeen/dialogs_items.cpp
+++ b/engines/xeen/dialogs_items.cpp
@@ -526,7 +526,7 @@ void ItemsDialog::loadButtons(ItemsMode mode, Character *&c) {
addButton(Common::Rect(12, 109, 36, 129), Common::KEYCODE_w, &_iconSprites);
addButton(Common::Rect(46, 109, 70, 129), Common::KEYCODE_a, &_iconSprites);
addButton(Common::Rect(80, 109, 104, 129), Common::KEYCODE_c, &_iconSprites);
- addButton(Common::Rect(114, 109, 138, 129), Common::KEYCODE_n, &_iconSprites);
+ addButton(Common::Rect(114, 109, 138, 129), Common::KEYCODE_m, &_iconSprites);
addButton(Common::Rect(148, 109, 172, 129), Common::KEYCODE_e, &_iconSprites);
addButton(Common::Rect(284, 109, 308, 129), Common::KEYCODE_ESCAPE, &_iconSprites);
addButton(Common::Rect(148, 109, 172, 129), Common::KEYCODE_u, &_iconSprites);
@@ -543,7 +543,7 @@ void ItemsDialog::loadButtons(ItemsMode mode, Character *&c) {
addButton(Common::Rect(12, 109, 36, 129), Common::KEYCODE_w, &_iconSprites);
addButton(Common::Rect(46, 109, 70, 129), Common::KEYCODE_a, &_iconSprites);
addButton(Common::Rect(80, 109, 104, 129), Common::KEYCODE_c, &_iconSprites);
- addButton(Common::Rect(114, 109, 138, 129), Common::KEYCODE_n, &_iconSprites);
+ addButton(Common::Rect(114, 109, 138, 129), Common::KEYCODE_m, &_iconSprites);
addButton(Common::Rect(148, 109, 172, 129), Common::KEYCODE_e, &_iconSprites);
addButton(Common::Rect(182, 109, 206, 129), Common::KEYCODE_r, &_iconSprites);
addButton(Common::Rect(216, 109, 240, 129), Common::KEYCODE_d, &_iconSprites);