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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#ifndef ZVISION_ACTION_NODE_H
+#define ZVISION_ACTION_NODE_H
+
+#include "common/types.h"
+
+namespace ZVision {
+
+class ZVision;
+
+class ActionNode {
+public:
+ virtual ~ActionNode() {}
+ virtual bool process(ZVision *engine, uint32 deltaTimeInMillis);
+};
+
+class NodeTimer : public ActionNode {
+public:
+ NodeTimer(uint32 key, uint32 timeInSeconds);
+ /**
+ * Decrement the timer by the delta time. If the timer is finished, set the status
+ * in _globalState and let this node be deleted
+ *
+ * @param engine Pointer to the ZVision instance
+ * @param deltaTimeInMillis Amount of time that has passed since the last frame
+ * @return Node should be deleted after this (true) or kept (false)
+ */
+ bool process(ZVision *engine, uint32 deltaTimeInMillis);
+
+private:
+ uint32 _key;
+ uint32 _timeLeft;
+};
+
+} // End of namespace ZVision
+
+#endif