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Diffstat (limited to 'engines/zvision/actions.cpp')
-rw-r--r-- | engines/zvision/actions.cpp | 162 |
1 files changed, 162 insertions, 0 deletions
diff --git a/engines/zvision/actions.cpp b/engines/zvision/actions.cpp new file mode 100644 index 0000000000..23f7f166c8 --- /dev/null +++ b/engines/zvision/actions.cpp @@ -0,0 +1,162 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "zvision/actions.h" +#include "zvision/zvision.h" + +namespace ZVision { + +////////////////////////////////////////////////////////////////////////////// +// ActionAdd +////////////////////////////////////////////////////////////////////////////// + +ActionAdd::ActionAdd(Common::String line) { + sscanf(line.c_str(), ":add(%u,%hhu)", &_key, &_value); +} + +bool ActionAdd::execute(ZVision *zVision) { + zVision->getScriptManager()->addToStateValue(_key, _value); + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionAssign +////////////////////////////////////////////////////////////////////////////// + +ActionAssign::ActionAssign(Common::String line) { + sscanf(line.c_str(), ":assign(%u, %hhu)", &_key, &_value); +} + +bool ActionAssign::execute(ZVision *zVision) { + zVision->getScriptManager()->setStateValue(_key, _value); + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionAttenuate +////////////////////////////////////////////////////////////////////////////// + +ActionAttenuate::ActionAttenuate(Common::String line) { + sscanf(line.c_str(), ":assign(%u, %hd)", &_key, &_attenuation); +} + +bool ActionAttenuate::execute(ZVision *zVision) { + // TODO: Implement + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionChangeLocation +////////////////////////////////////////////////////////////////////////////// + +ActionChangeLocation::ActionChangeLocation(Common::String line) { + sscanf(line.c_str(), ":change_location(%c,%c,%2c,%hu)", &_world, &_room, &_nodeview, &_x); +} + +bool ActionChangeLocation::execute(ZVision *zVision) { + // TODO: Implement + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionCrossfade +////////////////////////////////////////////////////////////////////////////// + +ActionCrossfade::ActionCrossfade(Common::String line) { + sscanf(line.c_str(), + ":crossfade(%u %u %hhu %hhu %hhu %hhu %hu)", + &_keyOne, &_keyTwo, &_oneStartVolume, &_twoStartVolume, &_oneEndVolume, &_twoEndVolume, &_timeInMillis); +} + +bool ActionCrossfade::execute(ZVision *zVision) { + // TODO: Implement + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionPreloadAnimation +////////////////////////////////////////////////////////////////////////////// + +ActionPreloadAnimation::ActionPreloadAnimation(Common::String line) { + // The two %*hhu are always 0 and dont seem to have a use + sscanf(line.c_str(), ":animpreload:%u(%s %*hhu %*hhu %u %hhu)", &_key, &_fileName, &_mask, &_framerate); +} + +bool ActionPreloadAnimation::execute(ZVision *zVision) { + // TODO: Implement + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionPlayAnimation +////////////////////////////////////////////////////////////////////////////// + +ActionPlayAnimation::ActionPlayAnimation(Common::String line) { + // The two %*hhu are always 0 and dont seem to have a use + sscanf(line.c_str(), + ":animplay:%u(%s %u %u %u %u %u %u %hhu %*hhu %*hhu %u %hhu)", + &_key, &_x, &_y, &_width, &_height, &_start, &_end, &_loop, &_mask, &_framerate); +} + +bool ActionPlayAnimation::execute(ZVision *zVision) { + // TODO: Implement + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionRandom +////////////////////////////////////////////////////////////////////////////// + +ActionRandom::ActionRandom(Common::String line) { + sscanf(line.c_str(), ":random:%u, %u)", &_key, &_max); +} + +bool ActionRandom::execute(ZVision *zVision) { + uint32 randNumber = zVision->getRandomSource()->getRandomNumber(_max); + zVision->getScriptManager()->setStateValue(_key, randNumber); + return true; +} + + +////////////////////////////////////////////////////////////////////////////// +// ActionTimer +////////////////////////////////////////////////////////////////////////////// + +ActionTimer::ActionTimer(Common::String line) { + sscanf(line.c_str(), ":timer:%u(%hu)", &_key, &_time); +} + +bool ActionTimer::execute(ZVision *zVision) { + // TODO: Implement + return true; +} + +} // End of namespace ZVision |