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-rw-r--r--engines/zvision/actions.cpp27
1 files changed, 27 insertions, 0 deletions
diff --git a/engines/zvision/actions.cpp b/engines/zvision/actions.cpp
index 86eca58411..3d25fa9e99 100644
--- a/engines/zvision/actions.cpp
+++ b/engines/zvision/actions.cpp
@@ -246,6 +246,33 @@ bool ActionPlayAnimation::execute(ZVision *engine) {
//////////////////////////////////////////////////////////////////////////////
+// ActionPlayPreloadAnimation
+//////////////////////////////////////////////////////////////////////////////
+
+ActionPlayPreloadAnimation::ActionPlayPreloadAnimation(const Common::String &line) {
+ sscanf(line.c_str(),
+ "%*[^:]:%*[^:]:%u(%u %u %u %u %u %u %u %u)",
+ &_animationKey, &_controlKey, &_x1, &_y1, &_x2, &_y2, &_startFrame, &_endFrame, &_loopCount);
+}
+
+bool ActionPlayPreloadAnimation::execute(ZVision *engine) {
+ // Find the control
+ AnimationControl *control = (AnimationControl *)engine->getScriptManager()->getControl(_controlKey);
+
+ // Set the needed values within the control
+ control->setAnimationKey(_animationKey);
+ control->setLoopCount(_loopCount);
+ control->setXPos(_x1);
+ control->setYPost(_y1);
+
+ // Enable the control. ScriptManager will take care of the rest
+ control->enable();
+
+ return true;
+}
+
+
+//////////////////////////////////////////////////////////////////////////////
// ActionQuit
//////////////////////////////////////////////////////////////////////////////