diff options
Diffstat (limited to 'engines/zvision/animation/rlf_animation.cpp')
-rw-r--r-- | engines/zvision/animation/rlf_animation.cpp | 254 |
1 files changed, 153 insertions, 101 deletions
diff --git a/engines/zvision/animation/rlf_animation.cpp b/engines/zvision/animation/rlf_animation.cpp index 945461e7b2..5972bdb3ef 100644 --- a/engines/zvision/animation/rlf_animation.cpp +++ b/engines/zvision/animation/rlf_animation.cpp @@ -1,24 +1,24 @@ /* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ #include "common/scummsys.h" @@ -36,20 +36,25 @@ namespace ZVision { RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream) - : _stream(stream), - _lastFrameRead(0), - _frameCount(0), - _width(0), - _height(0), - _frameTime(0), - _frames(0), - _currentFrame(-1), - _frameBufferByteSize(0) { - if (!_file.open(fileName)) { + : _stream(stream), + _readStream(NULL), + _lastFrameRead(0), + _frameCount(0), + _width(0), + _height(0), + _frameTime(0), + _frames(0), + _nextFrame(0), + _frameBufferByteSize(0) { + + Common::File *_file = new Common::File; + if (!_file->open(fileName)) { warning("RLF animation file %s could not be opened", fileName.c_str()); return; } + _readStream = _file; + if (!readHeader()) { warning("%s is not a RLF animation file. Wrong magic number", fileName.c_str()); return; @@ -68,59 +73,90 @@ RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream) } } +RlfAnimation::RlfAnimation(Common::SeekableReadStream *rstream, bool stream) + : _stream(stream), + _readStream(rstream), + _lastFrameRead(0), + _frameCount(0), + _width(0), + _height(0), + _frameTime(0), + _frames(0), + _nextFrame(0), + _frameBufferByteSize(0) { + + if (!readHeader()) { + warning("Stream is not a RLF animation. Wrong magic number"); + return; + } + + _currentFrameBuffer.create(_width, _height, Graphics::createPixelFormat<565>()); + _frameBufferByteSize = _width * _height * sizeof(uint16); + + if (!stream) { + _frames = new Frame[_frameCount]; + + // Read in each frame + for (uint i = 0; i < _frameCount; ++i) { + _frames[i] = readNextFrame(); + } + } +} + RlfAnimation::~RlfAnimation() { for (uint i = 0; i < _frameCount; ++i) { delete[] _frames[i].encodedData; } delete[] _frames; + delete _readStream; _currentFrameBuffer.free(); } bool RlfAnimation::readHeader() { - if (_file.readUint32BE() != MKTAG('F', 'E', 'L', 'R')) { + if (_readStream->readUint32BE() != MKTAG('F', 'E', 'L', 'R')) { return false; } // Read the header - _file.readUint32LE(); // Size1 - _file.readUint32LE(); // Unknown1 - _file.readUint32LE(); // Unknown2 - _frameCount = _file.readUint32LE(); // Frame count + _readStream->readUint32LE(); // Size1 + _readStream->readUint32LE(); // Unknown1 + _readStream->readUint32LE(); // Unknown2 + _frameCount = _readStream->readUint32LE(); // Frame count // Since we don't need any of the data, we can just seek right to the // entries we need rather than read in all the individual entries. - _file.seek(136, SEEK_CUR); + _readStream->seek(136, SEEK_CUR); //// Read CIN header - //_file.readUint32BE(); // Magic number FNIC - //_file.readUint32LE(); // Size2 - //_file.readUint32LE(); // Unknown3 - //_file.readUint32LE(); // Unknown4 - //_file.readUint32LE(); // Unknown5 - //_file.seek(0x18, SEEK_CUR); // VRLE - //_file.readUint32LE(); // LRVD - //_file.readUint32LE(); // Unknown6 - //_file.seek(0x18, SEEK_CUR); // HRLE - //_file.readUint32LE(); // ELHD - //_file.readUint32LE(); // Unknown7 - //_file.seek(0x18, SEEK_CUR); // HKEY - //_file.readUint32LE(); // ELRH + //_readStream->readUint32BE(); // Magic number FNIC + //_readStream->readUint32LE(); // Size2 + //_readStream->readUint32LE(); // Unknown3 + //_readStream->readUint32LE(); // Unknown4 + //_readStream->readUint32LE(); // Unknown5 + //_readStream->seek(0x18, SEEK_CUR); // VRLE + //_readStream->readUint32LE(); // LRVD + //_readStream->readUint32LE(); // Unknown6 + //_readStream->seek(0x18, SEEK_CUR); // HRLE + //_readStream->readUint32LE(); // ELHD + //_readStream->readUint32LE(); // Unknown7 + //_readStream->seek(0x18, SEEK_CUR); // HKEY + //_readStream->readUint32LE(); // ELRH //// Read MIN info header - //_file.readUint32BE(); // Magic number FNIM - //_file.readUint32LE(); // Size3 - //_file.readUint32LE(); // OEDV - //_file.readUint32LE(); // Unknown8 - //_file.readUint32LE(); // Unknown9 - //_file.readUint32LE(); // Unknown10 - _width = _file.readUint32LE(); // Width - _height = _file.readUint32LE(); // Height + //_readStream->readUint32BE(); // Magic number FNIM + //_readStream->readUint32LE(); // Size3 + //_readStream->readUint32LE(); // OEDV + //_readStream->readUint32LE(); // Unknown8 + //_readStream->readUint32LE(); // Unknown9 + //_readStream->readUint32LE(); // Unknown10 + _width = _readStream->readUint32LE(); // Width + _height = _readStream->readUint32LE(); // Height // Read time header - _file.readUint32BE(); // Magic number EMIT - _file.readUint32LE(); // Size4 - _file.readUint32LE(); // Unknown11 - _frameTime = _file.readUint32LE() / 10; // Frame time in microseconds + _readStream->readUint32BE(); // Magic number EMIT + _readStream->readUint32LE(); // Size4 + _readStream->readUint32LE(); // Unknown11 + _frameTime = _readStream->readUint32LE() / 10; // Frame time in microseconds return true; } @@ -128,17 +164,17 @@ bool RlfAnimation::readHeader() { RlfAnimation::Frame RlfAnimation::readNextFrame() { RlfAnimation::Frame frame; - _file.readUint32BE(); // Magic number MARF - uint32 size = _file.readUint32LE(); // Size - _file.readUint32LE(); // Unknown1 - _file.readUint32LE(); // Unknown2 - uint32 type = _file.readUint32BE(); // Either ELHD or ELRH - uint32 headerSize = _file.readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28 - _file.readUint32LE(); // Unknown3 + _readStream->readUint32BE(); // Magic number MARF + uint32 size = _readStream->readUint32LE(); // Size + _readStream->readUint32LE(); // Unknown1 + _readStream->readUint32LE(); // Unknown2 + uint32 type = _readStream->readUint32BE(); // Either ELHD or ELRH + uint32 headerSize = _readStream->readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28 + _readStream->readUint32LE(); // Unknown3 frame.encodedSize = size - headerSize; frame.encodedData = new int8[frame.encodedSize]; - _file.read(frame.encodedData, frame.encodedSize); + _readStream->read(frame.encodedData, frame.encodedSize); if (type == MKTAG('E', 'L', 'H', 'D')) { frame.type = Masked; @@ -157,26 +193,40 @@ void RlfAnimation::seekToFrame(int frameNumber) { assert(!_stream); assert(frameNumber < (int)_frameCount || frameNumber >= -1); - if (frameNumber == -1) { - _currentFrame = -1; + if (_nextFrame == frameNumber) + return; + + if (frameNumber < 0) { + _nextFrame = 0; return; } - int closestFrame = _currentFrame; - int distance = (int)frameNumber - _currentFrame; - for (uint i = 0; i < _completeFrames.size(); ++i) { - int newDistance = (int)frameNumber - (int)(_completeFrames[i]); - if (newDistance > 0 && (closestFrame == -1 || newDistance < distance)) { + int closestFrame = _nextFrame; + int distance = (int)frameNumber - _nextFrame; + + if (distance < 0) { + for (uint i = 0; i < _completeFrames.size(); ++i) { + if ((int)_completeFrames[i] > frameNumber) + break; closestFrame = _completeFrames[i]; - distance = newDistance; + } + } else { + for (uint i = 0; i < _completeFrames.size(); ++i) { + int newDistance = (int)frameNumber - (int)(_completeFrames[i]); + if (newDistance < 0) + break; + if (newDistance < distance) { + closestFrame = _completeFrames[i]; + distance = newDistance; + } } } - for (int i = closestFrame; i <= frameNumber; ++i) { + for (int i = closestFrame; i < frameNumber; ++i) { applyFrameToCurrent(i); } - _currentFrame = frameNumber; + _nextFrame = frameNumber; } const Graphics::Surface *RlfAnimation::getFrameData(uint frameNumber) { @@ -184,27 +234,27 @@ const Graphics::Surface *RlfAnimation::getFrameData(uint frameNumber) { assert(frameNumber < _frameCount); // Since this method is so expensive, first check to see if we can use - // getNextFrame() it's cheap. - if ((int)frameNumber == _currentFrame) { + // decodeNextFrame() it's cheap. + if ((int)frameNumber == _nextFrame - 1) { return &_currentFrameBuffer; - } else if (_currentFrame + 1 == (int)frameNumber) { - return getNextFrame(); + } else if (_nextFrame == (int)frameNumber) { + return decodeNextFrame(); } seekToFrame(frameNumber); - return &_currentFrameBuffer; + return decodeNextFrame(); } -const Graphics::Surface *RlfAnimation::getNextFrame() { - assert(_currentFrame + 1 < (int)_frameCount); +const Graphics::Surface *RlfAnimation::decodeNextFrame() { + assert(_nextFrame < (int)_frameCount); if (_stream) { applyFrameToCurrent(readNextFrame()); } else { - applyFrameToCurrent(_currentFrame + 1); + applyFrameToCurrent(_nextFrame); } - _currentFrame++; + _nextFrame++; return &_currentFrameBuffer; } @@ -227,6 +277,7 @@ void RlfAnimation::applyFrameToCurrent(const RlfAnimation::Frame &frame) { void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const { uint32 sourceOffset = 0; uint32 destOffset = 0; + int16 numberOfCopy = 0; while (sourceOffset < sourceSize) { int8 numberOfSamples = source[sourceOffset]; @@ -235,9 +286,9 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3 // If numberOfSamples is negative, the next abs(numberOfSamples) samples should // be copied directly from source to dest if (numberOfSamples < 0) { - numberOfSamples = ABS(numberOfSamples); + numberOfCopy = -numberOfSamples; - while (numberOfSamples > 0) { + while (numberOfCopy > 0) { if (sourceOffset + 1 >= sourceSize) { return; } else if (destOffset + 1 >= destSize) { @@ -252,11 +303,11 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3 sourceOffset += 2; destOffset += 2; - numberOfSamples--; + numberOfCopy--; } - // If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2) - // This function assumes the dest buffer has been memset with 0's. + // If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2) + // This function assumes the dest buffer has been memset with 0's. } else { if (sourceOffset + 1 >= sourceSize) { return; @@ -273,6 +324,7 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3 void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const { uint32 sourceOffset = 0; uint32 destOffset = 0; + int16 numberOfCopy = 0; while (sourceOffset < sourceSize) { int8 numberOfSamples = source[sourceOffset]; @@ -281,9 +333,9 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3 // If numberOfSamples is negative, the next abs(numberOfSamples) samples should // be copied directly from source to dest if (numberOfSamples < 0) { - numberOfSamples = ABS(numberOfSamples); + numberOfCopy = -numberOfSamples; - while (numberOfSamples > 0) { + while (numberOfCopy > 0) { if (sourceOffset + 1 >= sourceSize) { return; } else if (destOffset + 1 >= destSize) { @@ -298,11 +350,11 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3 sourceOffset += 2; destOffset += 2; - numberOfSamples--; + numberOfCopy--; } - // If numberOfSamples is >= 0, copy one sample from source to the - // next (numberOfSamples + 2) dest spots + // If numberOfSamples is >= 0, copy one sample from source to the + // next (numberOfSamples + 2) dest spots } else { if (sourceOffset + 1 >= sourceSize) { return; @@ -313,8 +365,8 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3 uint16 sampleColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b); sourceOffset += 2; - numberOfSamples += 2; - while (numberOfSamples > 0) { + numberOfCopy = numberOfSamples + 2; + while (numberOfCopy > 0) { if (destOffset + 1 >= destSize) { debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize); return; @@ -322,7 +374,7 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3 WRITE_UINT16(dest + destOffset, sampleColor); destOffset += 2; - numberOfSamples--; + numberOfCopy--; } } } |