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Diffstat (limited to 'engines/zvision/animation/rlf_animation.cpp')
-rw-r--r--engines/zvision/animation/rlf_animation.cpp254
1 files changed, 153 insertions, 101 deletions
diff --git a/engines/zvision/animation/rlf_animation.cpp b/engines/zvision/animation/rlf_animation.cpp
index 945461e7b2..5972bdb3ef 100644
--- a/engines/zvision/animation/rlf_animation.cpp
+++ b/engines/zvision/animation/rlf_animation.cpp
@@ -1,24 +1,24 @@
/* ScummVM - Graphic Adventure Engine
- *
- * ScummVM is the legal property of its developers, whose names
- * are too numerous to list here. Please refer to the COPYRIGHT
- * file distributed with this source distribution.
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
- *
- */
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
#include "common/scummsys.h"
@@ -36,20 +36,25 @@
namespace ZVision {
RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
- : _stream(stream),
- _lastFrameRead(0),
- _frameCount(0),
- _width(0),
- _height(0),
- _frameTime(0),
- _frames(0),
- _currentFrame(-1),
- _frameBufferByteSize(0) {
- if (!_file.open(fileName)) {
+ : _stream(stream),
+ _readStream(NULL),
+ _lastFrameRead(0),
+ _frameCount(0),
+ _width(0),
+ _height(0),
+ _frameTime(0),
+ _frames(0),
+ _nextFrame(0),
+ _frameBufferByteSize(0) {
+
+ Common::File *_file = new Common::File;
+ if (!_file->open(fileName)) {
warning("RLF animation file %s could not be opened", fileName.c_str());
return;
}
+ _readStream = _file;
+
if (!readHeader()) {
warning("%s is not a RLF animation file. Wrong magic number", fileName.c_str());
return;
@@ -68,59 +73,90 @@ RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream)
}
}
+RlfAnimation::RlfAnimation(Common::SeekableReadStream *rstream, bool stream)
+ : _stream(stream),
+ _readStream(rstream),
+ _lastFrameRead(0),
+ _frameCount(0),
+ _width(0),
+ _height(0),
+ _frameTime(0),
+ _frames(0),
+ _nextFrame(0),
+ _frameBufferByteSize(0) {
+
+ if (!readHeader()) {
+ warning("Stream is not a RLF animation. Wrong magic number");
+ return;
+ }
+
+ _currentFrameBuffer.create(_width, _height, Graphics::createPixelFormat<565>());
+ _frameBufferByteSize = _width * _height * sizeof(uint16);
+
+ if (!stream) {
+ _frames = new Frame[_frameCount];
+
+ // Read in each frame
+ for (uint i = 0; i < _frameCount; ++i) {
+ _frames[i] = readNextFrame();
+ }
+ }
+}
+
RlfAnimation::~RlfAnimation() {
for (uint i = 0; i < _frameCount; ++i) {
delete[] _frames[i].encodedData;
}
delete[] _frames;
+ delete _readStream;
_currentFrameBuffer.free();
}
bool RlfAnimation::readHeader() {
- if (_file.readUint32BE() != MKTAG('F', 'E', 'L', 'R')) {
+ if (_readStream->readUint32BE() != MKTAG('F', 'E', 'L', 'R')) {
return false;
}
// Read the header
- _file.readUint32LE(); // Size1
- _file.readUint32LE(); // Unknown1
- _file.readUint32LE(); // Unknown2
- _frameCount = _file.readUint32LE(); // Frame count
+ _readStream->readUint32LE(); // Size1
+ _readStream->readUint32LE(); // Unknown1
+ _readStream->readUint32LE(); // Unknown2
+ _frameCount = _readStream->readUint32LE(); // Frame count
// Since we don't need any of the data, we can just seek right to the
// entries we need rather than read in all the individual entries.
- _file.seek(136, SEEK_CUR);
+ _readStream->seek(136, SEEK_CUR);
//// Read CIN header
- //_file.readUint32BE(); // Magic number FNIC
- //_file.readUint32LE(); // Size2
- //_file.readUint32LE(); // Unknown3
- //_file.readUint32LE(); // Unknown4
- //_file.readUint32LE(); // Unknown5
- //_file.seek(0x18, SEEK_CUR); // VRLE
- //_file.readUint32LE(); // LRVD
- //_file.readUint32LE(); // Unknown6
- //_file.seek(0x18, SEEK_CUR); // HRLE
- //_file.readUint32LE(); // ELHD
- //_file.readUint32LE(); // Unknown7
- //_file.seek(0x18, SEEK_CUR); // HKEY
- //_file.readUint32LE(); // ELRH
+ //_readStream->readUint32BE(); // Magic number FNIC
+ //_readStream->readUint32LE(); // Size2
+ //_readStream->readUint32LE(); // Unknown3
+ //_readStream->readUint32LE(); // Unknown4
+ //_readStream->readUint32LE(); // Unknown5
+ //_readStream->seek(0x18, SEEK_CUR); // VRLE
+ //_readStream->readUint32LE(); // LRVD
+ //_readStream->readUint32LE(); // Unknown6
+ //_readStream->seek(0x18, SEEK_CUR); // HRLE
+ //_readStream->readUint32LE(); // ELHD
+ //_readStream->readUint32LE(); // Unknown7
+ //_readStream->seek(0x18, SEEK_CUR); // HKEY
+ //_readStream->readUint32LE(); // ELRH
//// Read MIN info header
- //_file.readUint32BE(); // Magic number FNIM
- //_file.readUint32LE(); // Size3
- //_file.readUint32LE(); // OEDV
- //_file.readUint32LE(); // Unknown8
- //_file.readUint32LE(); // Unknown9
- //_file.readUint32LE(); // Unknown10
- _width = _file.readUint32LE(); // Width
- _height = _file.readUint32LE(); // Height
+ //_readStream->readUint32BE(); // Magic number FNIM
+ //_readStream->readUint32LE(); // Size3
+ //_readStream->readUint32LE(); // OEDV
+ //_readStream->readUint32LE(); // Unknown8
+ //_readStream->readUint32LE(); // Unknown9
+ //_readStream->readUint32LE(); // Unknown10
+ _width = _readStream->readUint32LE(); // Width
+ _height = _readStream->readUint32LE(); // Height
// Read time header
- _file.readUint32BE(); // Magic number EMIT
- _file.readUint32LE(); // Size4
- _file.readUint32LE(); // Unknown11
- _frameTime = _file.readUint32LE() / 10; // Frame time in microseconds
+ _readStream->readUint32BE(); // Magic number EMIT
+ _readStream->readUint32LE(); // Size4
+ _readStream->readUint32LE(); // Unknown11
+ _frameTime = _readStream->readUint32LE() / 10; // Frame time in microseconds
return true;
}
@@ -128,17 +164,17 @@ bool RlfAnimation::readHeader() {
RlfAnimation::Frame RlfAnimation::readNextFrame() {
RlfAnimation::Frame frame;
- _file.readUint32BE(); // Magic number MARF
- uint32 size = _file.readUint32LE(); // Size
- _file.readUint32LE(); // Unknown1
- _file.readUint32LE(); // Unknown2
- uint32 type = _file.readUint32BE(); // Either ELHD or ELRH
- uint32 headerSize = _file.readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28
- _file.readUint32LE(); // Unknown3
+ _readStream->readUint32BE(); // Magic number MARF
+ uint32 size = _readStream->readUint32LE(); // Size
+ _readStream->readUint32LE(); // Unknown1
+ _readStream->readUint32LE(); // Unknown2
+ uint32 type = _readStream->readUint32BE(); // Either ELHD or ELRH
+ uint32 headerSize = _readStream->readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28
+ _readStream->readUint32LE(); // Unknown3
frame.encodedSize = size - headerSize;
frame.encodedData = new int8[frame.encodedSize];
- _file.read(frame.encodedData, frame.encodedSize);
+ _readStream->read(frame.encodedData, frame.encodedSize);
if (type == MKTAG('E', 'L', 'H', 'D')) {
frame.type = Masked;
@@ -157,26 +193,40 @@ void RlfAnimation::seekToFrame(int frameNumber) {
assert(!_stream);
assert(frameNumber < (int)_frameCount || frameNumber >= -1);
- if (frameNumber == -1) {
- _currentFrame = -1;
+ if (_nextFrame == frameNumber)
+ return;
+
+ if (frameNumber < 0) {
+ _nextFrame = 0;
return;
}
- int closestFrame = _currentFrame;
- int distance = (int)frameNumber - _currentFrame;
- for (uint i = 0; i < _completeFrames.size(); ++i) {
- int newDistance = (int)frameNumber - (int)(_completeFrames[i]);
- if (newDistance > 0 && (closestFrame == -1 || newDistance < distance)) {
+ int closestFrame = _nextFrame;
+ int distance = (int)frameNumber - _nextFrame;
+
+ if (distance < 0) {
+ for (uint i = 0; i < _completeFrames.size(); ++i) {
+ if ((int)_completeFrames[i] > frameNumber)
+ break;
closestFrame = _completeFrames[i];
- distance = newDistance;
+ }
+ } else {
+ for (uint i = 0; i < _completeFrames.size(); ++i) {
+ int newDistance = (int)frameNumber - (int)(_completeFrames[i]);
+ if (newDistance < 0)
+ break;
+ if (newDistance < distance) {
+ closestFrame = _completeFrames[i];
+ distance = newDistance;
+ }
}
}
- for (int i = closestFrame; i <= frameNumber; ++i) {
+ for (int i = closestFrame; i < frameNumber; ++i) {
applyFrameToCurrent(i);
}
- _currentFrame = frameNumber;
+ _nextFrame = frameNumber;
}
const Graphics::Surface *RlfAnimation::getFrameData(uint frameNumber) {
@@ -184,27 +234,27 @@ const Graphics::Surface *RlfAnimation::getFrameData(uint frameNumber) {
assert(frameNumber < _frameCount);
// Since this method is so expensive, first check to see if we can use
- // getNextFrame() it's cheap.
- if ((int)frameNumber == _currentFrame) {
+ // decodeNextFrame() it's cheap.
+ if ((int)frameNumber == _nextFrame - 1) {
return &_currentFrameBuffer;
- } else if (_currentFrame + 1 == (int)frameNumber) {
- return getNextFrame();
+ } else if (_nextFrame == (int)frameNumber) {
+ return decodeNextFrame();
}
seekToFrame(frameNumber);
- return &_currentFrameBuffer;
+ return decodeNextFrame();
}
-const Graphics::Surface *RlfAnimation::getNextFrame() {
- assert(_currentFrame + 1 < (int)_frameCount);
+const Graphics::Surface *RlfAnimation::decodeNextFrame() {
+ assert(_nextFrame < (int)_frameCount);
if (_stream) {
applyFrameToCurrent(readNextFrame());
} else {
- applyFrameToCurrent(_currentFrame + 1);
+ applyFrameToCurrent(_nextFrame);
}
- _currentFrame++;
+ _nextFrame++;
return &_currentFrameBuffer;
}
@@ -227,6 +277,7 @@ void RlfAnimation::applyFrameToCurrent(const RlfAnimation::Frame &frame) {
void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const {
uint32 sourceOffset = 0;
uint32 destOffset = 0;
+ int16 numberOfCopy = 0;
while (sourceOffset < sourceSize) {
int8 numberOfSamples = source[sourceOffset];
@@ -235,9 +286,9 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3
// If numberOfSamples is negative, the next abs(numberOfSamples) samples should
// be copied directly from source to dest
if (numberOfSamples < 0) {
- numberOfSamples = ABS(numberOfSamples);
+ numberOfCopy = -numberOfSamples;
- while (numberOfSamples > 0) {
+ while (numberOfCopy > 0) {
if (sourceOffset + 1 >= sourceSize) {
return;
} else if (destOffset + 1 >= destSize) {
@@ -252,11 +303,11 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3
sourceOffset += 2;
destOffset += 2;
- numberOfSamples--;
+ numberOfCopy--;
}
- // If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2)
- // This function assumes the dest buffer has been memset with 0's.
+ // If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2)
+ // This function assumes the dest buffer has been memset with 0's.
} else {
if (sourceOffset + 1 >= sourceSize) {
return;
@@ -273,6 +324,7 @@ void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint3
void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const {
uint32 sourceOffset = 0;
uint32 destOffset = 0;
+ int16 numberOfCopy = 0;
while (sourceOffset < sourceSize) {
int8 numberOfSamples = source[sourceOffset];
@@ -281,9 +333,9 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3
// If numberOfSamples is negative, the next abs(numberOfSamples) samples should
// be copied directly from source to dest
if (numberOfSamples < 0) {
- numberOfSamples = ABS(numberOfSamples);
+ numberOfCopy = -numberOfSamples;
- while (numberOfSamples > 0) {
+ while (numberOfCopy > 0) {
if (sourceOffset + 1 >= sourceSize) {
return;
} else if (destOffset + 1 >= destSize) {
@@ -298,11 +350,11 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3
sourceOffset += 2;
destOffset += 2;
- numberOfSamples--;
+ numberOfCopy--;
}
- // If numberOfSamples is >= 0, copy one sample from source to the
- // next (numberOfSamples + 2) dest spots
+ // If numberOfSamples is >= 0, copy one sample from source to the
+ // next (numberOfSamples + 2) dest spots
} else {
if (sourceOffset + 1 >= sourceSize) {
return;
@@ -313,8 +365,8 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3
uint16 sampleColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b);
sourceOffset += 2;
- numberOfSamples += 2;
- while (numberOfSamples > 0) {
+ numberOfCopy = numberOfSamples + 2;
+ while (numberOfCopy > 0) {
if (destOffset + 1 >= destSize) {
debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize);
return;
@@ -322,7 +374,7 @@ void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint3
WRITE_UINT16(dest + destOffset, sampleColor);
destOffset += 2;
- numberOfSamples--;
+ numberOfCopy--;
}
}
}