diff options
Diffstat (limited to 'engines/zvision/animation')
-rw-r--r-- | engines/zvision/animation/rlf_animation.cpp | 331 | ||||
-rw-r--r-- | engines/zvision/animation/rlf_animation.h | 163 |
2 files changed, 494 insertions, 0 deletions
diff --git a/engines/zvision/animation/rlf_animation.cpp b/engines/zvision/animation/rlf_animation.cpp new file mode 100644 index 0000000000..5f1d41daae --- /dev/null +++ b/engines/zvision/animation/rlf_animation.cpp @@ -0,0 +1,331 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "common/scummsys.h" + +#include "zvision/rlf_animation.h" + +#include "common/str.h" +#include "common/file.h" +#include "common/textconsole.h" +#include "common/debug.h" +#include "common/endian.h" + +#include "graphics/colormasks.h" + + +namespace ZVision { + +RlfAnimation::RlfAnimation(const Common::String &fileName, bool stream) + : _stream(stream), + _lastFrameRead(0), + _frameCount(0), + _width(0), + _height(0), + _frameTime(0), + _frames(0), + _currentFrame(-1), + _frameBufferByteSize(0) { + if (!_file.open(fileName)) { + warning("RLF animation file %s could not be opened", fileName.c_str()); + return; + } + + if (!readHeader()) { + warning("%s is not a RLF animation file. Wrong magic number", fileName.c_str()); + return; + } + + _currentFrameBuffer.create(_width, _height, Graphics::createPixelFormat<565>()); + _frameBufferByteSize = _width * _height * sizeof(uint16); + + if (!stream) { + _frames = new Frame[_frameCount]; + + // Read in each frame + for (uint i = 0; i < _frameCount; ++i) { + _frames[i] = readNextFrame(); + } + } +} + +RlfAnimation::~RlfAnimation() { + for (uint i = 0; i < _frameCount; ++i) { + delete[] _frames[i].encodedData; + } + delete[] _frames; + _currentFrameBuffer.free(); +} + +bool RlfAnimation::readHeader() { + if (_file.readUint32BE() != MKTAG('F', 'E', 'L', 'R')) { + return false; + } + + // Read the header + _file.readUint32LE(); // Size1 + _file.readUint32LE(); // Unknown1 + _file.readUint32LE(); // Unknown2 + _frameCount = _file.readUint32LE(); // Frame count + + // Since we don't need any of the data, we can just seek right to the + // entries we need rather than read in all the individual entries. + _file.seek(136, SEEK_CUR); + + //// Read CIN header + //_file.readUint32BE(); // Magic number FNIC + //_file.readUint32LE(); // Size2 + //_file.readUint32LE(); // Unknown3 + //_file.readUint32LE(); // Unknown4 + //_file.readUint32LE(); // Unknown5 + //_file.seek(0x18, SEEK_CUR); // VRLE + //_file.readUint32LE(); // LRVD + //_file.readUint32LE(); // Unknown6 + //_file.seek(0x18, SEEK_CUR); // HRLE + //_file.readUint32LE(); // ELHD + //_file.readUint32LE(); // Unknown7 + //_file.seek(0x18, SEEK_CUR); // HKEY + //_file.readUint32LE(); // ELRH + + //// Read MIN info header + //_file.readUint32BE(); // Magic number FNIM + //_file.readUint32LE(); // Size3 + //_file.readUint32LE(); // OEDV + //_file.readUint32LE(); // Unknown8 + //_file.readUint32LE(); // Unknown9 + //_file.readUint32LE(); // Unknown10 + _width = _file.readUint32LE(); // Width + _height = _file.readUint32LE(); // Height + + // Read time header + _file.readUint32BE(); // Magic number EMIT + _file.readUint32LE(); // Size4 + _file.readUint32LE(); // Unknown11 + _frameTime = _file.readUint32LE() / 10; // Frame time in microseconds + + return true; +} + +RlfAnimation::Frame RlfAnimation::readNextFrame() { + RlfAnimation::Frame frame; + + _file.readUint32BE(); // Magic number MARF + uint32 size = _file.readUint32LE(); // Size + _file.readUint32LE(); // Unknown1 + _file.readUint32LE(); // Unknown2 + uint32 type = _file.readUint32BE(); // Either ELHD or ELRH + uint32 headerSize = _file.readUint32LE(); // Offset from the beginning of this frame to the frame data. Should always be 28 + _file.readUint32LE(); // Unknown3 + + frame.encodedSize = size - headerSize; + frame.encodedData = new int8[frame.encodedSize]; + _file.read(frame.encodedData, frame.encodedSize); + + if (type == MKTAG('E', 'L', 'H', 'D')) { + frame.type = Masked; + } else if (type == MKTAG('E', 'L', 'R', 'H')) { + frame.type = Simple; + _completeFrames.push_back(_lastFrameRead); + } else { + warning("Frame %u doesn't have type that can be decoded", _lastFrameRead); + } + + _lastFrameRead++; + return frame; +} + +void RlfAnimation::seekToFrame(int frameNumber) { + assert(!_stream); + assert(frameNumber < (int)_frameCount || frameNumber >= -1); + + if (frameNumber == -1) { + _currentFrame = -1; + return; + } + + int closestFrame = _currentFrame; + int distance = (int)frameNumber - _currentFrame; + for (uint i = 0; i < _completeFrames.size(); ++i) { + int newDistance = (int)frameNumber - (int)(_completeFrames[i]); + if (newDistance > 0 && (closestFrame == -1 || newDistance < distance)) { + closestFrame = _completeFrames[i]; + distance = newDistance; + } + } + + for (int i = closestFrame; i <= frameNumber; ++i) { + applyFrameToCurrent(i); + } + + _currentFrame = frameNumber; +} + +const Graphics::Surface *RlfAnimation::getFrameData(uint frameNumber) { + assert(!_stream); + assert(frameNumber < _frameCount); + + // Since this method is so expensive, first check to see if we can use + // getNextFrame() it's cheap. + if ((int)frameNumber == _currentFrame) { + return &_currentFrameBuffer; + } else if (_currentFrame + 1 == (int)frameNumber) { + return getNextFrame(); + } + + seekToFrame(frameNumber); + return &_currentFrameBuffer; +} + +const Graphics::Surface *RlfAnimation::getNextFrame() { + assert(_currentFrame + 1 < (int)_frameCount); + + if (_stream) { + applyFrameToCurrent(readNextFrame()); + } else { + applyFrameToCurrent(_currentFrame + 1); + } + + _currentFrame++; + return &_currentFrameBuffer; +} + +void RlfAnimation::applyFrameToCurrent(uint frameNumber) { + if (_frames[frameNumber].type == Masked) { + decodeMaskedRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer.getPixels(), _frames[frameNumber].encodedSize, _frameBufferByteSize); + } else if (_frames[frameNumber].type == Simple) { + decodeSimpleRunLengthEncoding(_frames[frameNumber].encodedData, (int8 *)_currentFrameBuffer.getPixels(), _frames[frameNumber].encodedSize, _frameBufferByteSize); + } +} + +void RlfAnimation::applyFrameToCurrent(const RlfAnimation::Frame &frame) { + if (frame.type == Masked) { + decodeMaskedRunLengthEncoding(frame.encodedData, (int8 *)_currentFrameBuffer.getPixels(), frame.encodedSize, _frameBufferByteSize); + } else if (frame.type == Simple) { + decodeSimpleRunLengthEncoding(frame.encodedData, (int8 *)_currentFrameBuffer.getPixels(), frame.encodedSize, _frameBufferByteSize); + } +} + +void RlfAnimation::decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const { + uint32 sourceOffset = 0; + uint32 destOffset = 0; + + while (sourceOffset < sourceSize) { + int8 numberOfSamples = source[sourceOffset]; + sourceOffset++; + + // If numberOfSamples is negative, the next abs(numberOfSamples) samples should + // be copied directly from source to dest + if (numberOfSamples < 0) { + numberOfSamples = ABS(numberOfSamples); + + while (numberOfSamples > 0) { + if (sourceOffset + 1 >= sourceSize) { + return; + } else if (destOffset + 1 >= destSize) { + debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize); + return; + } + + byte r, g, b; + Graphics::colorToRGB<Graphics::ColorMasks<555> >(READ_LE_UINT16(source + sourceOffset), r, g, b); + uint16 destColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b); + WRITE_UINT16(dest + destOffset, destColor); + + sourceOffset += 2; + destOffset += 2; + numberOfSamples--; + } + + // If numberOfSamples is >= 0, move destOffset forward ((numberOfSamples * 2) + 2) + // This function assumes the dest buffer has been memset with 0's. + } else { + if (sourceOffset + 1 >= sourceSize) { + return; + } else if (destOffset + 1 >= destSize) { + debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize); + return; + } + + destOffset += (numberOfSamples * 2) + 2; + } + } +} + +void RlfAnimation::decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const { + uint32 sourceOffset = 0; + uint32 destOffset = 0; + + while (sourceOffset < sourceSize) { + int8 numberOfSamples = source[sourceOffset]; + sourceOffset++; + + // If numberOfSamples is negative, the next abs(numberOfSamples) samples should + // be copied directly from source to dest + if (numberOfSamples < 0) { + numberOfSamples = ABS(numberOfSamples); + + while (numberOfSamples > 0) { + if (sourceOffset + 1 >= sourceSize) { + return; + } else if (destOffset + 1 >= destSize) { + debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize); + return; + } + + byte r, g, b; + Graphics::colorToRGB<Graphics::ColorMasks<555> >(READ_LE_UINT16(source + sourceOffset), r, g, b); + uint16 destColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b); + WRITE_UINT16(dest + destOffset, destColor); + + sourceOffset += 2; + destOffset += 2; + numberOfSamples--; + } + + // If numberOfSamples is >= 0, copy one sample from source to the + // next (numberOfSamples + 2) dest spots + } else { + if (sourceOffset + 1 >= sourceSize) { + return; + } + + byte r, g, b; + Graphics::colorToRGB<Graphics::ColorMasks<555> >(READ_LE_UINT16(source + sourceOffset), r, g, b); + uint16 sampleColor = Graphics::RGBToColor<Graphics::ColorMasks<565> >(r, g, b); + sourceOffset += 2; + + numberOfSamples += 2; + while (numberOfSamples > 0) { + if (destOffset + 1 >= destSize) { + debug(2, "Frame decoding overflow\n\tsourceOffset=%u\tsourceSize=%u\n\tdestOffset=%u\tdestSize=%u", sourceOffset, sourceSize, destOffset, destSize); + return; + } + + WRITE_UINT16(dest + destOffset, sampleColor); + destOffset += 2; + numberOfSamples--; + } + } + } +} + +} // End of namespace ZVision diff --git a/engines/zvision/animation/rlf_animation.h b/engines/zvision/animation/rlf_animation.h new file mode 100644 index 0000000000..fe5b0d68b4 --- /dev/null +++ b/engines/zvision/animation/rlf_animation.h @@ -0,0 +1,163 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_RLF_ANIMATION_H +#define ZVISION_RLF_ANIMATION_H + +#include "common/file.h" + +#include "graphics/surface.h" + + +namespace Common { +class String; +} + +namespace ZVision { + +class RlfAnimation { +public: + RlfAnimation(const Common::String &fileName, bool stream = true); + ~RlfAnimation(); + +private: + enum EncodingType { + Masked, + Simple + }; + + struct Frame { + EncodingType type; + int8 *encodedData; + uint32 encodedSize; + }; + +private: + Common::File _file; + bool _stream; + uint _lastFrameRead; + + uint _frameCount; + uint _width; + uint _height; + uint32 _frameTime; // In milliseconds + Frame *_frames; + Common::Array<uint> _completeFrames; + + int _currentFrame; + Graphics::Surface _currentFrameBuffer; + uint32 _frameBufferByteSize; + +public: + uint frameCount() { return _frameCount; } + uint width() { return _width; } + uint height() { return _height; } + uint32 frameTime() { return _frameTime; } + + /** + * Seeks to the frameNumber and updates the internal Surface with + * the new frame data. If frameNumber == -1, it only sets _currentFrame, + * the internal Surface is unchanged. This function requires _stream = false + * + * @param frameNumber The frame number to seek to + */ + void seekToFrame(int frameNumber); + + /** + * Returns the pixel data of the frame specified. It will try to use + * getNextFrame() if possible. If not, it uses seekToFrame() to + * update the internal Surface and then returns a pointer to it. + * This function requires _stream = false + * + * @param frameNumber The frame number to get data for + * @return A pointer to the pixel data. Do NOT delete this. + */ + const Graphics::Surface *getFrameData(uint frameNumber); + /** + * Returns the pixel data of the next frame. It is up to the user to + * check if the next frame is valid before calling this. + * IE. Use endOfAnimation() + * + * @return A pointer to the pixel data. Do NOT delete this. + */ + const Graphics::Surface *getNextFrame(); + + /** + * @return Is the currentFrame is the last frame in the animation? + */ + bool endOfAnimation() { return _currentFrame == (int)_frameCount - 1; } + +private: + /** + * Reads in the header of the RLF file + * + * @return Will return false if the header magic number is wrong + */ + bool readHeader(); + /** + * Reads the next frame from the RLF file, stores the data in + * a Frame object, then returns the object + * + * @return A Frame object representing the frame data + */ + Frame readNextFrame(); + + /** + * Applies the frame corresponding to frameNumber on top of _currentFrameBuffer. + * This function requires _stream = false so it can look up the Frame object + * referenced by frameNumber. + * + * @param frameNumber The frame number to apply to _currentFrameBuffer + */ + void applyFrameToCurrent(uint frameNumber); + /** + * Applies the data from a Frame object on top of a _currentFrameBuffer. + * + * @param frame A Frame object to apply to _currentFrameBuffer + */ + void applyFrameToCurrent(const RlfAnimation::Frame &frame); + + /** + * Decode frame data that uses masked run length encoding. This is the encoding + * used by P-frames. + * + * @param source The source pixel data + * @param dest The destination buffer + * @param sourceSize The size of the source pixel data + * @param destSize The size of the destination buffer + */ + void decodeMaskedRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const; + /** + * Decode frame data that uses simple run length encoding. This is the encoding + * used by I-frames. + * + * @param source The source pixel data + * @param dest The destination buffer + * @param sourceSize The size of the source pixel data + * @param destSize The size of the destination buffer + */ + void decodeSimpleRunLengthEncoding(int8 *source, int8 *dest, uint32 sourceSize, uint32 destSize) const; +}; + +} // End of namespace ZVision + +#endif |