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Diffstat (limited to 'engines/zvision/cursor_manager.cpp')
-rw-r--r-- | engines/zvision/cursor_manager.cpp | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/engines/zvision/cursor_manager.cpp b/engines/zvision/cursor_manager.cpp new file mode 100644 index 0000000000..50fa5031b2 --- /dev/null +++ b/engines/zvision/cursor_manager.cpp @@ -0,0 +1,149 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "common/scummsys.h" + +#include "common/system.h" +#include "graphics/pixelformat.h" +#include "graphics/cursorman.h" + +#include "zvision/zvision.h" +#include "zvision/cursor_manager.h" + + +namespace ZVision { + +const char *CursorManager::_cursorNames[NUM_CURSORS] = { "active", "arrow", "backward", "downarrow", "forward", "handpt", "handpu", "hdown", "hleft", + "hright", "hup", "idle", "leftarrow", "rightarrow", "suggest_surround", "suggest_tilt", "turnaround", "zuparrow" }; + +const char *CursorManager::_zgiCursorFileNames[NUM_CURSORS] = { "g0gbc011.zcr", "g0gac001.zcr", "g0gac021.zcr", "g0gac031.zcr", "g0gac041.zcr", "g0gac051.zcr", "g0gac061.zcr", "g0gac071.zcr", "g0gac081.zcr", + "g0gac091.zcr", "g0gac101.zcr", "g0gac011.zcr", "g0gac111.zcr", "g0gac121.zcr", "g0gac131.zcr", "g0gac141.zcr", "g0gac151.zcr", "g0gac161.zcr" }; + +const char *CursorManager::_zNemCursorFileNames[NUM_CURSORS] = { "00act", "arrow", "back", "down", "forw", "handpt", "handpu", "hdown", "hleft", + "hright", "hup", "00idle", "left", "right", "ssurr", "stilt", "turn", "up" }; + + +CursorManager::CursorManager(ZVision *engine, const Graphics::PixelFormat *pixelFormat) + : _engine(engine), + _pixelFormat(pixelFormat), + _cursorIsPushed(false) { + // WARNING: The index IDLE_CURSOR_INDEX is hardcoded. If you change the order of _cursorNames/_zgiCursorFileNames/_zNemCursorFileNames, you HAVE to change the index accordingly + if (_engine->getGameId() == ZorkNemesis) { + Common::String name(Common::String::format("%sa.zcr", _zNemCursorFileNames[IDLE_CURSOR_INDEX])); + _idleCursor = ZorkCursor(name); + } else if (_engine->getGameId() == ZorkGrandInquisitor) { + _idleCursor = ZorkCursor(_zgiCursorFileNames[IDLE_CURSOR_INDEX]); + } +} + +void CursorManager::initialize() { + revertToIdle(); + CursorMan.showMouse(true); +} + +void CursorManager::changeCursor(const Common::String &cursorName) { + changeCursor(cursorName, _cursorIsPushed); +} + +void CursorManager::changeCursor(const Common::String &cursorName, bool pushed) { + if (_currentCursor.equals(cursorName) && _cursorIsPushed == pushed) + return; + + if (_cursorIsPushed != pushed) + _cursorIsPushed = pushed; + + if (cursorName == "idle" && !pushed) { + CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat); + return; + } + + for (int i = 0; i < NUM_CURSORS; i++) { + if (_engine->getGameId() == ZorkNemesis) { + if (cursorName.equals(_cursorNames[i])) { + _currentCursor = cursorName; + + // ZNem uses a/b at the end of the file to signify not pushed/pushed respectively + Common::String pushedFlag = pushed ? "b" : "a"; + Common::String name = Common::String::format("%s%s.zcr", _zNemCursorFileNames[i], pushedFlag.c_str()); + + changeCursor(ZorkCursor(name)); + return; + } + } else if (_engine->getGameId() == ZorkGrandInquisitor) { + if (cursorName.equals(_cursorNames[i])) { + _currentCursor = cursorName; + + if (!pushed) { + changeCursor(ZorkCursor(_zgiCursorFileNames[i])); + } else { + // ZGI flips not pushed/pushed between a/c and b/d + // It flips the 4th character of the name + char buffer[25]; + strcpy(buffer, _zgiCursorFileNames[i]); + buffer[3] += 2; + } + return; + } + } + } + + // If we get here, something went wrong + warning("No cursor found for identifier %s", cursorName.c_str()); +} + +void CursorManager::changeCursor(const ZorkCursor &cursor) { + CursorMan.replaceCursor(cursor.getSurface(), cursor.getWidth(), cursor.getHeight(), cursor.getHotspotX(), cursor.getHotspotY(), cursor.getKeyColor(), false, _pixelFormat); +} + +void CursorManager::cursorDown(bool pushed) { + if (_cursorIsPushed == pushed) + return; + + _cursorIsPushed = pushed; + changeCursor(_currentCursor, pushed); +} + +void CursorManager::setLeftCursor() { + changeCursor("leftarrow"); +} + +void CursorManager::setRightCursor() { + changeCursor("rightarrow"); +} + +void CursorManager::setUpCursor() { + changeCursor("zuparrow"); +} + +void CursorManager::setDownCursor() { + changeCursor("downarrow"); +} + +void CursorManager::revertToIdle() { + _currentCursor = "idle"; + if (!_cursorIsPushed) + CursorMan.replaceCursor(_idleCursor.getSurface(), _idleCursor.getWidth(), _idleCursor.getHeight(), _idleCursor.getHotspotX(), _idleCursor.getHotspotY(), _idleCursor.getKeyColor(), false, _pixelFormat); + else + changeCursor(_currentCursor, _cursorIsPushed); +} + +} // End of namespace ZVision |