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Diffstat (limited to 'engines/zvision/detection.cpp')
-rw-r--r-- | engines/zvision/detection.cpp | 238 |
1 files changed, 238 insertions, 0 deletions
diff --git a/engines/zvision/detection.cpp b/engines/zvision/detection.cpp new file mode 100644 index 0000000000..f44e653c2a --- /dev/null +++ b/engines/zvision/detection.cpp @@ -0,0 +1,238 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#include "common/scummsys.h" + +#include "base/plugins.h" + +#include "engines/advancedDetector.h" + +#include "zvision/zvision.h" +#include "zvision/file/save_manager.h" +#include "zvision/scripting/script_manager.h" + +#include "common/translation.h" +#include "common/savefile.h" +#include "common/str-array.h" +#include "common/system.h" + +namespace ZVision { + +struct ZVisionGameDescription { + ADGameDescription desc; + ZVisionGameId gameId; +}; + +ZVisionGameId ZVision::getGameId() const { + return _gameDescription->gameId; +} +Common::Language ZVision::getLanguage() const { + return _gameDescription->desc.language; +} +uint32 ZVision::getFeatures() const { + return _gameDescription->desc.flags; +} + +} // End of namespace ZVision + +#include "zvision/detection_tables.h" + +class ZVisionMetaEngine : public AdvancedMetaEngine { +public: + ZVisionMetaEngine() : AdvancedMetaEngine(ZVision::gameDescriptions, sizeof(ZVision::ZVisionGameDescription), ZVision::zVisionGames, ZVision::optionsList) { + _maxScanDepth = 2; + _directoryGlobs = ZVision::directoryGlobs; + _singleid = "zvision"; + } + + virtual const char *getName() const { + return "Z-Vision"; + } + + virtual const char *getOriginalCopyright() const { + return "Z-Vision (C) 1996 Activision"; + } + + virtual bool hasFeature(MetaEngineFeature f) const; + virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const; + SaveStateList listSaves(const char *target) const; + virtual int getMaximumSaveSlot() const; + void removeSaveState(const char *target, int slot) const; + SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const; +}; + +bool ZVisionMetaEngine::hasFeature(MetaEngineFeature f) const { + return + (f == kSupportsListSaves) || + (f == kSupportsLoadingDuringStartup) || + (f == kSupportsDeleteSave) || + (f == kSavesSupportMetaInfo) || + (f == kSavesSupportThumbnail) || + (f == kSavesSupportCreationDate); + //(f == kSavesSupportPlayTime); +} + +bool ZVision::ZVision::hasFeature(EngineFeature f) const { + return + (f == kSupportsRTL) || + (f == kSupportsLoadingDuringRuntime) || + (f == kSupportsSavingDuringRuntime); +} + +Common::Error ZVision::ZVision::loadGameState(int slot) { + return _saveManager->loadGame(slot); +} + +Common::Error ZVision::ZVision::saveGameState(int slot, const Common::String &desc) { + _saveManager->saveGame(slot, desc, false); + return Common::kNoError; +} + +bool ZVision::ZVision::canLoadGameStateCurrently() { + return !_videoIsPlaying; +} + +bool ZVision::ZVision::canSaveGameStateCurrently() { + Location currentLocation = _scriptManager->getCurrentLocation(); + return !_videoIsPlaying && currentLocation.world != 'g' && !(currentLocation.room == 'j' || currentLocation.room == 'a'); +} + +bool ZVisionMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const { + const ZVision::ZVisionGameDescription *gd = (const ZVision::ZVisionGameDescription *)desc; + if (gd) { + *engine = new ZVision::ZVision(syst, gd); + } + return gd != 0; +} + +SaveStateList ZVisionMetaEngine::listSaves(const char *target) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + ZVision::SaveGameHeader header; + Common::String pattern = target; + pattern += ".???"; + + Common::StringArray filenames; + filenames = saveFileMan->listSavefiles(pattern.c_str()); + Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/ + + SaveStateList saveList; + // We only use readSaveGameHeader() here, which doesn't need an engine callback + ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); + + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); file++) { + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); + + if (slotNum >= 0 && slotNum <= 999) { + Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str()); + if (in) { + if (zvisionSaveMan->readSaveGameHeader(in, header)) { + saveList.push_back(SaveStateDescriptor(slotNum, header.saveName)); + } + delete in; + } + } + } + + delete zvisionSaveMan; + + return saveList; +} + +int ZVisionMetaEngine::getMaximumSaveSlot() const { + return 999; +} + +void ZVisionMetaEngine::removeSaveState(const char *target, int slot) const { + Common::SaveFileManager *saveFileMan = g_system->getSavefileManager(); + Common::String filename = Common::String::format("%s.%03u", target, slot); + + saveFileMan->removeSavefile(filename.c_str()); + + Common::StringArray filenames; + Common::String pattern = target; + pattern += ".???"; + filenames = saveFileMan->listSavefiles(pattern.c_str()); + Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..) + + for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) { + // Obtain the last 3 digits of the filename, since they correspond to the save slot + int slotNum = atoi(file->c_str() + file->size() - 3); + + // Rename every slot greater than the deleted slot, + if (slotNum > slot) { + saveFileMan->renameSavefile(file->c_str(), filename.c_str()); + filename = Common::String::format("%s.%03u", target, ++slot); + } + } +} + +SaveStateDescriptor ZVisionMetaEngine::querySaveMetaInfos(const char *target, int slot) const { + Common::String filename = Common::String::format("%s.%03u", target, slot); + Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str()); + + if (in) { + ZVision::SaveGameHeader header; + + // We only use readSaveGameHeader() here, which doesn't need an engine callback + ZVision::SaveManager *zvisionSaveMan = new ZVision::SaveManager(NULL); + bool successfulRead = zvisionSaveMan->readSaveGameHeader(in, header); + delete zvisionSaveMan; + delete in; + + if (successfulRead) { + SaveStateDescriptor desc(slot, header.saveName); + + // Do not allow save slot 0 (used for auto-saving) to be deleted or + // overwritten. + desc.setDeletableFlag(slot != 0); + desc.setWriteProtectedFlag(slot == 0); + + desc.setThumbnail(header.thumbnail); + + if (header.version > 0) { + int day = header.saveDay; + int month = header.saveMonth; + int year = header.saveYear; + + desc.setSaveDate(year, month, day); + + int hour = header.saveHour; + int minutes = header.saveMinutes; + + desc.setSaveTime(hour, minutes); + + //desc.setPlayTime(header.playTime * 1000); + } + + return desc; + } + } + + return SaveStateDescriptor(); +} + +#if PLUGIN_ENABLED_DYNAMIC(ZVISION) +REGISTER_PLUGIN_DYNAMIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); +#else +REGISTER_PLUGIN_STATIC(ZVISION, PLUGIN_TYPE_ENGINE, ZVisionMetaEngine); +#endif |