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-rw-r--r--engines/zvision/events.cpp48
1 files changed, 29 insertions, 19 deletions
diff --git a/engines/zvision/events.cpp b/engines/zvision/events.cpp
index 69f5ffec24..d8828867b0 100644
--- a/engines/zvision/events.cpp
+++ b/engines/zvision/events.cpp
@@ -146,43 +146,53 @@ void ZVision::onMouseMove(const Common::Point &pos) {
RenderTable::RenderState renderState = _renderManager->getRenderTable()->getRenderState();
if (renderState == RenderTable::PANORAMA) {
if (pos.x >= _workingWindow.left && pos.x < _workingWindow.left + ROTATION_SCREEN_EDGE_OFFSET) {
- // Linear function of distance to the left edge (y = -mx + b)
- // We use fixed point math to get better accuracy
- Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.left)) - MAX_ROTATION_SPEED;
- _renderManager->setBackgroundVelocity(velocity.toInt());
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.x - (ROTATION_SCREEN_EDGE_OFFSET + _workingWindow.left)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
_cursorManager->changeCursor(CursorIndex_Left);
cursorWasChanged = true;
} else if (pos.x <= _workingWindow.right && pos.x > _workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET) {
- // Linear function of distance to the right edge (y = mx)
- // We use fixed point math to get better accuracy
- Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.x - _workingWindow.right + ROTATION_SCREEN_EDGE_OFFSET);
- _renderManager->setBackgroundVelocity(velocity.toInt());
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.x - (_workingWindow.right - ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
_cursorManager->changeCursor(CursorIndex_Right);
cursorWasChanged = true;
} else {
- _renderManager->setBackgroundVelocity(0);
+ _velocity = 0;
}
} else if (renderState == RenderTable::TILT) {
if (pos.y >= _workingWindow.top && pos.y < _workingWindow.top + ROTATION_SCREEN_EDGE_OFFSET) {
- // Linear function of distance to top edge
- // We use fixed point math to get better accuracy
- Common::Rational velocity = (Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.top)) - MAX_ROTATION_SPEED;
- _renderManager->setBackgroundVelocity(velocity.toInt());
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.y - (_workingWindow.top + ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
_cursorManager->changeCursor(CursorIndex_UpArr);
cursorWasChanged = true;
} else if (pos.y <= _workingWindow.bottom && pos.y > _workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET) {
- // Linear function of distance to the bottom edge (y = mx)
- // We use fixed point math to get better accuracy
- Common::Rational velocity = Common::Rational(MAX_ROTATION_SPEED, ROTATION_SCREEN_EDGE_OFFSET) * (pos.y - _workingWindow.bottom + ROTATION_SCREEN_EDGE_OFFSET);
- _renderManager->setBackgroundVelocity(velocity.toInt());
+
+ int16 mspeed = _scriptManager->getStateValue(StateKey_RotateSpeed) >> 4;
+ if (mspeed <= 0)
+ mspeed = 400 >> 4;
+ _velocity = (((pos.y - (_workingWindow.bottom - ROTATION_SCREEN_EDGE_OFFSET)) << 7) / ROTATION_SCREEN_EDGE_OFFSET * mspeed) >> 7;
+
_cursorManager->changeCursor(CursorIndex_DownArr);
cursorWasChanged = true;
} else {
- _renderManager->setBackgroundVelocity(0);
+ _velocity = 0;
}
+ } else {
+ _velocity = 0;
}
} else {
- _renderManager->setBackgroundVelocity(0);
+ _velocity = 0;
}
if (!cursorWasChanged) {