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-rw-r--r--engines/zvision/events.cpp88
1 files changed, 88 insertions, 0 deletions
diff --git a/engines/zvision/events.cpp b/engines/zvision/events.cpp
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+/* ScummVM - Graphic Adventure Engine
+ *
+ * ScummVM is the legal property of its developers, whose names
+ * are too numerous to list here. Please refer to the COPYRIGHT
+ * file distributed with this source distribution.
+ *
+ * This program is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU General Public License
+ * as published by the Free Software Foundation; either version 2
+ * of the License, or (at your option) any later version.
+
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+
+ * You should have received a copy of the GNU General Public License
+ * along with this program; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+ *
+ */
+
+#include "common/scummsys.h"
+
+#include "zvision.h"
+#include "common/EventRecorder.h"
+
+
+namespace ZVision {
+
+void ZVision::processEvents() {
+ while (_eventMan->pollEvent(_event)) {
+ switch (_event.type) {
+ case Common::EVENT_LBUTTONDOWN:
+ onMouseDown(_event.mouse);
+ break;
+
+ case Common::EVENT_LBUTTONUP:
+ break;
+
+ case Common::EVENT_RBUTTONDOWN:
+ break;
+
+ case Common::EVENT_MOUSEMOVE:
+ onMouseMove(_event.mouse);
+ break;
+
+ case Common::EVENT_KEYDOWN:
+ switch (_event.kbd.keycode) {
+ case Common::KEYCODE_d:
+ if (_event.kbd.hasFlags(Common::KBD_CTRL)) {
+ // Start the debugger
+ getDebugger()->attach();
+ getDebugger()->onFrame();
+ }
+ break;
+
+ case Common::KEYCODE_q:
+ if (_event.kbd.hasFlags(Common::KBD_CTRL))
+ quitGame();
+ break;
+
+ default:
+ break;
+ }
+
+ onKeyDown(_event.kbd.keycode);
+ break;
+
+ default:
+ break;
+ }
+ }
+}
+
+void ZVision::onMouseDown(const Common::Point &pos) {
+
+}
+
+void ZVision::onMouseMove(const Common::Point &pos) {
+
+}
+
+void ZVision::onKeyDown(uint16 keyCode) {
+
+}
+
+} // End of namespace ZVision