diff options
Diffstat (limited to 'engines/zvision/graphics/effects/fog.cpp')
-rw-r--r-- | engines/zvision/graphics/effects/fog.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/engines/zvision/graphics/effects/fog.cpp b/engines/zvision/graphics/effects/fog.cpp index f59e82a4a0..32a01915d3 100644 --- a/engines/zvision/graphics/effects/fog.cpp +++ b/engines/zvision/graphics/effects/fog.cpp @@ -31,7 +31,7 @@ namespace ZVision { FogFx::FogFx(ZVision *engine, uint32 key, Common::Rect region, bool ported, EffectMap *Map, const Common::String &clouds): - Effect(engine, key, region, ported) { + GraphicsEffect(engine, key, region, ported) { _map = Map; @@ -79,10 +79,10 @@ const Graphics::Surface *FogFx::draw(const Graphics::Surface &srcSubRect) { if (it->inEffect) { // Not 100% equivalent, but looks nice and not buggy uint8 sr, sg, sb; - _engine->_pixelFormat.colorToRGB(lineBuf[i], sr, sg, sb); + _engine->_resourcePixelFormat.colorToRGB(lineBuf[i], sr, sg, sb); uint16 fogColor = *(uint16 *)_fog.getBasePtr((i + _pos) % _fog.w, j); uint8 dr, dg, db; - _engine->_pixelFormat.colorToRGB(_colorMap[fogColor & 0x1F], dr, dg, db); + _engine->_resourcePixelFormat.colorToRGB(_colorMap[fogColor & 0x1F], dr, dg, db); uint16 fr = dr + sr; if (fr > 255) fr = 255; @@ -92,7 +92,7 @@ const Graphics::Surface *FogFx::draw(const Graphics::Surface &srcSubRect) { uint16 fb = db + sb; if (fb > 255) fb = 255; - lineBuf[i] = _engine->_pixelFormat.RGBToColor(fr, fg, fb); + lineBuf[i] = _engine->_resourcePixelFormat.RGBToColor(fr, fg, fb); } cnt++; if (cnt >= it->count) { @@ -138,14 +138,14 @@ void FogFx::update() { // Not 100% equivalent, but looks nice and not buggy - _colorMap[31] = _engine->_pixelFormat.RGBToColor(_r << 3, _g << 3, _b << 3); + _colorMap[31] = _engine->_resourcePixelFormat.RGBToColor(_r << 3, _g << 3, _b << 3); for (uint8 i = 0; i < 31; i++) { float perc = (float)i / 31.0; uint8 cr = (float)_r * perc; uint8 cg = (float)_g * perc; uint8 cb = (float)_b * perc; - _colorMap[i] = _engine->_pixelFormat.RGBToColor(cr << 3, cg << 3, cb << 3); + _colorMap[i] = _engine->_resourcePixelFormat.RGBToColor(cr << 3, cg << 3, cb << 3); } } |