diff options
Diffstat (limited to 'engines/zvision/graphics/render_manager.cpp')
-rw-r--r-- | engines/zvision/graphics/render_manager.cpp | 1333 |
1 files changed, 1012 insertions, 321 deletions
diff --git a/engines/zvision/graphics/render_manager.cpp b/engines/zvision/graphics/render_manager.cpp index aed30ea12c..ce0a02a1ad 100644 --- a/engines/zvision/graphics/render_manager.cpp +++ b/engines/zvision/graphics/render_manager.cpp @@ -1,30 +1,33 @@ /* ScummVM - Graphic Adventure Engine - * - * ScummVM is the legal property of its developers, whose names - * are too numerous to list here. Please refer to the COPYRIGHT - * file distributed with this source distribution. - * - * This program is free software; you can redistribute it and/or - * modify it under the terms of the GNU General Public License - * as published by the Free Software Foundation; either version 2 - * of the License, or (at your option) any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. - * - */ +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ #include "common/scummsys.h" +#include "zvision/zvision.h" #include "zvision/graphics/render_manager.h" +#include "zvision/scripting/script_manager.h" +#include "zvision/text/text.h" -#include "zvision/utility/lzss_read_stream.h" +#include "zvision/file/lzss_read_stream.h" #include "common/file.h" #include "common/system.h" @@ -34,200 +37,153 @@ #include "image/tga.h" - namespace ZVision { -RenderManager::RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat) - : _system(system), - _workingWidth(workingWindow.width()), - _workingHeight(workingWindow.height()), - _screenCenterX(_workingWidth / 2), - _screenCenterY(_workingHeight / 2), - _workingWindow(workingWindow), - _pixelFormat(pixelFormat), - _backgroundWidth(0), - _backgroundHeight(0), - _backgroundInverseVelocity(0), - _backgroundOffset(0, 0), - _accumulatedVelocityMilliseconds(0), - _renderTable(_workingWidth, _workingHeight) { - - _workingWindowBuffer.create(_workingWidth, _workingHeight, _pixelFormat); - _backBuffer.create(windowWidth, windowHeight, pixelFormat); +RenderManager::RenderManager(ZVision *engine, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat, bool doubleFPS) + : _engine(engine), + _system(engine->_system), + _screenCenterX(_workingWindow.width() / 2), + _screenCenterY(_workingWindow.height() / 2), + _workingWindow(workingWindow), + _pixelFormat(pixelFormat), + _backgroundWidth(0), + _backgroundHeight(0), + _backgroundOffset(0), + _renderTable(_workingWindow.width(), _workingWindow.height()), + _doubleFPS(doubleFPS), + _subid(0) { + + _backgroundSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat); + _effectSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat); + _warpedSceneSurface.create(_workingWindow.width(), _workingWindow.height(), _pixelFormat); + _menuSurface.create(windowWidth, workingWindow.top, _pixelFormat); + + _menuArea = Common::Rect(0, 0, windowWidth, workingWindow.top); + + initSubArea(windowWidth, windowHeight, workingWindow); } RenderManager::~RenderManager() { - _workingWindowBuffer.free(); - _currentBackground.free(); - _backBuffer.free(); - - for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { - iter->_value.data->free(); - delete iter->_value.data; - } -} - -void RenderManager::update(uint deltaTimeInMillis) { - // An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity. - if (_backgroundInverseVelocity != 0) { - _accumulatedVelocityMilliseconds += deltaTimeInMillis; - - uint absVelocity = uint(abs(_backgroundInverseVelocity)); - - int numberOfSteps = 0; - while (_accumulatedVelocityMilliseconds >= absVelocity) { - _accumulatedVelocityMilliseconds -= absVelocity; - numberOfSteps++; - } - - // Choose the direction of movement using the sign of the velocity - moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps); - } + _currentBackgroundImage.free(); + _backgroundSurface.free(); + _effectSurface.free(); + _warpedSceneSurface.free(); + _menuSurface.free(); + _subtitleSurface.free(); } -void RenderManager::renderBackbufferToScreen() { - if (!_workingWindowDirtyRect.isEmpty()) { - RenderTable::RenderState state = _renderTable.getRenderState(); - if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { - _renderTable.mutateImage((uint16 *)_workingWindowBuffer.getPixels(), (uint16 *)_backBuffer.getBasePtr(_workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top), _backBuffer.w, _workingWindowDirtyRect); - } else { - _backBuffer.copyRectToSurface(_workingWindowBuffer.getBasePtr(_workingWindowDirtyRect.left, _workingWindowDirtyRect.top), _workingWindowBuffer.pitch, _workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top, _workingWindowDirtyRect.width(), _workingWindowDirtyRect.height()); - } - - // Translate the working window dirty rect to screen coords - _workingWindowDirtyRect.translate(_workingWindow.left, _workingWindow.top); - // Then extend the backbuffer dirty rect to contain it - if (_backBufferDirtyRect.isEmpty()) { - _backBufferDirtyRect = _workingWindowDirtyRect; - } else { - _backBufferDirtyRect.extend(_workingWindowDirtyRect); - } - - // Clear the dirty rect - _workingWindowDirtyRect = Common::Rect(); - } - - // TODO: Add menu rendering +void RenderManager::renderSceneToScreen() { + Graphics::Surface *out = &_warpedSceneSurface; + Graphics::Surface *in = &_backgroundSurface; + Common::Rect outWndDirtyRect; - // Render alpha entries - processAlphaEntries(); + // If we have graphical effects, we apply them using a temporary buffer + if (!_effects.empty()) { + bool copied = false; + Common::Rect windowRect(_workingWindow.width(), _workingWindow.height()); - if (!_backBufferDirtyRect.isEmpty()) { - _system->copyRectToScreen(_backBuffer.getBasePtr(_backBufferDirtyRect.left, _backBufferDirtyRect.top), _backBuffer.pitch, _backBufferDirtyRect.left, _backBufferDirtyRect.top, _backBufferDirtyRect.width(), _backBufferDirtyRect.height()); - _backBufferDirtyRect = Common::Rect(); - } -} + for (EffectsList::iterator it = _effects.begin(); it != _effects.end(); it++) { + Common::Rect rect = (*it)->getRegion(); + Common::Rect screenSpaceLocation = rect; -void RenderManager::processAlphaEntries() { - // TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect - - for (AlphaEntryMap::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { - uint32 destOffset = 0; - uint32 sourceOffset = 0; - uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top); - uint16 *entryPtr = (uint16 *)iter->_value.data->getPixels(); + if ((*it)->isPort()) { + screenSpaceLocation = transformBackgroundSpaceRectToScreenSpace(screenSpaceLocation); + } - for (int32 y = 0; y < iter->_value.height; ++y) { - for (int32 x = 0; x < iter->_value.width; ++x) { - uint16 color = entryPtr[sourceOffset + x]; - if (color != iter->_value.alphaColor) { - backbufferPtr[destOffset + x] = color; + if (windowRect.intersects(screenSpaceLocation)) { + if (!copied) { + copied = true; + _effectSurface.copyFrom(_backgroundSurface); + in = &_effectSurface; + } + const Graphics::Surface *post; + if ((*it)->isPort()) + post = (*it)->draw(_currentBackgroundImage.getSubArea(rect)); + else + post = (*it)->draw(_effectSurface.getSubArea(rect)); + Common::Rect empty; + blitSurfaceToSurface(*post, empty, _effectSurface, screenSpaceLocation.left, screenSpaceLocation.top); + screenSpaceLocation.clip(windowRect); + if (_backgroundSurfaceDirtyRect .isEmpty()) { + _backgroundSurfaceDirtyRect = screenSpaceLocation; + } else { + _backgroundSurfaceDirtyRect.extend(screenSpaceLocation); } } - - destOffset += _backBuffer.w; - sourceOffset += iter->_value.width; } + } - if (_backBufferDirtyRect.isEmpty()) { - _backBufferDirtyRect = Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height); - } else { - _backBufferDirtyRect.extend(Common::Rect(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top, iter->_value.destX + _workingWindow.left + iter->_value.width, iter->_value.destY + _workingWindow.top + iter->_value.height)); + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + if (!_backgroundSurfaceDirtyRect.isEmpty()) { + _renderTable.mutateImage(&_warpedSceneSurface, in); + out = &_warpedSceneSurface; + outWndDirtyRect = Common::Rect(_workingWindow.width(), _workingWindow.height()); } + } else { + out = in; + outWndDirtyRect = _backgroundSurfaceDirtyRect; } -} -void RenderManager::clearWorkingWindowTo555Color(uint16 color) { - uint32 workingWindowSize = _workingWidth * _workingHeight; - byte r, g, b; - Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b); - uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b); - uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels(); - - for (uint32 i = 0; i < workingWindowSize; ++i) { - bufferPtr[i] = colorIn565; + if (!outWndDirtyRect.isEmpty()) { + Common::Rect rect( + outWndDirtyRect.left + _workingWindow.left, + outWndDirtyRect.top + _workingWindow.top, + outWndDirtyRect.left + _workingWindow.left + outWndDirtyRect.width(), + outWndDirtyRect.top + _workingWindow.top + outWndDirtyRect.height() + ); + copyToScreen(*out, rect, outWndDirtyRect.left, outWndDirtyRect.top); } } -void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { - int16 subRectX = 0; - int16 subRectY = 0; - - // Take care of negative destinations - if (destinationX < 0) { - subRectX = -destinationX; - destinationX = 0; - } else if (destinationX >= surface.w) { - // Take care of extreme positive destinations - destinationX -= surface.w; - } - - // Take care of negative destinations - if (destinationY < 0) { - subRectY = -destinationY; - destinationY = 0; - } else if (destinationY >= surface.h) { - // Take care of extreme positive destinations - destinationY -= surface.h; - } - - if (wrap) { - _backgroundWidth = surface.w; - _backgroundHeight = surface.h; - - if (destinationX > 0) { - // Move destinationX to 0 - subRectX = surface.w - destinationX; - destinationX = 0; - } - - if (destinationY > 0) { - // Move destinationY to 0 - subRectY = surface.h - destinationY; - destinationY = 0; - } - } +void RenderManager::copyToScreen(const Graphics::Surface &surface, Common::Rect &rect, int16 srcLeft, int16 srcTop) { + // Convert the surface to RGB565, if needed + Graphics::Surface *outSurface = surface.convertTo(_engine->_screenPixelFormat); + _system->copyRectToScreen(outSurface->getBasePtr(srcLeft, srcTop), + outSurface->pitch, + rect.left, + rect.top, + rect.width(), + rect.height()); + outSurface->free(); + delete outSurface; +} - // Clip subRect to working window bounds - Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight); +void RenderManager::renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY) { + Graphics::Surface surface; + readImageToSurface(fileName, surface); - if (!wrap) { - // Clip to image bounds - subRect.clip(surface.w, surface.h); - } + blitSurfaceToBkg(surface, destX, destY); + surface.free(); +} - // Check destRect for validity - if (!subRect.isValidRect() || subRect.isEmpty()) - return; +void RenderManager::renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY, uint32 keycolor) { + Graphics::Surface surface; + readImageToSurface(fileName, surface); - copyRectToWorkingWindow((const uint16 *)surface.getBasePtr(subRect.left, subRect.top), destinationX, destinationY, surface.w, subRect.width(), subRect.height()); + blitSurfaceToBkg(surface, destX, destY, keycolor); + surface.free(); } -void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) { +void RenderManager::renderImageToBackground(const Common::String &fileName, int16 destX, int16 destY, int16 keyX, int16 keyY) { Graphics::Surface surface; readImageToSurface(fileName, surface); - renderSubRectToScreen(surface, destinationX, destinationY, wrap); -} + uint16 keycolor = *(uint16 *)surface.getBasePtr(keyX, keyY); -void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { - renderSubRectToScreen(surface, destinationX, destinationY, wrap); + blitSurfaceToBkg(surface, destX, destY, keycolor); + surface.free(); } void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) { + bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; + readImageToSurface(fileName, destination, isTransposed); +} + +void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination, bool transposed) { Common::File file; - if (!file.open(fileName)) { + if (!_engine->getSearchManager()->openFile(file, fileName)) { warning("Could not open file %s", fileName.c_str()); return; } @@ -240,10 +196,8 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: uint32 imageHeight; Image::TGADecoder tga; uint16 *buffer; - bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; // All ZVision images are in RGB 555 - Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); - destination.format = pixelFormat555; + destination.format = _engine->_resourcePixelFormat; bool isTGZ; @@ -252,13 +206,17 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: isTGZ = true; // TGZ files have a header and then Bitmap data that is compressed with LZSS - uint32 decompressedSize = file.readSint32LE(); + uint32 decompressedSize = file.readSint32LE() / 2; imageWidth = file.readSint32LE(); imageHeight = file.readSint32LE(); LzssReadStream lzssStream(&file); buffer = (uint16 *)(new uint16[decompressedSize]); - lzssStream.read(buffer, decompressedSize); + lzssStream.read(buffer, 2 * decompressedSize); +#ifndef SCUMM_LITTLE_ENDIAN + for (uint32 i = 0; i < decompressedSize; ++i) + buffer[i] = FROM_LE_16(buffer[i]); +#endif } else { isTGZ = false; @@ -279,7 +237,7 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: } // Flip the width and height if transposed - if (isTransposed) { + if (transposed) { uint16 temp = imageHeight; imageHeight = imageWidth; imageWidth = temp; @@ -288,12 +246,12 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: // If the destination internal buffer is the same size as what we're copying into it, // there is no need to free() and re-create if (imageWidth != destination.w || imageHeight != destination.h) { - destination.create(imageWidth, imageHeight, pixelFormat555); + destination.create(imageWidth, imageHeight, _engine->_resourcePixelFormat); } // If transposed, 'un-transpose' the data while copying it to the destination // Otherwise, just do a simple copy - if (isTransposed) { + if (transposed) { uint16 *dest = (uint16 *)destination.getPixels(); for (uint32 y = 0; y < imageHeight; ++y) { @@ -304,7 +262,7 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: } } } else { - memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel); + memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * destination.format.bytesPerPixel); } // Cleanup @@ -313,214 +271,947 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: } else { tga.destroy(); } - - // Convert in place to RGB 565 from RGB 555 - destination.convertToInPlace(_pixelFormat); } -void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height) { - uint32 destOffset = 0; - uint32 sourceOffset = 0; - uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY); +const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) { + if (_workingWindow.contains(point)) { + // Convert from screen space to working window space + Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top)); + + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint); + } - for (int32 y = 0; y < height; ++y) { - for (int32 x = 0; x < width; ++x) { - workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x]; + if (state == RenderTable::PANORAMA) { + newPoint += (Common::Point(_backgroundOffset - _screenCenterX, 0)); + } else if (state == RenderTable::TILT) { + newPoint += (Common::Point(0, _backgroundOffset - _screenCenterY)); } - destOffset += _workingWidth; - sourceOffset += imageWidth; + if (_backgroundWidth) + newPoint.x %= _backgroundWidth; + if (_backgroundHeight) + newPoint.y %= _backgroundHeight; + + if (newPoint.x < 0) + newPoint.x += _backgroundWidth; + if (newPoint.y < 0) + newPoint.y += _backgroundHeight; + + return newPoint; + } else { + return Common::Point(0, 0); } +} + +RenderTable *RenderManager::getRenderTable() { + return &_renderTable; +} + +void RenderManager::setBackgroundImage(const Common::String &fileName) { + readImageToSurface(fileName, _currentBackgroundImage); + _backgroundWidth = _currentBackgroundImage.w; + _backgroundHeight = _currentBackgroundImage.h; + _backgroundDirtyRect = Common::Rect(_backgroundWidth, _backgroundHeight); +} + +void RenderManager::setBackgroundPosition(int offset) { + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::TILT || state == RenderTable::PANORAMA) + if (_backgroundOffset != offset) + _backgroundDirtyRect = Common::Rect(_backgroundWidth, _backgroundHeight); + _backgroundOffset = offset; - if (_workingWindowDirtyRect.isEmpty()) { - _workingWindowDirtyRect = Common::Rect(destX, destY, destX + width, destY + height); + _engine->getScriptManager()->setStateValue(StateKey_ViewPos, offset); +} + +uint32 RenderManager::getCurrentBackgroundOffset() { + RenderTable::RenderState state = _renderTable.getRenderState(); + + if (state == RenderTable::PANORAMA) { + return _backgroundOffset; + } else if (state == RenderTable::TILT) { + return _backgroundOffset; } else { - _workingWindowDirtyRect.extend(Common::Rect(destX, destY, destX + width, destY + height)); + return 0; + } +} + +Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) { + Graphics::Surface *tranposedSurface = new Graphics::Surface(); + tranposedSurface->create(surface->h, surface->w, surface->format); + + const uint16 *source = (const uint16 *)surface->getPixels(); + uint16 *dest = (uint16 *)tranposedSurface->getPixels(); + + for (uint32 y = 0; y < tranposedSurface->h; ++y) { + uint32 columnIndex = y * tranposedSurface->w; + + for (uint32 x = 0; x < tranposedSurface->w; ++x) { + dest[columnIndex + x] = source[x * surface->w + y]; + } } - // TODO: Remove this from release. It's here to make sure code that uses this function clips their destinations correctly - assert(_workingWindowDirtyRect.width() <= _workingWidth && _workingWindowDirtyRect.height() <= _workingHeight); + return tranposedSurface; } -void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber) { - AlphaDataEntry entry; - entry.alphaColor = alphaColor; - entry.data = new Graphics::Surface(); - entry.data->create(width, height, _pixelFormat); - entry.destX = destX; - entry.destY = destY; - entry.width = width; - entry.height = height; +void RenderManager::scaleBuffer(const void *src, void *dst, uint32 srcWidth, uint32 srcHeight, byte bytesPerPixel, uint32 dstWidth, uint32 dstHeight) { + assert(bytesPerPixel == 1 || bytesPerPixel == 2); - uint32 sourceOffset = 0; - uint32 destOffset = 0; - uint16 *surfacePtr = (uint16 *)entry.data->getPixels(); + const float xscale = (float)srcWidth / (float)dstWidth; + const float yscale = (float)srcHeight / (float)dstHeight; - for (int32 y = 0; y < height; ++y) { - for (int32 x = 0; x < width; ++x) { - surfacePtr[destOffset + x] = buffer[sourceOffset + x]; + if (bytesPerPixel == 1) { + const byte *srcPtr = (const byte *)src; + byte *dstPtr = (byte *)dst; + for (uint32 y = 0; y < dstHeight; ++y) { + for (uint32 x = 0; x < dstWidth; ++x) { + *dstPtr = srcPtr[(int)(x * xscale) + (int)(y * yscale) * srcWidth]; + dstPtr++; + } } + } else if (bytesPerPixel == 2) { + const uint16 *srcPtr = (const uint16 *)src; + uint16 *dstPtr = (uint16 *)dst; + for (uint32 y = 0; y < dstHeight; ++y) { + for (uint32 x = 0; x < dstWidth; ++x) { + *dstPtr = srcPtr[(int)(x * xscale) + (int)(y * yscale) * srcWidth]; + dstPtr++; + } + } + } +} + +void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y) { + Common::Rect srcRect = _srcRect; + if (srcRect.isEmpty()) + srcRect = Common::Rect(src.w, src.h); + srcRect.clip(src.w, src.h); + Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h); + srcRect.clip(dstRect); + + if (srcRect.isEmpty() || !srcRect.isValidRect()) + return; + + Graphics::Surface *srcAdapted = src.convertTo(dst.format); + + // Copy srcRect from src surface to dst surface + const byte *srcBuffer = (const byte *)srcAdapted->getBasePtr(srcRect.left, srcRect.top); + + int xx = _x; + int yy = _y; + + if (xx < 0) + xx = 0; + if (yy < 0) + yy = 0; + + if (_x >= dst.w || _y >= dst.h) { + srcAdapted->free(); + delete srcAdapted; + return; + } + + byte *dstBuffer = (byte *)dst.getBasePtr(xx, yy); - destOffset += width; - sourceOffset += imageWidth; + int32 w = srcRect.width(); + int32 h = srcRect.height(); + + for (int32 y = 0; y < h; y++) { + memcpy(dstBuffer, srcBuffer, w * srcAdapted->format.bytesPerPixel); + srcBuffer += srcAdapted->pitch; + dstBuffer += dst.pitch; } - _alphaDataEntries[idNumber] = entry; + srcAdapted->free(); + delete srcAdapted; } -Common::Rect RenderManager::renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap) { - AlphaDataEntry entry; - entry.alphaColor = 0; - entry.destX = destX; - entry.destY = destY; +void RenderManager::blitSurfaceToSurface(const Graphics::Surface &src, const Common::Rect &_srcRect , Graphics::Surface &dst, int _x, int _y, uint32 colorkey) { + Common::Rect srcRect = _srcRect; + if (srcRect.isEmpty()) + srcRect = Common::Rect(src.w, src.h); + srcRect.clip(src.w, src.h); + Common::Rect dstRect = Common::Rect(-_x + srcRect.left , -_y + srcRect.top, -_x + srcRect.left + dst.w, -_y + srcRect.top + dst.h); + srcRect.clip(dstRect); + + if (srcRect.isEmpty() || !srcRect.isValidRect()) + return; - // Draw the text to the working window - entry.data = font->drawTextToSurface(text, textColor, maxWidth, maxHeight, align, wrap); - entry.width = entry.data->w; - entry.height = entry.data->h; + Graphics::Surface *srcAdapted = src.convertTo(dst.format); + uint32 keycolor = colorkey & ((1 << (src.format.bytesPerPixel << 3)) - 1); - _alphaDataEntries[idNumber] = entry; + // Copy srcRect from src surface to dst surface + const byte *srcBuffer = (const byte *)srcAdapted->getBasePtr(srcRect.left, srcRect.top); - return Common::Rect(destX, destY, destX + entry.width, destY + entry.height); -} + int xx = _x; + int yy = _y; -const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) { - // Convert from screen space to working window space - Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top)); + if (xx < 0) + xx = 0; + if (yy < 0) + yy = 0; - RenderTable::RenderState state = _renderTable.getRenderState(); - if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { - newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint); + if (_x >= dst.w || _y >= dst.h) { + srcAdapted->free(); + delete srcAdapted; + return; } - if (state == RenderTable::PANORAMA) { - newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset); - } else if (state == RenderTable::TILT) { - newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset); + byte *dstBuffer = (byte *)dst.getBasePtr(xx, yy); + + int32 w = srcRect.width(); + int32 h = srcRect.height(); + + for (int32 y = 0; y < h; y++) { + switch (srcAdapted->format.bytesPerPixel) { + case 1: { + const uint *srcTemp = (const uint *)srcBuffer; + uint *dstTemp = (uint *)dstBuffer; + for (int32 x = 0; x < w; x++) { + if (*srcTemp != keycolor) + *dstTemp = *srcTemp; + srcTemp++; + dstTemp++; + } + } + break; + + case 2: { + const uint16 *srcTemp = (const uint16 *)srcBuffer; + uint16 *dstTemp = (uint16 *)dstBuffer; + for (int32 x = 0; x < w; x++) { + if (*srcTemp != keycolor) + *dstTemp = *srcTemp; + srcTemp++; + dstTemp++; + } + } + break; + + case 4: { + const uint32 *srcTemp = (const uint32 *)srcBuffer; + uint32 *dstTemp = (uint32 *)dstBuffer; + for (int32 x = 0; x < w; x++) { + if (*srcTemp != keycolor) + *dstTemp = *srcTemp; + srcTemp++; + dstTemp++; + } + } + break; + + default: + break; + } + srcBuffer += srcAdapted->pitch; + dstBuffer += dst.pitch; } - if (newPoint.x < 0) - newPoint.x += _backgroundWidth; - else if (newPoint.x >= _backgroundWidth) - newPoint.x -= _backgroundWidth; - if (newPoint.y < 0) - newPoint.y += _backgroundHeight; - else if (newPoint.y >= _backgroundHeight) - newPoint.y -= _backgroundHeight; + srcAdapted->free(); + delete srcAdapted; +} + +void RenderManager::blitSurfaceToBkg(const Graphics::Surface &src, int x, int y, int32 colorkey) { + Common::Rect empt; + if (colorkey >= 0) + blitSurfaceToSurface(src, empt, _currentBackgroundImage, x, y, colorkey); + else + blitSurfaceToSurface(src, empt, _currentBackgroundImage, x, y); + Common::Rect dirty(src.w, src.h); + dirty.translate(x, y); + if (_backgroundDirtyRect.isEmpty()) + _backgroundDirtyRect = dirty; + else + _backgroundDirtyRect.extend(dirty); +} + +void RenderManager::blitSurfaceToBkgScaled(const Graphics::Surface &src, const Common::Rect &_dstRect, int32 colorkey) { + if (src.w == _dstRect.width() && src.h == _dstRect.height()) { + blitSurfaceToBkg(src, _dstRect.left, _dstRect.top, colorkey); + } else { + Graphics::Surface *tmp = new Graphics::Surface; + tmp->create(_dstRect.width(), _dstRect.height(), src.format); + scaleBuffer(src.getPixels(), tmp->getPixels(), src.w, src.h, src.format.bytesPerPixel, _dstRect.width(), _dstRect.height()); + blitSurfaceToBkg(*tmp, _dstRect.left, _dstRect.top, colorkey); + tmp->free(); + delete tmp; + } +} - return newPoint; +void RenderManager::blitSurfaceToMenu(const Graphics::Surface &src, int x, int y, int32 colorkey) { + Common::Rect empt; + if (colorkey >= 0) + blitSurfaceToSurface(src, empt, _menuSurface, x, y, colorkey); + else + blitSurfaceToSurface(src, empt, _menuSurface, x, y); + Common::Rect dirty(src.w, src.h); + dirty.translate(x, y); + if (_menuSurfaceDirtyRect.isEmpty()) + _menuSurfaceDirtyRect = dirty; + else + _menuSurfaceDirtyRect.extend(dirty); } -const Common::Point RenderManager::imageSpaceToWorkingWindowSpace(const Common::Point &point) { - Common::Point newPoint(point); +Graphics::Surface *RenderManager::getBkgRect(Common::Rect &rect) { + Common::Rect dst = rect; + dst.clip(_backgroundWidth, _backgroundHeight); + + if (dst.isEmpty() || !dst.isValidRect()) + return NULL; + Graphics::Surface *srf = new Graphics::Surface; + srf->create(dst.width(), dst.height(), _currentBackgroundImage.format); + + srf->copyRectToSurface(_currentBackgroundImage, 0, 0, Common::Rect(dst)); + + return srf; +} + +Graphics::Surface *RenderManager::loadImage(Common::String file) { + Graphics::Surface *tmp = new Graphics::Surface; + readImageToSurface(file, *tmp); + return tmp; +} + +Graphics::Surface *RenderManager::loadImage(Common::String file, bool transposed) { + Graphics::Surface *tmp = new Graphics::Surface; + readImageToSurface(file, *tmp, transposed); + return tmp; +} + +void RenderManager::prepareBackground() { + _backgroundDirtyRect.clip(_backgroundWidth, _backgroundHeight); RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA) { - newPoint += (Common::Point(_screenCenterX, 0) - _backgroundOffset); + // Calculate the visible portion of the background + Common::Rect viewPort(_workingWindow.width(), _workingWindow.height()); + viewPort.translate(-(_screenCenterX - _backgroundOffset), 0); + Common::Rect drawRect = _backgroundDirtyRect; + drawRect.clip(viewPort); + + // Render the visible portion + if (!drawRect.isEmpty()) { + blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX - _backgroundOffset + drawRect.left, drawRect.top); + } + + // Mark the dirty portion of the surface + _backgroundSurfaceDirtyRect = _backgroundDirtyRect; + _backgroundSurfaceDirtyRect.translate(_screenCenterX - _backgroundOffset, 0); + + // Panorama mode allows the user to spin in circles. Therefore, we need to render + // the portion of the image that wrapped to the other side of the screen + if (_backgroundOffset < _screenCenterX) { + viewPort.moveTo(-(_screenCenterX - (_backgroundOffset + _backgroundWidth)), 0); + drawRect = _backgroundDirtyRect; + drawRect.clip(viewPort); + + if (!drawRect.isEmpty()) + blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX - (_backgroundOffset + _backgroundWidth) + drawRect.left, drawRect.top); + + Common::Rect tmp = _backgroundDirtyRect; + tmp.translate(_screenCenterX - (_backgroundOffset + _backgroundWidth), 0); + if (!tmp.isEmpty()) + _backgroundSurfaceDirtyRect.extend(tmp); + + } else if (_backgroundWidth - _backgroundOffset < _screenCenterX) { + viewPort.moveTo(-(_screenCenterX + _backgroundWidth - _backgroundOffset), 0); + drawRect = _backgroundDirtyRect; + drawRect.clip(viewPort); + + if (!drawRect.isEmpty()) + blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, _screenCenterX + _backgroundWidth - _backgroundOffset + drawRect.left, drawRect.top); + + Common::Rect tmp = _backgroundDirtyRect; + tmp.translate(_screenCenterX + _backgroundWidth - _backgroundOffset, 0); + if (!tmp.isEmpty()) + _backgroundSurfaceDirtyRect.extend(tmp); + + } } else if (state == RenderTable::TILT) { - newPoint += (Common::Point(0, _screenCenterY) - _backgroundOffset); + // Tilt doesn't allow wrapping, so we just do a simple clip + Common::Rect viewPort(_workingWindow.width(), _workingWindow.height()); + viewPort.translate(0, -(_screenCenterY - _backgroundOffset)); + Common::Rect drawRect = _backgroundDirtyRect; + drawRect.clip(viewPort); + if (!drawRect.isEmpty()) + blitSurfaceToSurface(_currentBackgroundImage, drawRect, _backgroundSurface, drawRect.left, _screenCenterY - _backgroundOffset + drawRect.top); + + // Mark the dirty portion of the surface + _backgroundSurfaceDirtyRect = _backgroundDirtyRect; + _backgroundSurfaceDirtyRect.translate(0, _screenCenterY - _backgroundOffset); + + } else { + if (!_backgroundDirtyRect.isEmpty()) + blitSurfaceToSurface(_currentBackgroundImage, _backgroundDirtyRect, _backgroundSurface, _backgroundDirtyRect.left, _backgroundDirtyRect.top); + _backgroundSurfaceDirtyRect = _backgroundDirtyRect; } - return newPoint; + // Clear the dirty rect since everything is clean now + _backgroundDirtyRect = Common::Rect(); + + _backgroundSurfaceDirtyRect.clip(_workingWindow.width(), _workingWindow.height()); +} + +void RenderManager::clearMenuSurface() { + _menuSurfaceDirtyRect = Common::Rect(0, 0, _menuSurface.w, _menuSurface.h); + _menuSurface.fillRect(_menuSurfaceDirtyRect, 0); } -bool RenderManager::clipRectToWorkingWindow(Common::Rect &rect) { - if (!_workingWindow.contains(rect)) { - return false; +void RenderManager::clearMenuSurface(const Common::Rect &r) { + if (_menuSurfaceDirtyRect.isEmpty()) + _menuSurfaceDirtyRect = r; + else + _menuSurfaceDirtyRect.extend(r); + _menuSurface.fillRect(r, 0); +} + +void RenderManager::renderMenuToScreen() { + if (!_menuSurfaceDirtyRect.isEmpty()) { + _menuSurfaceDirtyRect.clip(Common::Rect(_menuSurface.w, _menuSurface.h)); + if (!_menuSurfaceDirtyRect.isEmpty()) { + Common::Rect rect( + _menuSurfaceDirtyRect.left + _menuArea.left, + _menuSurfaceDirtyRect.top + _menuArea.top, + _menuSurfaceDirtyRect.left + _menuArea.left + _menuSurfaceDirtyRect.width(), + _menuSurfaceDirtyRect.top + _menuArea.top + _menuSurfaceDirtyRect.height() + ); + copyToScreen(_menuSurface, rect, _menuSurfaceDirtyRect.left, _menuSurfaceDirtyRect.top); + } + _menuSurfaceDirtyRect = Common::Rect(); } +} - // We can't clip against the actual working window rect because it's in screen space - // But rect is in working window space - rect.clip(_workingWidth, _workingHeight); - return true; +void RenderManager::initSubArea(uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow) { + _workingWindow = workingWindow; + + _subtitleSurface.free(); + + _subtitleSurface.create(windowWidth, windowHeight - workingWindow.bottom, _pixelFormat); + _subtitleArea = Common::Rect(0, workingWindow.bottom, windowWidth, windowHeight); } -RenderTable *RenderManager::getRenderTable() { - return &_renderTable; +uint16 RenderManager::createSubArea(const Common::Rect &area) { + _subid++; + + OneSubtitle sub; + sub.redraw = false; + sub.timer = -1; + sub.todelete = false; + sub.r = area; + + _subsList[_subid] = sub; + + return _subid; } -void RenderManager::setBackgroundImage(const Common::String &fileName) { - readImageToSurface(fileName, _currentBackground); +uint16 RenderManager::createSubArea() { + Common::Rect r(_subtitleArea.left, _subtitleArea.top, _subtitleArea.right, _subtitleArea.bottom); + r.translate(-_workingWindow.left, -_workingWindow.top); + return createSubArea(r); +} - moveBackground(0); +void RenderManager::deleteSubArea(uint16 id) { + if (_subsList.contains(id)) + _subsList[id].todelete = true; } -void RenderManager::setBackgroundPosition(int offset) { - RenderTable::RenderState state = _renderTable.getRenderState(); - if (state == RenderTable::TILT) { - _backgroundOffset.x = 0; - _backgroundOffset.y = offset; - } else if (state == RenderTable::PANORAMA) { - _backgroundOffset.x = offset; - _backgroundOffset.y = 0; - } else { - _backgroundOffset.x = 0; - _backgroundOffset.y = 0; +void RenderManager::deleteSubArea(uint16 id, int16 delay) { + if (_subsList.contains(id)) + _subsList[id].timer = delay; +} + +void RenderManager::updateSubArea(uint16 id, const Common::String &txt) { + if (_subsList.contains(id)) { + OneSubtitle *sub = &_subsList[id]; + sub->txt = txt; + sub->redraw = true; } } -void RenderManager::setBackgroundVelocity(int velocity) { - // setBackgroundVelocity(0) will be called quite often, so make sure - // _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment - if (velocity == 0) { - if (_backgroundInverseVelocity != 0) { - _backgroundInverseVelocity = 0; +void RenderManager::processSubs(uint16 deltatime) { + bool redraw = false; + for (SubtitleMap::iterator it = _subsList.begin(); it != _subsList.end(); it++) { + if (it->_value.timer != -1) { + it->_value.timer -= deltatime; + if (it->_value.timer <= 0) + it->_value.todelete = true; + } + if (it->_value.todelete) { + _subsList.erase(it); + redraw = true; + } else if (it->_value.redraw) { + redraw = true; } - } else { - _backgroundInverseVelocity = 1000 / velocity; } -} -void RenderManager::moveBackground(int offset) { - RenderTable::RenderState state = _renderTable.getRenderState(); - if (state == RenderTable::TILT) { - _backgroundOffset += Common::Point(0, offset); + if (redraw) { + _subtitleSurface.fillRect(Common::Rect(_subtitleSurface.w, _subtitleSurface.h), 0); + + for (SubtitleMap::iterator it = _subsList.begin(); it != _subsList.end(); it++) { + OneSubtitle *sub = &it->_value; + if (sub->txt.size()) { + Graphics::Surface subtitleSurface; + subtitleSurface.create(sub->r.width(), sub->r.height(), _engine->_resourcePixelFormat); + _engine->getTextRenderer()->drawTextWithWordWrapping(sub->txt, subtitleSurface); + Common::Rect empty; + blitSurfaceToSurface(subtitleSurface, empty, _subtitleSurface, sub->r.left - _subtitleArea.left + _workingWindow.left, sub->r.top - _subtitleArea.top + _workingWindow.top); + subtitleSurface.free(); + } + sub->redraw = false; + } - _backgroundOffset.y = CLIP<int16>(_backgroundOffset.y, _screenCenterY, (int16)_backgroundHeight - _screenCenterY); + Common::Rect rect( + _subtitleArea.left, + _subtitleArea.top, + _subtitleArea.left + _subtitleSurface.w, + _subtitleArea.top + _subtitleSurface.h + ); + copyToScreen(_subtitleSurface, rect, 0, 0); + } +} - renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true); - } else if (state == RenderTable::PANORAMA) { - _backgroundOffset += Common::Point(offset, 0); +Common::Point RenderManager::getBkgSize() { + return Common::Point(_backgroundWidth, _backgroundHeight); +} - if (_backgroundOffset.x <= -_backgroundWidth) - _backgroundOffset.x += _backgroundWidth; - else if (_backgroundOffset.x >= _backgroundWidth) - _backgroundOffset.x -= _backgroundWidth; +void RenderManager::addEffect(GraphicsEffect *_effect) { + _effects.push_back(_effect); +} - renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true); - } else { - renderImageToScreen(_currentBackground, 0, 0); +void RenderManager::deleteEffect(uint32 ID) { + for (EffectsList::iterator it = _effects.begin(); it != _effects.end(); it++) { + if ((*it)->getKey() == ID) { + delete *it; + it = _effects.erase(it); + } } } -uint32 RenderManager::getCurrentBackgroundOffset() { +Common::Rect RenderManager::transformBackgroundSpaceRectToScreenSpace(const Common::Rect &src) { + Common::Rect tmp = src; RenderTable::RenderState state = _renderTable.getRenderState(); if (state == RenderTable::PANORAMA) { - return _backgroundOffset.x; + if (_backgroundOffset < _screenCenterX) { + Common::Rect rScreen(_screenCenterX + _backgroundOffset, _workingWindow.height()); + Common::Rect lScreen(_workingWindow.width() - rScreen.width(), _workingWindow.height()); + lScreen.translate(_backgroundWidth - lScreen.width(), 0); + lScreen.clip(src); + rScreen.clip(src); + if (rScreen.width() < lScreen.width()) { + tmp.translate(_screenCenterX - _backgroundOffset - _backgroundWidth, 0); + } else { + tmp.translate(_screenCenterX - _backgroundOffset, 0); + } + } else if (_backgroundWidth - _backgroundOffset < _screenCenterX) { + Common::Rect rScreen(_screenCenterX - (_backgroundWidth - _backgroundOffset), _workingWindow.height()); + Common::Rect lScreen(_workingWindow.width() - rScreen.width(), _workingWindow.height()); + lScreen.translate(_backgroundWidth - lScreen.width(), 0); + lScreen.clip(src); + rScreen.clip(src); + if (lScreen.width() < rScreen.width()) { + tmp.translate(_screenCenterX + (_backgroundWidth - _backgroundOffset), 0); + } else { + tmp.translate(_screenCenterX - _backgroundOffset, 0); + } + } else { + tmp.translate(_screenCenterX - _backgroundOffset, 0); + } } else if (state == RenderTable::TILT) { - return _backgroundOffset.y; - } else { - return 0; + tmp.translate(0, (_screenCenterY - _backgroundOffset)); } + + return tmp; } -Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) { - Graphics::Surface *tranposedSurface = new Graphics::Surface(); - tranposedSurface->create(surface->h, surface->w, surface->format); +EffectMap *RenderManager::makeEffectMap(const Common::Point &xy, int16 depth, const Common::Rect &rect, int8 *_minComp, int8 *_maxComp) { + Common::Rect bkgRect(_backgroundWidth, _backgroundHeight); + if (!bkgRect.contains(xy)) + return NULL; + + if (!bkgRect.intersects(rect)) + return NULL; + + uint16 color = *(uint16 *)_currentBackgroundImage.getBasePtr(xy.x, xy.y); + uint8 stC1, stC2, stC3; + _currentBackgroundImage.format.colorToRGB(color, stC1, stC2, stC3); + EffectMap *newMap = new EffectMap; + + EffectMapUnit unit; + unit.count = 0; + unit.inEffect = false; + + int16 w = rect.width(); + int16 h = rect.height(); + + bool first = true; + + uint8 minComp = MIN(MIN(stC1, stC2), stC3); + uint8 maxComp = MAX(MAX(stC1, stC2), stC3); + + uint8 depth8 = depth << 3; + + for (int16 j = 0; j < h; j++) { + uint16 *pix = (uint16 *)_currentBackgroundImage.getBasePtr(rect.left, rect.top + j); + for (int16 i = 0; i < w; i++) { + uint16 curClr = pix[i]; + uint8 cC1, cC2, cC3; + _currentBackgroundImage.format.colorToRGB(curClr, cC1, cC2, cC3); + + bool use = false; + + if (curClr == color) + use = true; + else if (curClr > color) { + if ((cC1 - stC1 < depth8) && + (cC2 - stC2 < depth8) && + (cC3 - stC3 < depth8)) + use = true; + } else { /* if (curClr < color) */ + if ((stC1 - cC1 < depth8) && + (stC2 - cC2 < depth8) && + (stC3 - cC3 < depth8)) + use = true; + } - const uint16 *source = (const uint16 *)surface->getPixels(); - uint16 *dest = (uint16 *)tranposedSurface->getPixels(); + if (first) { + unit.inEffect = use; + first = false; + } - for (uint32 y = 0; y < tranposedSurface->h; ++y) { - uint32 columnIndex = y * tranposedSurface->w; + if (use) { + uint8 cMinComp = MIN(MIN(cC1, cC2), cC3); + uint8 cMaxComp = MAX(MAX(cC1, cC2), cC3); + if (cMinComp < minComp) + minComp = cMinComp; + if (cMaxComp > maxComp) + maxComp = cMaxComp; + } - for (uint32 x = 0; x < tranposedSurface->w; ++x) { - dest[columnIndex + x] = source[x * surface->w + y]; + if (unit.inEffect == use) + unit.count++; + else { + newMap->push_back(unit); + unit.count = 1; + unit.inEffect = use; + } } } + newMap->push_back(unit); - return tranposedSurface; + if (_minComp) { + if (minComp - depth8 < 0) + *_minComp = -(minComp >> 3); + else + *_minComp = -depth; + } + if (_maxComp) { + if ((int16)maxComp + (int16)depth8 > 255) + *_maxComp = (255 - maxComp) >> 3; + else + *_maxComp = depth; + } + + return newMap; +} + +EffectMap *RenderManager::makeEffectMap(const Graphics::Surface &surf, uint16 transp) { + EffectMapUnit unit; + unit.count = 0; + unit.inEffect = false; + + int16 w = surf.w; + int16 h = surf.h; + + EffectMap *newMap = new EffectMap; + + bool first = true; + + for (int16 j = 0; j < h; j++) { + const uint16 *pix = (const uint16 *)surf.getBasePtr(0, j); + for (int16 i = 0; i < w; i++) { + bool use = false; + if (pix[i] != transp) + use = true; + + if (first) { + unit.inEffect = use; + first = false; + } + + if (unit.inEffect == use) + unit.count++; + else { + newMap->push_back(unit); + unit.count = 1; + unit.inEffect = use; + } + } + } + newMap->push_back(unit); + + return newMap; +} + +void RenderManager::markDirty() { + _backgroundDirtyRect = Common::Rect(_backgroundWidth, _backgroundHeight); +} + +#if 0 +void RenderManager::bkgFill(uint8 r, uint8 g, uint8 b) { + _currentBackgroundImage.fillRect(Common::Rect(_currentBackgroundImage.w, _currentBackgroundImage.h), _currentBackgroundImage.format.RGBToColor(r, g, b)); + markDirty(); +} +#endif + +void RenderManager::timedMessage(const Common::String &str, uint16 milsecs) { + uint16 msgid = createSubArea(); + updateSubArea(msgid, str); + deleteSubArea(msgid, milsecs); +} + +bool RenderManager::askQuestion(const Common::String &str) { + Graphics::Surface textSurface; + textSurface.create(_subtitleArea.width(), _subtitleArea.height(), _engine->_resourcePixelFormat); + _engine->getTextRenderer()->drawTextWithWordWrapping(str, textSurface); + copyToScreen(textSurface, _subtitleArea, 0, 0); + + _engine->stopClock(); + + int result = 0; + + while (result == 0) { + Common::Event evnt; + while (_engine->getEventManager()->pollEvent(evnt)) { + if (evnt.type == Common::EVENT_KEYDOWN) { + // English: yes/no + // German: ja/nein + // Spanish: si/no + // French Nemesis: F4/any other key + // French ZGI: oui/non + switch (evnt.kbd.keycode) { + case Common::KEYCODE_y: + if (_engine->getLanguage() == Common::EN_ANY) + result = 2; + break; + case Common::KEYCODE_j: + if (_engine->getLanguage() == Common::DE_DEU) + result = 2; + break; + case Common::KEYCODE_s: + if (_engine->getLanguage() == Common::ES_ESP) + result = 2; + break; + case Common::KEYCODE_o: + if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_GRANDINQUISITOR) + result = 2; + break; + case Common::KEYCODE_F4: + if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_NEMESIS) + result = 2; + break; + case Common::KEYCODE_n: + result = 1; + break; + default: + if (_engine->getLanguage() == Common::FR_FRA && _engine->getGameId() == GID_NEMESIS) + result = 1; + break; + } + } + } + _system->updateScreen(); + if (_doubleFPS) + _system->delayMillis(33); + else + _system->delayMillis(66); + } + + // Draw over the text in order to clear it + textSurface.fillRect(Common::Rect(_subtitleArea.width(), _subtitleArea.height()), 0); + copyToScreen(textSurface, _subtitleArea, 0, 0); + + // Free the surface + textSurface.free(); + + _engine->startClock(); + return result == 2; +} + +void RenderManager::delayedMessage(const Common::String &str, uint16 milsecs) { + uint16 msgid = createSubArea(); + updateSubArea(msgid, str); + processSubs(0); + renderSceneToScreen(); + _engine->stopClock(); + + uint32 stopTime = _system->getMillis() + milsecs; + while (_system->getMillis() < stopTime) { + Common::Event evnt; + while (_engine->getEventManager()->pollEvent(evnt)) { + if (evnt.type == Common::EVENT_KEYDOWN && + (evnt.kbd.keycode == Common::KEYCODE_SPACE || + evnt.kbd.keycode == Common::KEYCODE_RETURN || + evnt.kbd.keycode == Common::KEYCODE_ESCAPE)) + break; + } + _system->updateScreen(); + if (_doubleFPS) + _system->delayMillis(33); + else + _system->delayMillis(66); + } + deleteSubArea(msgid); + _engine->startClock(); +} + +void RenderManager::showDebugMsg(const Common::String &msg, int16 delay) { + uint16 msgid = createSubArea(); + updateSubArea(msgid, msg); + deleteSubArea(msgid, delay); +} + +void RenderManager::updateRotation() { + int16 _velocity = _engine->getMouseVelocity() + _engine->getKeyboardVelocity(); + ScriptManager *scriptManager = _engine->getScriptManager(); + + if (_doubleFPS) + _velocity /= 2; + + if (_velocity) { + RenderTable::RenderState renderState = _renderTable.getRenderState(); + if (renderState == RenderTable::PANORAMA) { + int16 startPosition = scriptManager->getStateValue(StateKey_ViewPos); + + int16 newPosition = startPosition + (_renderTable.getPanoramaReverse() ? -_velocity : _velocity); + + int16 zeroPoint = _renderTable.getPanoramaZeroPoint(); + if (startPosition >= zeroPoint && newPosition < zeroPoint) + scriptManager->setStateValue(StateKey_Rounds, scriptManager->getStateValue(StateKey_Rounds) - 1); + if (startPosition <= zeroPoint && newPosition > zeroPoint) + scriptManager->setStateValue(StateKey_Rounds, scriptManager->getStateValue(StateKey_Rounds) + 1); + + int16 screenWidth = getBkgSize().x; + if (screenWidth) + newPosition %= screenWidth; + + if (newPosition < 0) + newPosition += screenWidth; + + setBackgroundPosition(newPosition); + } else if (renderState == RenderTable::TILT) { + int16 startPosition = scriptManager->getStateValue(StateKey_ViewPos); + + int16 newPosition = startPosition + _velocity; + + int16 screenHeight = getBkgSize().y; + int16 tiltGap = (int16)_renderTable.getTiltGap(); + + if (newPosition >= (screenHeight - tiltGap)) + newPosition = screenHeight - tiltGap; + if (newPosition <= tiltGap) + newPosition = tiltGap; + + setBackgroundPosition(newPosition); + } + } +} + +void RenderManager::checkBorders() { + RenderTable::RenderState renderState = _renderTable.getRenderState(); + if (renderState == RenderTable::PANORAMA) { + int16 startPosition = _engine->getScriptManager()->getStateValue(StateKey_ViewPos); + + int16 newPosition = startPosition; + + int16 screenWidth = getBkgSize().x; + + if (screenWidth) + newPosition %= screenWidth; + + if (newPosition < 0) + newPosition += screenWidth; + + if (startPosition != newPosition) + setBackgroundPosition(newPosition); + } else if (renderState == RenderTable::TILT) { + int16 startPosition = _engine->getScriptManager()->getStateValue(StateKey_ViewPos); + + int16 newPosition = startPosition; + + int16 screenHeight = getBkgSize().y; + int16 tiltGap = (int16)_renderTable.getTiltGap(); + + if (newPosition >= (screenHeight - tiltGap)) + newPosition = screenHeight - tiltGap; + if (newPosition <= tiltGap) + newPosition = tiltGap; + + if (startPosition != newPosition) + setBackgroundPosition(newPosition); + } +} + +void RenderManager::rotateTo(int16 _toPos, int16 _time) { + if (_renderTable.getRenderState() != RenderTable::PANORAMA) + return; + + if (_time == 0) + _time = 1; + + int32 maxX = getBkgSize().x; + int32 curX = getCurrentBackgroundOffset(); + int32 dx = 0; + + if (curX == _toPos) + return; + + if (curX > _toPos) { + if (curX - _toPos > maxX / 2) + dx = (_toPos + (maxX - curX)) / _time; + else + dx = -(curX - _toPos) / _time; + } else { + if (_toPos - curX > maxX / 2) + dx = -((maxX - _toPos) + curX) / _time; + else + dx = (_toPos - curX) / _time; + } + + _engine->stopClock(); + + for (int16 i = 0; i <= _time; i++) { + if (i == _time) + curX = _toPos; + else + curX += dx; + + if (curX < 0) + curX = maxX - curX; + else if (curX >= maxX) + curX %= maxX; + + setBackgroundPosition(curX); + + prepareBackground(); + renderSceneToScreen(); + + _system->updateScreen(); + + _system->delayMillis(500 / _time); + } + + _engine->startClock(); +} + +void RenderManager::upscaleRect(Common::Rect &rect) { + rect.top = rect.top * HIRES_WINDOW_HEIGHT / WINDOW_HEIGHT; + rect.left = rect.left * HIRES_WINDOW_WIDTH / WINDOW_WIDTH; + rect.bottom = rect.bottom * HIRES_WINDOW_HEIGHT / WINDOW_HEIGHT; + rect.right = rect.right * HIRES_WINDOW_WIDTH / WINDOW_WIDTH; } } // End of namespace ZVision |