diff options
Diffstat (limited to 'engines/zvision/graphics/render_table.cpp')
-rw-r--r-- | engines/zvision/graphics/render_table.cpp | 240 |
1 files changed, 240 insertions, 0 deletions
diff --git a/engines/zvision/graphics/render_table.cpp b/engines/zvision/graphics/render_table.cpp new file mode 100644 index 0000000000..ffd42e6a60 --- /dev/null +++ b/engines/zvision/graphics/render_table.cpp @@ -0,0 +1,240 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "common/scummsys.h" + +#include "zvision/graphics/render_table.h" + +#include "common/rect.h" + +#include "graphics/colormasks.h" + + +namespace ZVision { + +RenderTable::RenderTable(uint numColumns, uint numRows) + : _numRows(numRows), + _numColumns(numColumns), + _renderState(FLAT) { + assert(numRows != 0 && numColumns != 0); + + _internalBuffer = new Common::Point[numRows * numColumns]; +} + +RenderTable::~RenderTable() { + delete[] _internalBuffer; +} + +void RenderTable::setRenderState(RenderState newState) { + _renderState = newState; + + switch (newState) { + case PANORAMA: + _panoramaOptions.fieldOfView = 27.0f; + _panoramaOptions.linearScale = 0.55f; + _panoramaOptions.reverse = false; + break; + case TILT: + _tiltOptions.fieldOfView = 27.0f; + _tiltOptions.linearScale = 0.55f; + _tiltOptions.reverse = false; + break; + case FLAT: + // Intentionally left empty + break; + } +} + +const Common::Point RenderTable::convertWarpedCoordToFlatCoord(const Common::Point &point) { + // If we're outside the range of the RenderTable, no warping is happening. Return the maximum image coords + if (point.x >= (int16)_numColumns || point.y >= (int16)_numRows || point.x < 0 || point.y < 0) { + int16 x = CLIP<int16>(point.x, 0, (int16)_numColumns); + int16 y = CLIP<int16>(point.y, 0, (int16)_numRows); + return Common::Point(x, y); + } + + uint32 index = point.y * _numColumns + point.x; + + Common::Point newPoint(point); + newPoint.x += _internalBuffer[index].x; + newPoint.y += _internalBuffer[index].y; + + return newPoint; +} + +uint16 mixTwoRGB(uint16 colorOne, uint16 colorTwo, float percentColorOne) { + assert(percentColorOne < 1.0f); + + float rOne = float((colorOne & Graphics::ColorMasks<555>::kRedMask) >> Graphics::ColorMasks<555>::kRedShift); + float rTwo = float((colorTwo & Graphics::ColorMasks<555>::kRedMask) >> Graphics::ColorMasks<555>::kRedShift); + float gOne = float((colorOne & Graphics::ColorMasks<555>::kGreenMask) >> Graphics::ColorMasks<555>::kGreenShift); + float gTwo = float((colorTwo & Graphics::ColorMasks<555>::kGreenMask) >> Graphics::ColorMasks<555>::kGreenShift); + float bOne = float((colorOne & Graphics::ColorMasks<555>::kBlueMask) >> Graphics::ColorMasks<555>::kBlueShift); + float bTwo = float((colorTwo & Graphics::ColorMasks<555>::kBlueMask) >> Graphics::ColorMasks<555>::kBlueShift); + + float rFinal = rOne * percentColorOne + rTwo * (1.0f - percentColorOne); + float gFinal = gOne * percentColorOne + gTwo * (1.0f - percentColorOne); + float bFinal = bOne * percentColorOne + bTwo * (1.0f - percentColorOne); + + uint16 returnColor = (byte(rFinal + 0.5f) << Graphics::ColorMasks<555>::kRedShift) | + (byte(gFinal + 0.5f) << Graphics::ColorMasks<555>::kGreenShift) | + (byte(bFinal + 0.5f) << Graphics::ColorMasks<555>::kBlueShift); + + return returnColor; +} + +void RenderTable::mutateImage(uint16 *sourceBuffer, uint16* destBuffer, uint32 destWidth, const Common::Rect &subRect) { + uint32 destOffset = 0; + + for (int16 y = subRect.top; y < subRect.bottom; ++y) { + uint32 sourceOffset = y * _numColumns; + + for (int16 x = subRect.left; x < subRect.right; ++x) { + uint32 normalizedX = x - subRect.left; + uint32 index = sourceOffset + x; + + // RenderTable only stores offsets from the original coordinates + uint32 sourceYIndex = y + _internalBuffer[index].y; + uint32 sourceXIndex = x + _internalBuffer[index].x; + + destBuffer[destOffset + normalizedX] = sourceBuffer[sourceYIndex * _numColumns + sourceXIndex]; + } + + destOffset += destWidth; + } +} + +void RenderTable::generateRenderTable() { + switch (_renderState) { + case ZVision::RenderTable::PANORAMA: + generatePanoramaLookupTable(); + break; + case ZVision::RenderTable::TILT: + generateTiltLookupTable(); + break; + case ZVision::RenderTable::FLAT: + // Intentionally left empty + break; + } +} + +void RenderTable::generatePanoramaLookupTable() { + memset(_internalBuffer, 0, _numRows * _numColumns * sizeof(uint16)); + + float halfWidth = (float)_numColumns / 2.0f; + float halfHeight = (float)_numRows / 2.0f; + + float fovInRadians = (_panoramaOptions.fieldOfView * M_PI / 180.0f); + float cylinderRadius = halfHeight / tan(fovInRadians); + + for (uint x = 0; x < _numColumns; ++x) { + // Add an offset of 0.01 to overcome zero tan/atan issue (vertical line on half of screen) + // Alpha represents the horizontal angle between the viewer at the center of a cylinder and x + float alpha = atan(((float)x - halfWidth + 0.01f) / cylinderRadius); + + // To get x in cylinder coordinates, we just need to calculate the arc length + // We also scale it by _panoramaOptions.linearScale + int32 xInCylinderCoords = int32(floor((cylinderRadius * _panoramaOptions.linearScale * alpha) + halfWidth)); + + float cosAlpha = cos(alpha); + + for (uint y = 0; y < _numRows; ++y) { + // To calculate y in cylinder coordinates, we can do similar triangles comparison, + // comparing the triangle from the center to the screen and from the center to the edge of the cylinder + int32 yInCylinderCoords = int32(floor(halfHeight + ((float)y - halfHeight) * cosAlpha)); + + uint32 index = y * _numColumns + x; + + // Only store the (x,y) offsets instead of the absolute positions + _internalBuffer[index].x = xInCylinderCoords - x; + _internalBuffer[index].y = yInCylinderCoords - y; + } + } +} + +void RenderTable::generateTiltLookupTable() { + float halfWidth = (float)_numColumns / 2.0f; + float halfHeight = (float)_numRows / 2.0f; + + float fovInRadians = (_tiltOptions.fieldOfView * M_PI / 180.0f); + float cylinderRadius = halfWidth / tan(fovInRadians); + + for (uint y = 0; y < _numRows; ++y) { + + // Add an offset of 0.01 to overcome zero tan/atan issue (horizontal line on half of screen) + // Alpha represents the vertical angle between the viewer at the center of a cylinder and y + float alpha = atan(((float)y - halfHeight + 0.01f) / cylinderRadius); + + // To get y in cylinder coordinates, we just need to calculate the arc length + // We also scale it by _tiltOptions.linearScale + int32 yInCylinderCoords = int32(floor((cylinderRadius * _tiltOptions.linearScale * alpha) + halfHeight)); + + float cosAlpha = cos(alpha); + uint32 columnIndex = y * _numColumns; + + for (uint x = 0; x < _numColumns; ++x) { + // To calculate x in cylinder coordinates, we can do similar triangles comparison, + // comparing the triangle from the center to the screen and from the center to the edge of the cylinder + int32 xInCylinderCoords = int32(floor(halfWidth + ((float)x - halfWidth) * cosAlpha)); + + uint32 index = columnIndex + x; + + // Only store the (x,y) offsets instead of the absolute positions + _internalBuffer[index].x = xInCylinderCoords - x; + _internalBuffer[index].y = yInCylinderCoords - y; + } + } +} + +void RenderTable::setPanoramaFoV(float fov) { + assert(fov > 0.0f); + + _panoramaOptions.fieldOfView = fov; +} + +void RenderTable::setPanoramaScale(float scale) { + assert(scale > 0.0f); + + _panoramaOptions.linearScale = scale; +} + +void RenderTable::setPanoramaReverse(bool reverse) { + _panoramaOptions.reverse = reverse; +} + +void RenderTable::setTiltFoV(float fov) { + assert(fov > 0.0f); + + _tiltOptions.fieldOfView = fov; +} + +void RenderTable::setTiltScale(float scale) { + assert(scale > 0.0f); + + _tiltOptions.linearScale = scale; +} + +void RenderTable::setTiltReverse(bool reverse) { + _tiltOptions.reverse = reverse; +} + +} // End of namespace ZVision |