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+/* ScummVM - Graphic Adventure Engine
+*
+* ScummVM is the legal property of its developers, whose names
+* are too numerous to list here. Please refer to the COPYRIGHT
+* file distributed with this source distribution.
+*
+* This program is free software; you can redistribute it and/or
+* modify it under the terms of the GNU General Public License
+* as published by the Free Software Foundation; either version 2
+* of the License, or (at your option) any later version.
+
+* This program is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+* GNU General Public License for more details.
+
+* You should have received a copy of the GNU General Public License
+* along with this program; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
+*
+*/
+
+#include "common/scummsys.h"
+
+#include "common/file.h"
+#include "common/system.h"
+#include "common/stream.h"
+
+#include "engines/util.h"
+#include "graphics/decoders/tga.h"
+
+#include "zvision/render_manager.h"
+#include "zvision/lzss_read_stream.h"
+
+namespace ZVision {
+
+RenderManager::RenderManager(OSystem *system, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat)
+ : _system(system),
+ _workingWidth(workingWindow.width()),
+ _workingHeight(workingWindow.height()),
+ _screenCenterX(_workingWidth / 2),
+ _screenCenterY(_workingHeight / 2),
+ _workingWindow(workingWindow),
+ _pixelFormat(pixelFormat),
+ _backgroundWidth(0),
+ _backgroundHeight(0),
+ _backgroundInverseVelocity(0),
+ _backgroundOffset(0, 0),
+ _accumulatedVelocityMilliseconds(0),
+ _renderTable(_workingWidth, _workingHeight) {
+
+ _workingWindowBuffer = new uint16[_workingWidth *_workingHeight];
+}
+
+RenderManager::~RenderManager() {
+ delete[] _workingWindowBuffer;
+ _currentBackground.free();
+}
+
+void RenderManager::update(uint deltaTimeInMillis) {
+ // An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity.
+ if (_backgroundInverseVelocity != 0) {
+ _accumulatedVelocityMilliseconds += deltaTimeInMillis;
+
+ uint absVelocity = uint(abs(_backgroundInverseVelocity));
+
+ int numberOfSteps = 0;
+ while (_accumulatedVelocityMilliseconds >= absVelocity) {
+ _accumulatedVelocityMilliseconds -= absVelocity;
+ numberOfSteps++;
+ }
+
+ // Choose the direction of movement using the sign of the velocity
+ moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps);
+ }
+}
+
+void RenderManager::clearWorkingWindowToColor(uint16 color) {
+ uint32 workingWindowSize = _workingWidth * _workingHeight;
+
+ for (uint32 i = 0; i < workingWindowSize; i++) {
+ _workingWindowBuffer[i] = color;
+ }
+
+ _system->copyRectToScreen(_workingWindowBuffer, _workingWidth * sizeof(uint16), _workingWindow.left, _workingWindow.top, _workingWidth, _workingHeight);
+}
+
+void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) {
+ int16 subRectX = 0;
+ int16 subRectY = 0;
+
+ // Take care of negative destinations
+ if (destinationX < 0) {
+ subRectX = -destinationX;
+ destinationX = 0;
+ } else if (destinationX >= surface.w) {
+ // Take care of extreme positive destinations
+ destinationX -= surface.w;
+ }
+
+ // Take care of negative destinations
+ if (destinationY < 0) {
+ subRectY = -destinationY;
+ destinationY = 0;
+ } else if (destinationY >= surface.h) {
+ // Take care of extreme positive destinations
+ destinationY -= surface.h;
+ }
+
+ if (wrap) {
+ _backgroundWidth = surface.w;
+ _backgroundHeight = surface.h;
+
+ if (destinationX > 0) {
+ // Move destinationX to 0
+ subRectX = surface.w - destinationX;
+ destinationX = 0;
+ }
+
+ if (destinationY > 0) {
+ // Move destinationY to 0
+ subRectY = surface.h - destinationY;
+ destinationY = 0;
+ }
+ }
+
+ // Clip subRect to working window bounds
+ Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight);
+
+ if (!wrap) {
+ // Clip to image bounds
+ subRect.clip(surface.w, surface.h);
+ }
+
+ // Check destRect for validity
+ if (!subRect.isValidRect() || subRect.isEmpty())
+ return;
+
+ if (_renderTable.getRenderState() == RenderTable::FLAT) {
+ _system->copyRectToScreen(surface.getBasePtr(subRect.left, subRect.top), surface.pitch, destinationX + _workingWindow.left, destinationY + _workingWindow.top, subRect.width(), subRect.height());
+ } else {
+ _renderTable.mutateImage((uint16 *)surface.getPixels(), _workingWindowBuffer, surface.w, surface.h, destinationX, destinationY, subRect, wrap);
+
+ _system->copyRectToScreen(_workingWindowBuffer, _workingWidth * sizeof(uint16), destinationX + _workingWindow.left, destinationY + _workingWindow.top, subRect.width(), subRect.height());
+ }
+}
+
+void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) {
+ Graphics::Surface surface;
+ readImageToSurface(fileName, surface);
+
+ renderSubRectToScreen(surface, destinationX, destinationY, wrap);
+}
+
+void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) {
+ renderSubRectToScreen(surface, destinationX, destinationY, wrap);
+}
+
+void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) {
+ Common::File file;
+
+ if (!file.open(fileName)) {
+ warning("Could not open file %s", fileName.c_str());
+ return;
+ }
+
+ // Read the magic number
+ // Some files are true TGA, while others are TGZ
+ uint32 fileType = file.readUint32BE();
+
+ uint32 imageWidth;
+ uint32 imageHeight;
+ Graphics::TGADecoder tga;
+ uint16 *buffer;
+ bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA;
+ // All ZVision images are in RGB 555
+ Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0);
+ destination.format = pixelFormat555;
+
+ bool isTGZ;
+
+ // Check for TGZ files
+ if (fileType == MKTAG('T', 'G', 'Z', '\0')) {
+ isTGZ = true;
+
+ // TGZ files have a header and then Bitmap data that is compressed with LZSS
+ uint32 decompressedSize = file.readSint32LE();
+ imageWidth = file.readSint32LE();
+ imageHeight = file.readSint32LE();
+
+ LzssReadStream lzssStream(&file);
+ buffer = (uint16 *)(new uint16[decompressedSize]);
+ lzssStream.read(buffer, decompressedSize);
+ } else {
+ isTGZ = false;
+
+ // Reset the cursor
+ file.seek(0);
+
+ // Decode
+ if (!tga.loadStream(file)) {
+ warning("Error while reading TGA image");
+ return;
+ }
+
+ Graphics::Surface tgaSurface = *(tga.getSurface());
+ imageWidth = tgaSurface.w;
+ imageHeight = tgaSurface.h;
+
+ buffer = (uint16 *)tgaSurface.getPixels();
+ }
+
+ // Flip the width and height if transposed
+ if (isTransposed) {
+ uint16 temp = imageHeight;
+ imageHeight = imageWidth;
+ imageWidth = temp;
+ }
+
+ // If the destination internal buffer is the same size as what we're copying into it,
+ // there is no need to free() and re-create
+ if (imageWidth != destination.w || imageHeight != destination.h) {
+ destination.create(imageWidth, imageHeight, pixelFormat555);
+ }
+
+ // If transposed, 'un-transpose' the data while copying it to the destination
+ // Otherwise, just do a simple copy
+ if (isTransposed) {
+ uint16 *dest = (uint16 *)destination.getPixels();
+
+ for (uint32 y = 0; y < imageHeight; y++) {
+ uint32 columnIndex = y * imageWidth;
+
+ for (uint32 x = 0; x < imageWidth; x++) {
+ dest[columnIndex + x] = buffer[x * imageHeight + y];
+ }
+ }
+ } else {
+ memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel);
+ }
+
+ // Cleanup
+ if (isTGZ) {
+ delete[] buffer;
+ } else {
+ tga.destroy();
+ }
+
+ // Convert in place to RGB 565 from RGB 555
+ destination.convertToInPlace(_pixelFormat);
+}
+
+const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) {
+ // Convert from screen space to working window space
+ Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top));
+
+ RenderTable::RenderState state = _renderTable.getRenderState();
+ if (state == RenderTable::PANORAMA || state == RenderTable::TILT) {
+ newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint);
+ }
+
+ if (state == RenderTable::PANORAMA) {
+ newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset);
+ } else if (state == RenderTable::TILT) {
+ newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset);
+ }
+
+ if (newPoint.x < 0)
+ newPoint.x += _backgroundWidth;
+ else if (newPoint.x >= _backgroundWidth)
+ newPoint.x -= _backgroundWidth;
+ if (newPoint.y < 0)
+ newPoint.y += _backgroundHeight;
+ else if (newPoint.y >= _backgroundHeight)
+ newPoint.y -= _backgroundHeight;
+
+ return newPoint;
+}
+
+RenderTable *RenderManager::getRenderTable() {
+ return &_renderTable;
+}
+
+void RenderManager::setBackgroundImage(const Common::String &fileName) {
+ readImageToSurface(fileName, _currentBackground);
+
+ moveBackground(0);
+}
+
+void RenderManager::setBackgroundPosition(int offset) {
+ RenderTable::RenderState state = _renderTable.getRenderState();
+ if (state == RenderTable::TILT) {
+ _backgroundOffset.x = 0;
+ _backgroundOffset.y = offset;
+ } else if (state == RenderTable::PANORAMA) {
+ _backgroundOffset.x = offset;
+ _backgroundOffset.y = 0;
+ } else {
+ _backgroundOffset.x = 0;
+ _backgroundOffset.y = 0;
+ }
+}
+
+void RenderManager::setBackgroundVelocity(int velocity) {
+ // setBackgroundVelocity(0) will be called quite often, so make sure
+ // _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment
+ if (velocity == 0) {
+ if (_backgroundInverseVelocity != 0) {
+ _backgroundInverseVelocity = 0;
+ }
+ } else {
+ _backgroundInverseVelocity = 1000 / velocity;
+ }
+}
+
+void RenderManager::moveBackground(int offset) {
+ RenderTable::RenderState state = _renderTable.getRenderState();
+ if (state == RenderTable::TILT) {
+ _backgroundOffset += Common::Point(0, offset);
+
+ _backgroundOffset.y = CLIP<int16>(_backgroundOffset.y, _screenCenterY, (int16)_backgroundHeight - _screenCenterY);
+
+ renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true);
+ } else if (state == RenderTable::PANORAMA) {
+ _backgroundOffset += Common::Point(offset, 0);
+
+ if (_backgroundOffset.x <= -_backgroundWidth)
+ _backgroundOffset.x += _backgroundWidth;
+ else if (_backgroundOffset.x >= _backgroundWidth)
+ _backgroundOffset.x -= _backgroundWidth;
+
+ renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true);
+ } else {
+ renderImageToScreen(_currentBackground, 0, 0);
+ }
+}
+
+uint32 RenderManager::getCurrentBackgroundOffset() {
+ RenderTable::RenderState state = _renderTable.getRenderState();
+
+ if (state == RenderTable::PANORAMA) {
+ return _backgroundOffset.x;
+ } else if (state == RenderTable::TILT) {
+ return _backgroundOffset.y;
+ } else {
+ return 0;
+ }
+}
+
+} // End of namespace ZVision