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Diffstat (limited to 'engines/zvision/render_manager.cpp')
-rw-r--r-- | engines/zvision/render_manager.cpp | 518 |
1 files changed, 518 insertions, 0 deletions
diff --git a/engines/zvision/render_manager.cpp b/engines/zvision/render_manager.cpp new file mode 100644 index 0000000000..7f10535bb2 --- /dev/null +++ b/engines/zvision/render_manager.cpp @@ -0,0 +1,518 @@ +/* ScummVM - Graphic Adventure Engine +* +* ScummVM is the legal property of its developers, whose names +* are too numerous to list here. Please refer to the COPYRIGHT +* file distributed with this source distribution. +* +* This program is free software; you can redistribute it and/or +* modify it under the terms of the GNU General Public License +* as published by the Free Software Foundation; either version 2 +* of the License, or (at your option) any later version. + +* This program is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +* GNU General Public License for more details. + +* You should have received a copy of the GNU General Public License +* along with this program; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. +* +*/ + +#include "common/scummsys.h" + +#include "common/file.h" +#include "common/system.h" +#include "common/stream.h" + +#include "engines/util.h" +#include "graphics/decoders/tga.h" + +#include "zvision/render_manager.h" +#include "zvision/lzss_read_stream.h" + +namespace ZVision { + +RenderManager::RenderManager(OSystem *system, uint32 windowWidth, uint32 windowHeight, const Common::Rect workingWindow, const Graphics::PixelFormat pixelFormat) + : _system(system), + _workingWidth(workingWindow.width()), + _workingHeight(workingWindow.height()), + _screenCenterX(_workingWidth / 2), + _screenCenterY(_workingHeight / 2), + _workingWindow(workingWindow), + _pixelFormat(pixelFormat), + _backgroundWidth(0), + _backgroundHeight(0), + _backgroundInverseVelocity(0), + _backgroundOffset(0, 0), + _accumulatedVelocityMilliseconds(0), + _renderTable(_workingWidth, _workingHeight) { + + _workingWindowBuffer.create(_workingWidth, _workingHeight, _pixelFormat); + _backBuffer.create(windowWidth, windowHeight, pixelFormat); +} + +RenderManager::~RenderManager() { + _workingWindowBuffer.free(); + _currentBackground.free(); + _backBuffer.free(); +} + +void RenderManager::update(uint deltaTimeInMillis) { + // An inverse velocity of 0 would be infinitely fast, so we'll let 0 mean no velocity. + if (_backgroundInverseVelocity != 0) { + _accumulatedVelocityMilliseconds += deltaTimeInMillis; + + uint absVelocity = uint(abs(_backgroundInverseVelocity)); + + int numberOfSteps = 0; + while (_accumulatedVelocityMilliseconds >= absVelocity) { + _accumulatedVelocityMilliseconds -= absVelocity; + numberOfSteps++; + } + + // Choose the direction of movement using the sign of the velocity + moveBackground(_backgroundInverseVelocity < 0 ? -numberOfSteps : numberOfSteps); + } +} + +void RenderManager::renderBackbufferToScreen() { + if (!_workingWindowDirtyRect.isEmpty()) { + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + _renderTable.mutateImage((uint16 *)_workingWindowBuffer.getPixels(), (uint16 *)_backBuffer.getBasePtr(_workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top), _backBuffer.w, _workingWindowDirtyRect); + } else { + _backBuffer.copyRectToSurface(_workingWindowBuffer.getBasePtr(_workingWindowDirtyRect.left, _workingWindowDirtyRect.top), _workingWindowBuffer.pitch, _workingWindow.left + _workingWindowDirtyRect.left, _workingWindow.top + _workingWindowDirtyRect.top, _workingWindowDirtyRect.width(), _workingWindowDirtyRect.height()); + } + + // Translate the working window dirty rect to screen coords + _workingWindowDirtyRect.translate(_workingWindow.left, _workingWindow.top); + // Then extend the backbuffer dirty rect to contain it + if (_backBufferDirtyRect.isEmpty()) { + _backBufferDirtyRect = _workingWindowDirtyRect; + } else { + _backBufferDirtyRect.extend(_workingWindowDirtyRect); + } + + // Clear the dirty rect + _workingWindowDirtyRect = Common::Rect(); + } + + // TODO: Add menu rendering + + // Render alpha entries + processAlphaEntries(); + + if (!_backBufferDirtyRect.isEmpty()) { + _system->copyRectToScreen(_backBuffer.getBasePtr(_backBufferDirtyRect.left, _backBufferDirtyRect.top), _backBuffer.pitch, _backBufferDirtyRect.left, _backBufferDirtyRect.top, _backBufferDirtyRect.width(), _backBufferDirtyRect.height()); + _backBufferDirtyRect = Common::Rect(); + } +} + +void RenderManager::processAlphaEntries() { + // TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect + + for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); iter++) { + uint32 destOffset = 0; + uint32 sourceOffset = 0; + uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr((*iter)._value.destX + _workingWindow.left, (*iter)._value.destY + _workingWindow.top); + uint16 *entryPtr = (uint16 *)(*iter)._value.data->getPixels(); + + for (int32 y = 0; y < (*iter)._value.height; y++) { + for (int32 x = 0; x < (*iter)._value.width; x++) { + uint16 color = entryPtr[sourceOffset + x]; + if (color != (*iter)._value.alphaColor) { + backbufferPtr[destOffset + x] = color; + } + } + + destOffset += _backBuffer.w; + sourceOffset += (*iter)._value.width; + } + + if (_backBufferDirtyRect.isEmpty()) { + _backBufferDirtyRect = Common::Rect((*iter)._value.destX + _workingWindow.left, (*iter)._value.destY + _workingWindow.top, (*iter)._value.destX + _workingWindow.left + (*iter)._value.width, (*iter)._value.destY + _workingWindow.top + (*iter)._value.height); + } else { + _backBufferDirtyRect.extend(Common::Rect((*iter)._value.destX + _workingWindow.left, (*iter)._value.destY + _workingWindow.top, (*iter)._value.destX + _workingWindow.left + (*iter)._value.width, (*iter)._value.destY + _workingWindow.top + (*iter)._value.height)); + } + } +} + +void RenderManager::clearWorkingWindowTo555Color(uint16 color) { + uint32 workingWindowSize = _workingWidth * _workingHeight; + byte r, g, b; + Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0).colorToRGB(color, r, g, b); + uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b); + uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels(); + + for (uint32 i = 0; i < workingWindowSize; i++) { + bufferPtr[i] = colorIn565; + } +} + +void RenderManager::renderSubRectToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { + int16 subRectX = 0; + int16 subRectY = 0; + + // Take care of negative destinations + if (destinationX < 0) { + subRectX = -destinationX; + destinationX = 0; + } else if (destinationX >= surface.w) { + // Take care of extreme positive destinations + destinationX -= surface.w; + } + + // Take care of negative destinations + if (destinationY < 0) { + subRectY = -destinationY; + destinationY = 0; + } else if (destinationY >= surface.h) { + // Take care of extreme positive destinations + destinationY -= surface.h; + } + + if (wrap) { + _backgroundWidth = surface.w; + _backgroundHeight = surface.h; + + if (destinationX > 0) { + // Move destinationX to 0 + subRectX = surface.w - destinationX; + destinationX = 0; + } + + if (destinationY > 0) { + // Move destinationY to 0 + subRectY = surface.h - destinationY; + destinationY = 0; + } + } + + // Clip subRect to working window bounds + Common::Rect subRect(subRectX, subRectY, subRectX + _workingWidth, subRectY + _workingHeight); + + if (!wrap) { + // Clip to image bounds + subRect.clip(surface.w, surface.h); + } + + // Check destRect for validity + if (!subRect.isValidRect() || subRect.isEmpty()) + return; + + copyRectToWorkingWindow((const uint16 *)surface.getBasePtr(subRect.left, subRect.top), destinationX, destinationY, surface.w, subRect.width(), subRect.height()); +} + +void RenderManager::renderImageToScreen(const Common::String &fileName, int16 destinationX, int16 destinationY, bool wrap) { + Graphics::Surface surface; + readImageToSurface(fileName, surface); + + renderSubRectToScreen(surface, destinationX, destinationY, wrap); +} + +void RenderManager::renderImageToScreen(Graphics::Surface &surface, int16 destinationX, int16 destinationY, bool wrap) { + renderSubRectToScreen(surface, destinationX, destinationY, wrap); +} + +void RenderManager::readImageToSurface(const Common::String &fileName, Graphics::Surface &destination) { + Common::File file; + + if (!file.open(fileName)) { + warning("Could not open file %s", fileName.c_str()); + return; + } + + // Read the magic number + // Some files are true TGA, while others are TGZ + uint32 fileType = file.readUint32BE(); + + uint32 imageWidth; + uint32 imageHeight; + Graphics::TGADecoder tga; + uint16 *buffer; + bool isTransposed = _renderTable.getRenderState() == RenderTable::PANORAMA; + // All ZVision images are in RGB 555 + Graphics::PixelFormat pixelFormat555 = Graphics::PixelFormat(2, 5, 5, 5, 0, 10, 5, 0, 0); + destination.format = pixelFormat555; + + bool isTGZ; + + // Check for TGZ files + if (fileType == MKTAG('T', 'G', 'Z', '\0')) { + isTGZ = true; + + // TGZ files have a header and then Bitmap data that is compressed with LZSS + uint32 decompressedSize = file.readSint32LE(); + imageWidth = file.readSint32LE(); + imageHeight = file.readSint32LE(); + + LzssReadStream lzssStream(&file); + buffer = (uint16 *)(new uint16[decompressedSize]); + lzssStream.read(buffer, decompressedSize); + } else { + isTGZ = false; + + // Reset the cursor + file.seek(0); + + // Decode + if (!tga.loadStream(file)) { + warning("Error while reading TGA image"); + return; + } + + Graphics::Surface tgaSurface = *(tga.getSurface()); + imageWidth = tgaSurface.w; + imageHeight = tgaSurface.h; + + buffer = (uint16 *)tgaSurface.getPixels(); + } + + // Flip the width and height if transposed + if (isTransposed) { + uint16 temp = imageHeight; + imageHeight = imageWidth; + imageWidth = temp; + } + + // If the destination internal buffer is the same size as what we're copying into it, + // there is no need to free() and re-create + if (imageWidth != destination.w || imageHeight != destination.h) { + destination.create(imageWidth, imageHeight, pixelFormat555); + } + + // If transposed, 'un-transpose' the data while copying it to the destination + // Otherwise, just do a simple copy + if (isTransposed) { + uint16 *dest = (uint16 *)destination.getPixels(); + + for (uint32 y = 0; y < imageHeight; y++) { + uint32 columnIndex = y * imageWidth; + + for (uint32 x = 0; x < imageWidth; x++) { + dest[columnIndex + x] = buffer[x * imageHeight + y]; + } + } + } else { + memcpy(destination.getPixels(), buffer, imageWidth * imageHeight * _pixelFormat.bytesPerPixel); + } + + // Cleanup + if (isTGZ) { + delete[] buffer; + } else { + tga.destroy(); + } + + // Convert in place to RGB 565 from RGB 555 + destination.convertToInPlace(_pixelFormat); +} + +void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height) { + uint32 destOffset = 0; + uint32 sourceOffset = 0; + uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY); + + for (int32 y = 0; y < height; y++) { + for (int32 x = 0; x < width; x++) { + workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x]; + } + + destOffset += _workingWidth; + sourceOffset += imageWidth; + } + + if (_workingWindowDirtyRect.isEmpty()) { + _workingWindowDirtyRect = Common::Rect(destX, destY, destX + width, destY + height); + } else { + _workingWindowDirtyRect.extend(Common::Rect(destX, destY, destX + width, destY + height)); + } + + // TODO: Remove this from release. It's here to make sure code that uses this function clips their destinations correctly + assert(_workingWindowDirtyRect.width() <= _workingWidth && _workingWindowDirtyRect.height() <= _workingHeight); +} + +void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, int32 destY, int32 imageWidth, int32 width, int32 height, int16 alphaColor, uint32 idNumber) { + AlphaDataEntry entry; + entry.alphaColor = alphaColor; + entry.data = new Graphics::Surface(); + entry.data->create(width, height, _pixelFormat); + entry.destX = destX; + entry.destY = destY; + entry.width = width; + entry.height = height; + + uint32 sourceOffset = 0; + uint32 destOffset = 0; + uint16 *surfacePtr = (uint16 *)entry.data->getPixels(); + + for (int32 y = 0; y < height; y++) { + for (int32 x = 0; x < width; x++) { + surfacePtr[destOffset + x] = buffer[sourceOffset + x]; + } + + destOffset += width; + sourceOffset += imageWidth; + } + + _alphaDataEntries[idNumber] = entry; +} + +Common::Rect RenderManager::renderTextToWorkingWindow(uint32 idNumber, const Common::String &text, TruetypeFont *font, int destX, int destY, uint16 textColor, int maxWidth, int maxHeight, Graphics::TextAlign align, bool wrap) { + AlphaDataEntry entry; + entry.alphaColor = 0; + entry.destX = destX; + entry.destY = destY; + + // Draw the text to the working window + entry.data = font->drawTextToSurface(text, destX, destY, textColor, maxWidth, maxHeight, align, wrap); + entry.width = entry.data->w; + entry.height = entry.data->h; + + _alphaDataEntries[idNumber] = entry; + + return Common::Rect(destX, destY, destX + entry.width, destY + entry.height); +} + +const Common::Point RenderManager::screenSpaceToImageSpace(const Common::Point &point) { + // Convert from screen space to working window space + Common::Point newPoint(point - Common::Point(_workingWindow.left, _workingWindow.top)); + + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA || state == RenderTable::TILT) { + newPoint = _renderTable.convertWarpedCoordToFlatCoord(newPoint); + } + + if (state == RenderTable::PANORAMA) { + newPoint -= (Common::Point(_screenCenterX, 0) - _backgroundOffset); + } else if (state == RenderTable::TILT) { + newPoint -= (Common::Point(0, _screenCenterY) - _backgroundOffset); + } + + if (newPoint.x < 0) + newPoint.x += _backgroundWidth; + else if (newPoint.x >= _backgroundWidth) + newPoint.x -= _backgroundWidth; + if (newPoint.y < 0) + newPoint.y += _backgroundHeight; + else if (newPoint.y >= _backgroundHeight) + newPoint.y -= _backgroundHeight; + + return newPoint; +} + +const Common::Point RenderManager::imageSpaceToWorkingWindowSpace(const Common::Point &point) { + Common::Point newPoint(point); + + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::PANORAMA) { + newPoint += (Common::Point(_screenCenterX, 0) - _backgroundOffset); + } else if (state == RenderTable::TILT) { + newPoint += (Common::Point(0, _screenCenterY) - _backgroundOffset); + } + + return newPoint; +} + +bool RenderManager::clipRectToWorkingWindow(Common::Rect &rect) { + if (!_workingWindow.contains(rect)) { + return false; + } + + // We can't clip against the actual working window rect because it's in screen space + // But rect is in working window space + rect.clip(_workingWidth, _workingHeight); + return true; +} + +RenderTable *RenderManager::getRenderTable() { + return &_renderTable; +} + +void RenderManager::setBackgroundImage(const Common::String &fileName) { + readImageToSurface(fileName, _currentBackground); + + moveBackground(0); +} + +void RenderManager::setBackgroundPosition(int offset) { + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::TILT) { + _backgroundOffset.x = 0; + _backgroundOffset.y = offset; + } else if (state == RenderTable::PANORAMA) { + _backgroundOffset.x = offset; + _backgroundOffset.y = 0; + } else { + _backgroundOffset.x = 0; + _backgroundOffset.y = 0; + } +} + +void RenderManager::setBackgroundVelocity(int velocity) { + // setBackgroundVelocity(0) will be called quite often, so make sure + // _backgroundInverseVelocity isn't already 0 to prevent an extraneous assignment + if (velocity == 0) { + if (_backgroundInverseVelocity != 0) { + _backgroundInverseVelocity = 0; + } + } else { + _backgroundInverseVelocity = 1000 / velocity; + } +} + +void RenderManager::moveBackground(int offset) { + RenderTable::RenderState state = _renderTable.getRenderState(); + if (state == RenderTable::TILT) { + _backgroundOffset += Common::Point(0, offset); + + _backgroundOffset.y = CLIP<int16>(_backgroundOffset.y, _screenCenterY, (int16)_backgroundHeight - _screenCenterY); + + renderImageToScreen(_currentBackground, 0, _screenCenterY - _backgroundOffset.y, true); + } else if (state == RenderTable::PANORAMA) { + _backgroundOffset += Common::Point(offset, 0); + + if (_backgroundOffset.x <= -_backgroundWidth) + _backgroundOffset.x += _backgroundWidth; + else if (_backgroundOffset.x >= _backgroundWidth) + _backgroundOffset.x -= _backgroundWidth; + + renderImageToScreen(_currentBackground, _screenCenterX - _backgroundOffset.x, 0, true); + } else { + renderImageToScreen(_currentBackground, 0, 0); + } +} + +uint32 RenderManager::getCurrentBackgroundOffset() { + RenderTable::RenderState state = _renderTable.getRenderState(); + + if (state == RenderTable::PANORAMA) { + return _backgroundOffset.x; + } else if (state == RenderTable::TILT) { + return _backgroundOffset.y; + } else { + return 0; + } +} + +Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surface) { + Graphics::Surface *tranposedSurface = new Graphics::Surface(); + tranposedSurface->create(surface->h, surface->w, surface->format); + + uint16 *source = (uint16 *)surface->getPixels(); + uint16 *dest = (uint16 *)tranposedSurface->getPixels(); + + for (uint32 y = 0; y < tranposedSurface->h; y++) { + uint32 columnIndex = y * tranposedSurface->w; + + for (uint32 x = 0; x < tranposedSurface->w; x++) { + dest[columnIndex + x] = source[x * surface->w + y]; + } + } + + return tranposedSurface; +} + +} // End of namespace ZVision |