diff options
Diffstat (limited to 'engines/zvision/render_manager.cpp')
-rw-r--r-- | engines/zvision/render_manager.cpp | 26 |
1 files changed, 13 insertions, 13 deletions
diff --git a/engines/zvision/render_manager.cpp b/engines/zvision/render_manager.cpp index 7c4fe43353..b8286266da 100644 --- a/engines/zvision/render_manager.cpp +++ b/engines/zvision/render_manager.cpp @@ -58,7 +58,7 @@ RenderManager::~RenderManager() { _currentBackground.free(); _backBuffer.free(); - for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); iter++) { + for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { iter->_value.data->free(); delete iter->_value.data; } @@ -118,14 +118,14 @@ void RenderManager::renderBackbufferToScreen() { void RenderManager::processAlphaEntries() { // TODO: Add dirty rectangling support. AKA only draw an entry if the _backbufferDirtyRect intersects/contains the entry Rect - for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); iter++) { + for (Common::HashMap<uint32, AlphaDataEntry>::iterator iter = _alphaDataEntries.begin(); iter != _alphaDataEntries.end(); ++iter) { uint32 destOffset = 0; uint32 sourceOffset = 0; uint16 *backbufferPtr = (uint16 *)_backBuffer.getBasePtr(iter->_value.destX + _workingWindow.left, iter->_value.destY + _workingWindow.top); uint16 *entryPtr = (uint16 *)iter->_value.data->getPixels(); - for (int32 y = 0; y < iter->_value.height; y++) { - for (int32 x = 0; x < iter->_value.width; x++) { + for (int32 y = 0; y < iter->_value.height; ++y) { + for (int32 x = 0; x < iter->_value.width; ++x) { uint16 color = entryPtr[sourceOffset + x]; if (color != iter->_value.alphaColor) { backbufferPtr[destOffset + x] = color; @@ -151,7 +151,7 @@ void RenderManager::clearWorkingWindowTo555Color(uint16 color) { uint16 colorIn565 = _pixelFormat.RGBToColor(r, g, b); uint16 *bufferPtr = (uint16 *)_workingWindowBuffer.getPixels(); - for (uint32 i = 0; i < workingWindowSize; i++) { + for (uint32 i = 0; i < workingWindowSize; ++i) { bufferPtr[i] = colorIn565; } } @@ -293,10 +293,10 @@ void RenderManager::readImageToSurface(const Common::String &fileName, Graphics: if (isTransposed) { uint16 *dest = (uint16 *)destination.getPixels(); - for (uint32 y = 0; y < imageHeight; y++) { + for (uint32 y = 0; y < imageHeight; ++y) { uint32 columnIndex = y * imageWidth; - for (uint32 x = 0; x < imageWidth; x++) { + for (uint32 x = 0; x < imageWidth; ++x) { dest[columnIndex + x] = buffer[x * imageHeight + y]; } } @@ -320,8 +320,8 @@ void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, i uint32 sourceOffset = 0; uint16 *workingWindowBufferPtr = (uint16 *)_workingWindowBuffer.getBasePtr(destX, destY); - for (int32 y = 0; y < height; y++) { - for (int32 x = 0; x < width; x++) { + for (int32 y = 0; y < height; ++y) { + for (int32 x = 0; x < width; ++x) { workingWindowBufferPtr[destOffset + x] = buffer[sourceOffset + x]; } @@ -353,8 +353,8 @@ void RenderManager::copyRectToWorkingWindow(const uint16 *buffer, int32 destX, i uint32 destOffset = 0; uint16 *surfacePtr = (uint16 *)entry.data->getPixels(); - for (int32 y = 0; y < height; y++) { - for (int32 x = 0; x < width; x++) { + for (int32 y = 0; y < height; ++y) { + for (int32 x = 0; x < width; ++x) { surfacePtr[destOffset + x] = buffer[sourceOffset + x]; } @@ -509,10 +509,10 @@ Graphics::Surface *RenderManager::tranposeSurface(const Graphics::Surface *surfa const uint16 *source = (const uint16 *)surface->getPixels(); uint16 *dest = (uint16 *)tranposedSurface->getPixels(); - for (uint32 y = 0; y < tranposedSurface->h; y++) { + for (uint32 y = 0; y < tranposedSurface->h; ++y) { uint32 columnIndex = y * tranposedSurface->w; - for (uint32 x = 0; x < tranposedSurface->w; x++) { + for (uint32 x = 0; x < tranposedSurface->w; ++x) { dest[columnIndex + x] = source[x * surface->w + y]; } } |