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Diffstat (limited to 'engines/zvision/save_manager.h')
-rw-r--r-- | engines/zvision/save_manager.h | 65 |
1 files changed, 65 insertions, 0 deletions
diff --git a/engines/zvision/save_manager.h b/engines/zvision/save_manager.h new file mode 100644 index 0000000000..ae65750b42 --- /dev/null +++ b/engines/zvision/save_manager.h @@ -0,0 +1,65 @@ +/* ScummVM - Graphic Adventure Engine + * + * ScummVM is the legal property of its developers, whose names + * are too numerous to list here. Please refer to the COPYRIGHT + * file distributed with this source distribution. + * + * This program is free software; you can redistribute it and/or + * modify it under the terms of the GNU General Public License + * as published by the Free Software Foundation; either version 2 + * of the License, or (at your option) any later version. + + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + + * You should have received a copy of the GNU General Public License + * along with this program; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. + * + */ + +#ifndef ZVISION_SAVE_MANAGER_H +#define ZVISION_SAVE_MANAGER_H + +#include "common/types.h" + +#include "common/savefile.h" + +namespace Common { +class String; +} + +namespace ZVision { + +class ZVision; + +struct SaveGameHeader { + Common::String saveName; + Graphics::Surface *thumbnail; + int saveYear, saveMonth, saveDay; + int saveHour, saveMinutes; +}; + +class SaveManager { +public: + SaveManager(ZVision *engine); + +private: + ZVision *_engine; + static const uint32 SAVEGAME_ID; + +public: + void autoSave(); + void saveGame(uint slot, const Common::String &saveName); + Common::Error loadGame(uint slot); + +private: + void writeSaveGameData(Common::OutSaveFile *file); + bool readSaveGameHeader(Common::InSaveFile *in, SaveGameHeader &header); +}; + +} // End of namespace ZVision + +#endif |